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* JS: Fix file select for fbt launch js_app
* JS: badusb: Add numpad keys
Co-authored-by: oldip <oldip@users.noreply.github.com>
* JS: badusb: Layout support
* JS: badusb: altPrint() and altPrintln()
Co-authored-by: oldip <oldip@users.noreply.github.com>
* JS: badusb: quit()
* JS: serial: readAny()
* JS: serial: end()
* JS: serial: Auto disable expansion service
* JS: storage: Add example script
* JS: gui: text_input: Fix NULL ptr when no prop given
* JS: gui: text_input: Default text props
Co-authored-by: xMasterX <xMasterX@users.noreply.github.com>
* JS: gui: byte_input
Co-authored-by: xMasterX <xMasterX@users.noreply.github.com>
* JS: gui: file_picker
* JS: gui: viewDispatcher.currentView
* JS: gui: view.hasProperty()
* JS: gui: Add some missing typedefs comments
* JS: globals: Fix toString() with negative numbers
* JS: globals: parseInt()
Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
* JS: globals: toUpperCase() and toLowerCase()
Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
* JS: globals: Add some missing typedefs
* JS: Add example for string functions
Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
* JS: globals: __dirpath and __filepath
Co-authored-by: jamisonderek <jamisonderek@users.noreply.github.com>
* JS: globals: load() typedef missing scope param
* JS: Add interactive REPL script example
* JS: Add missing icon for file picker
* JS: Rename to __filename and __dirname
* JS: Move toUpperCase() and toLowerCase() to string class
* JS: parseInt() refactor
* JS: Typedef base param for parseInt()
* Revert "JS: gui: view.hasProperty()"
This reverts commit 1967ec06d4.
* JS: Move toString() to Number class
* JS: Fix duplicate plugin files
in plugins, `requires` is used to determine which app to distribute the .fal under `apps_data/appid/plugins`
* JS: math: Missing typedefs, use camelCase
* JS: badusb: layoutPath is optional in typedef
* Fix ASS scoping
* Rename mjs term prop type value
* Change load() description
* Enlarge buffers in default prop assign
* More checks for default data/text size
* Make PVS happy
* Fix icon symbol
* Update types for JS SDK
* toString() was moved to number class
Co-authored-by: oldip <oldip@users.noreply.github.com>
Co-authored-by: xMasterX <xMasterX@users.noreply.github.com>
Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
Co-authored-by: jamisonderek <jamisonderek@users.noreply.github.com>
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: あく <alleteam@gmail.com>
Firmware Assets
Compiling
./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_, animation names with A_.
Icons and Animations will be gathered into icon.h and icon.c.
Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
Structure
dolphin- Dolphin game assets sources. Goes tocompiledandresourcesfolders inbuilddirectory.icons- Icons sources. Goes tocompiledfolder inbuilddirectory.protobuf- Protobuf sources. Goes tocompiledfolder inbuilddirectory.slideshow- One-time slideshows for desktop