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https://github.com/sampletext32/ParkanPlayground.git
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add better tooltips
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@@ -1,4 +1,4 @@
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namespace MaterialLib;
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namespace MaterialLib;
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public class MaterialFile
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{
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@@ -27,23 +27,53 @@ public class MaterialFile
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public List<MaterialAnimation> Animations { get; set; } = new();
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}
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/// <summary>
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/// Blend modes for material rendering. These control how source and destination colors are combined.
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/// Formula: FinalColor = (SourceColor * SourceBlend) [operation] (DestColor * DestBlend)
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/// Maps to Direct3D D3DBLEND values.
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/// </summary>
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public enum BlendMode : byte
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{
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/// <summary>Blend factor is (0, 0, 0, 0) - results in black/transparent</summary>
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Zero = 1,
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/// <summary>Blend factor is (1, 1, 1, 1) - uses full color value</summary>
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One = 2,
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/// <summary>Blend factor is (Rs, Gs, Bs, As) - uses source color</summary>
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SrcColor = 3,
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/// <summary>Blend factor is (1-Rs, 1-Gs, 1-Bs, 1-As) - uses inverted source color</summary>
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InvSrcColor = 4,
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/// <summary>Blend factor is (As, As, As, As) - uses source alpha for all channels (standard transparency)</summary>
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SrcAlpha = 5,
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/// <summary>Blend factor is (1-As, 1-As, 1-As, 1-As) - uses inverted source alpha</summary>
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InvSrcAlpha = 6,
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/// <summary>Blend factor is (Ad, Ad, Ad, Ad) - uses destination alpha</summary>
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DestAlpha = 7,
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/// <summary>Blend factor is (1-Ad, 1-Ad, 1-Ad, 1-Ad) - uses inverted destination alpha</summary>
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InvDestAlpha = 8,
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/// <summary>Blend factor is (Rd, Gd, Bd, Ad) - uses destination color</summary>
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DestColor = 9,
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/// <summary>Blend factor is (1-Rd, 1-Gd, 1-Bd, 1-Ad) - uses inverted destination color</summary>
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InvDestColor = 10,
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/// <summary>Blend factor is (f, f, f, 1) where f = min(As, 1-Ad) - saturates source alpha</summary>
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SrcAlphaSat = 11,
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/// <summary>Blend factor is (As, As, As, As) for both source and dest - obsolete in D3D9+</summary>
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BothSrcAlpha = 12,
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/// <summary>Blend factor is (1-As, 1-As, 1-As, 1-As) for both source and dest - obsolete in D3D9+</summary>
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BothInvSrcAlpha = 13,
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// Custom or Unknown
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/// <summary>Unknown or uninitialized blend mode (0xFF default value)</summary>
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Unknown = 0xFF
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}
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@@ -255,20 +255,34 @@ public class MaterialExplorerPanel : IImGuiPanel
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{
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return mode switch
