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60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
namespace X86Disassembler.X86.Handlers;
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/// <summary>
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/// Handler for CALL rel32 instruction (0xE8)
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/// </summary>
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public class CallRel32Handler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the CallRel32Handler class
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/// </summary>
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/// <param name="codeBuffer">The buffer containing the code to decode</param>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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/// <param name="length">The length of the buffer</param>
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public CallRel32Handler(byte[] codeBuffer, InstructionDecoder decoder, int length)
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: base(codeBuffer, decoder, length)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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return opcode == 0xE8;
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}
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/// <summary>
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/// Decodes a CALL rel32 instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Set the mnemonic
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instruction.Mnemonic = "call";
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int position = Decoder.GetPosition();
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if (position + 4 > Length)
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{
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return false;
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}
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// Read the relative offset
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int offset = BitConverter.ToInt32(CodeBuffer, position);
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Decoder.SetPosition(position + 4);
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// Calculate the target address
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uint targetAddress = (uint)(position + offset + 4);
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// Set the operands
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instruction.Operands = $"0x{targetAddress:X8}";
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return true;
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}
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}
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