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			57 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
namespace X86Disassembler.X86.Handlers.Xchg;
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/// <summary>
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/// Handler for XCHG EAX, r32 instruction (0x90-0x97)
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/// </summary>
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public class XchgEaxRegHandler : InstructionHandler
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{
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    /// <summary>
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    /// Initializes a new instance of the XchgEaxRegHandler class
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    /// </summary>
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    /// <param name="codeBuffer">The buffer containing the code to decode</param>
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    /// <param name="decoder">The instruction decoder that owns this handler</param>
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    /// <param name="length">The length of the buffer</param>
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    public XchgEaxRegHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
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        : base(codeBuffer, decoder, length)
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    {
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    }
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    /// <summary>
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    /// Checks if this handler can decode the given opcode
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    /// </summary>
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    /// <param name="opcode">The opcode to check</param>
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    /// <returns>True if this handler can decode the opcode</returns>
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    public override bool CanHandle(byte opcode)
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    {
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        return opcode >= 0x90 && opcode <= 0x97;
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    }
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    /// <summary>
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    /// Decodes an XCHG EAX, r32 instruction
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    /// </summary>
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    /// <param name="opcode">The opcode of the instruction</param>
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    /// <param name="instruction">The instruction object to populate</param>
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    /// <returns>True if the instruction was successfully decoded</returns>
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    public override bool Decode(byte opcode, Instruction instruction)
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    {
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        // Special case for NOP (XCHG EAX, EAX)
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        if (opcode == 0x90)
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        {
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            instruction.Mnemonic = "nop";
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            instruction.Operands = "";
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            return true;
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        }
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        // Set the mnemonic
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        instruction.Mnemonic = "xchg";
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        // Register is encoded in the low 3 bits of the opcode
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        RegisterIndex reg = (RegisterIndex) (opcode & 0x07);
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        string regName = ModRMDecoder.GetRegisterName(reg, 32);
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        // Set the operands
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        instruction.Operands = $"eax, {regName}";
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        return true;
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    }
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} |