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{
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BlendMode.Zero => "D3DBLEND_ZERO: Blend factor is (0, 0, 0, 0)",
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BlendMode.One => "D3DBLEND_ONE: Blend factor is (1, 1, 1, 1)",
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BlendMode.SrcColor => "D3DBLEND_SRCCOLOR: Blend factor is (Rs, Gs, Bs, As)",
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BlendMode.InvSrcColor => "D3DBLEND_INVSRCCOLOR: Blend factor is (1-Rs, 1-Gs, 1-Bs, 1-As)",
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BlendMode.SrcAlpha => "D3DBLEND_SRCALPHA: Blend factor is (As, As, As, As)",
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BlendMode.InvSrcAlpha => "D3DBLEND_INVSRCALPHA: Blend factor is (1-As, 1-As, 1-As, 1-As)",
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BlendMode.DestAlpha => "D3DBLEND_DESTALPHA: Blend factor is (Ad, Ad, Ad, Ad)",
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BlendMode.InvDestAlpha => "D3DBLEND_INVDESTALPHA: Blend factor is (1-Ad, 1-Ad, 1-Ad, 1-Ad)",
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BlendMode.DestColor => "D3DBLEND_DESTCOLOR: Blend factor is (Rd, Gd, Bd, Ad)",
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BlendMode.InvDestColor => "D3DBLEND_INVDESTCOLOR: Blend factor is (1-Rd, 1-Gd, 1-Bd, 1-Ad)",
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BlendMode.SrcAlphaSat => "D3DBLEND_SRCALPHASAT: Blend factor is (f, f, f, 1); f = min(As, 1-Ad)",
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BlendMode.BothSrcAlpha => "D3DBLEND_BOTHSRCALPHA: Source blend factor is (As, As, As, As) and destination blend factor is (1-As, 1-As, 1-As, 1-As)",
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BlendMode.BothInvSrcAlpha => "D3DBLEND_BOTHINVSRCALPHA: Source blend factor is (1-As, 1-As, 1-As, 1-As) and destination blend factor is (As, As, As, As)",
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BlendMode.Unknown => "Unknown/Default (0xFF): No blending or opaque",
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BlendMode.Zero => "D3DBLEND_ZERO\nBlend factor is (0, 0, 0, 0)\nResults in black/transparent",
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BlendMode.One => "D3DBLEND_ONE\nBlend factor is (1, 1, 1, 1)\nUses full color value (no blending)",
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BlendMode.SrcColor => "D3DBLEND_SRCCOLOR\nBlend factor is (Rs, Gs, Bs, As)\nUses source color",
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BlendMode.InvSrcColor => "D3DBLEND_INVSRCCOLOR\nBlend factor is (1-Rs, 1-Gs, 1-Bs, 1-As)\nUses inverted source color",
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BlendMode.SrcAlpha => "D3DBLEND_SRCALPHA\nBlend factor is (As, As, As, As)\nUses source alpha for all channels\n Standard transparency (common with InvSrcAlpha for dest)",
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BlendMode.InvSrcAlpha => "D3DBLEND_INVSRCALPHA\nBlend factor is (1-As, 1-As, 1-As, 1-As)\nUses inverted source alpha\n Standard transparency (common with SrcAlpha for source)",
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BlendMode.DestAlpha => "D3DBLEND_DESTALPHA\nBlend factor is (Ad, Ad, Ad, Ad)\nUses destination alpha",
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BlendMode.InvDestAlpha => "D3DBLEND_INVDESTALPHA\nBlend factor is (1-Ad, 1-Ad, 1-Ad, 1-Ad)\nUses inverted destination alpha",
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BlendMode.DestColor => "D3DBLEND_DESTCOLOR\nBlend factor is (Rd, Gd, Bd, Ad)\nUses destination color",
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BlendMode.InvDestColor => "D3DBLEND_INVDESTCOLOR\nBlend factor is (1-Rd, 1-Gd, 1-Bd, 1-Ad)\nUses inverted destination color",
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BlendMode.SrcAlphaSat => "D3DBLEND_SRCALPHASAT\nBlend factor is (f, f, f, 1) where f = min(As, 1-Ad)\nSaturates source alpha",
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BlendMode.BothSrcAlpha => "D3DBLEND_BOTHSRCALPHA (Obsolete in D3D9+)\nBlend factor is (As, As, As, As) for both source and dest\nSource: (As, As, As, As), Dest: (1-As, 1-As, 1-As, 1-As)",
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BlendMode.BothInvSrcAlpha => "D3DBLEND_BOTHINVSRCALPHA (Obsolete in D3D9+)\nBlend factor is (1-As, 1-As, 1-As, 1-As) for both source and dest\nSource: (1-As, 1-As, 1-As, 1-As), Dest: (As, As, As, As)",
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BlendMode.Unknown => "Unknown/Default (0xFF)\nUninitialized or opaque rendering",
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_ => "Unknown blend mode"
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};
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}
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