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Material parsing and viewing
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176
MaterialLib/MaterialParser.cs
Normal file
176
MaterialLib/MaterialParser.cs
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@@ -0,0 +1,176 @@
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using System.Buffers.Binary;
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using System.Text;
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namespace MaterialLib;
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public static class MaterialParser
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{
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public static MaterialFile ReadFromStream(Stream fs, string fileName, int elementCount, int magic1)
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{
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var file = new MaterialFile
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{
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FileName = fileName,
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Version = elementCount,
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Magic1 = magic1
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};
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// Derived fields
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file.MaterialRenderingType = elementCount >> 2 & 0xf;
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file.SupportsBumpMapping = (elementCount & 2) != 0;
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file.IsParticleEffect = elementCount & 40;
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// Reading content
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var stageCount = fs.ReadUInt16LittleEndian();
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var animCount = fs.ReadUInt16LittleEndian();
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uint magic = (uint)magic1;
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// Defaults found in C code
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file.GlobalAlphaMultiplier = 1.0f; // field8_0x15c
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file.GlobalEmissiveIntensity = 0.0f; // field9_0x160
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file.SourceBlendMode = BlendMode.Unknown; // field6_0x154
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file.DestBlendMode = BlendMode.Unknown; // field7_0x158
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if (magic >= 2)
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{
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file.SourceBlendMode = (BlendMode)fs.ReadByte();
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file.DestBlendMode = (BlendMode)fs.ReadByte();
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}
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if (magic > 2)
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{
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file.GlobalAlphaMultiplier = fs.ReadFloatLittleEndian();
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}
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if (magic > 3)
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{
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file.GlobalEmissiveIntensity = fs.ReadFloatLittleEndian();
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}
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// --- 2. Material Stages ---
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const float Inv255 = 1.0f / 255.0f;
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const float Field7Mult = 0.01f;
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Span<byte> textureNameBuffer = stackalloc byte[16];
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for (int i = 0; i < stageCount; i++)
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{
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var stage = new MaterialStage();
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// === FILE READ ORDER (matches decompiled.c lines 159-217) ===
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// 1. Ambient (4 bytes, A scaled by 0.01) - Lines 159-168
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stage.AmbientR = fs.ReadByte() * Inv255;
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stage.AmbientG = fs.ReadByte() * Inv255;
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stage.AmbientB = fs.ReadByte() * Inv255;
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stage.AmbientA = fs.ReadByte() * Field7Mult; // 0.01 scaling
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// 2. Diffuse (4 bytes) - Lines 171-180
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stage.DiffuseR = fs.ReadByte() * Inv255;
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stage.DiffuseG = fs.ReadByte() * Inv255;
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stage.DiffuseB = fs.ReadByte() * Inv255;
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stage.DiffuseA = fs.ReadByte() * Inv255;
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// 3. Specular (4 bytes) - Lines 183-192
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stage.SpecularR = fs.ReadByte() * Inv255;
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stage.SpecularG = fs.ReadByte() * Inv255;
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stage.SpecularB = fs.ReadByte() * Inv255;
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stage.SpecularA = fs.ReadByte() * Inv255;
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// 4. Emissive (4 bytes) - Lines 195-204
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stage.EmissiveR = fs.ReadByte() * Inv255;
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stage.EmissiveG = fs.ReadByte() * Inv255;
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stage.EmissiveB = fs.ReadByte() * Inv255;
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stage.EmissiveA = fs.ReadByte() * Inv255;
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// 5. Power (1 byte → float) - Line 207
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stage.Power = (float)fs.ReadByte();
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// 6. Texture Stage Index (1 byte) - Line 210
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stage.TextureStageIndex = fs.ReadByte();
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// 7. Texture Name (16 bytes) - Lines 212-217
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textureNameBuffer.Clear();
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fs.ReadExactly(textureNameBuffer);
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stage.TextureName = Encoding.ASCII.GetString(textureNameBuffer).TrimEnd('\0');
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file.Stages.Add(stage);
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}
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// --- 3. Animations ---
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for (int i = 0; i < animCount; i++)
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{
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var anim = new MaterialAnimation();
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uint typeAndParams = fs.ReadUInt32LittleEndian();
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anim.Target = (AnimationTarget)(typeAndParams >> 3);
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anim.LoopMode = (AnimationLoopMode)(typeAndParams & 7);
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ushort keyCount = fs.ReadUInt16LittleEndian();
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for (int k = 0; k < keyCount; k++)
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{
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var key = new AnimKey
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{
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StageIndex = fs.ReadUInt16LittleEndian(),
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DurationMs = fs.ReadUInt16LittleEndian(),
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InterpolationCurve = fs.ReadUInt16LittleEndian()
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};
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anim.Keys.Add(key);
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}
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// Precompute description for UI to avoid per-frame allocations
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anim.TargetDescription = ComputeTargetDescription(anim.Target);
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file.Animations.Add(anim);
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}
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return file;
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}
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private static string ComputeTargetDescription(AnimationTarget target)
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{
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// Precompute the description once during parsing
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if ((int)target == 0)
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return "No interpolation - entire stage is copied as-is (Flags: 0x0)";
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var parts = new List<string>();
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if ((target & AnimationTarget.Ambient) != 0)
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parts.Add("Ambient RGB");
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if ((target & AnimationTarget.Diffuse) != 0)
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parts.Add("Diffuse RGB");
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if ((target & AnimationTarget.Specular) != 0)
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parts.Add("Specular RGB");
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if ((target & AnimationTarget.Emissive) != 0)
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parts.Add("Emissive RGB");
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if ((target & AnimationTarget.Power) != 0)
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parts.Add("Ambient.A + Power");
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return $"Interpolates: {string.Join(", ", parts)} | Other components copied (Flags: 0x{(int)target:X})";
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}
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}
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// Helper extensions
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internal static class StreamExtensions
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{
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public static float ReadFloatLittleEndian(this Stream stream)
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{
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Span<byte> buffer = stackalloc byte[4];
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stream.ReadExactly(buffer);
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return BinaryPrimitives.ReadSingleLittleEndian(buffer);
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}
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public static ushort ReadUInt16LittleEndian(this Stream stream)
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{
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Span<byte> buffer = stackalloc byte[2];
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stream.ReadExactly(buffer);
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return BinaryPrimitives.ReadUInt16LittleEndian(buffer);
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}
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public static uint ReadUInt32LittleEndian(this Stream stream)
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{
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Span<byte> buffer = stackalloc byte[4];
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stream.ReadExactly(buffer);
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return BinaryPrimitives.ReadUInt32LittleEndian(buffer);
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}
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}
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