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parse PAL file
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54
PalLib/PalFile.cs
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54
PalLib/PalFile.cs
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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namespace PalLib;
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/// <summary>
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/// PAL файл по сути это indexed текстура (1024 байт - 256 цветов lookup + 4 байта "Ipol" и затем 256x256 индексов в lookup)
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/// </summary>
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public class PalFile
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{
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public required string FileName { get; set; }
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/// <summary>
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/// 256 цветов lookup (1024 байт)
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/// </summary>
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public required byte[] Palette { get; set; }
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/// <summary>
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/// 256x256 индексов в lookup
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/// </summary>
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public required byte[] Indices { get; set; }
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public void SaveAsPng(string outputPath)
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{
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const int width = 256;
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const int height = 256;
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var rgbaBytes = new byte[width * height * 4];
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for (int i = 0; i < Indices.Length; i++)
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{
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var index = Indices[i];
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// Palette is 256 colors * 4 bytes (ARGB usually, based on TexmLib)
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// TexmLib: r = lookup[i*4+0], g = lookup[i*4+1], b = lookup[i*4+2], a = lookup[i*4+3]
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// Assuming same format here.
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// since PAL is likely directx related, the format is is likely BGRA
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var b = Palette[index * 4 + 0];
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var g = Palette[index * 4 + 1];
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var r = Palette[index * 4 + 2];
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var a = Palette[index * 4 + 3]; // Alpha? Or is it unused/padding? TexmLib sets alpha to 255 manually for indexed.
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rgbaBytes[i * 4 + 0] = r;
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rgbaBytes[i * 4 + 1] = g;
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rgbaBytes[i * 4 + 2] = b;
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rgbaBytes[i * 4 + 3] = 255;
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}
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using var image = Image.LoadPixelData<Rgba32>(rgbaBytes, width, height);
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image.SaveAsPng(outputPath);
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}
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}
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7
PalLib/PalLib.csproj
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7
PalLib/PalLib.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<ItemGroup>
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<PackageReference Include="SixLabors.ImageSharp"/>
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</ItemGroup>
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</Project>
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37
PalLib/PalParser.cs
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37
PalLib/PalParser.cs
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@@ -0,0 +1,37 @@
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using System.Text;
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namespace PalLib;
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public class PalParser
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{
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public static PalFile ReadFromStream(Stream stream, string filename)
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{
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// Expected size: 1024 (palette) + 4 ("Ipol") + 65536 (indices) = 66564
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if (stream.Length != 66564)
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{
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throw new InvalidDataException($"Invalid PAL file size. Expected 66564 bytes, got {stream.Length}.");
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}
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var palette = new byte[1024];
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stream.ReadExactly(palette, 0, 1024);
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var signatureBytes = new byte[4];
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stream.ReadExactly(signatureBytes, 0, 4);
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var signature = Encoding.ASCII.GetString(signatureBytes);
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if (signature != "Ipol")
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{
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throw new InvalidDataException($"Invalid PAL file signature. Expected 'Ipol', got '{signature}'.");
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}
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var indices = new byte[65536];
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stream.ReadExactly(indices, 0, 65536);
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return new PalFile
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{
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FileName = filename,
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Palette = palette,
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Indices = indices
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};
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}
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}
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@@ -12,6 +12,7 @@
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<Project Path="NLUnpacker/NLUnpacker.csproj" />
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<Project Path="NResLib/NResLib.csproj" />
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<Project Path="NResUI/NResUI.csproj" />
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<Project Path="PalLib\PalLib.csproj" Type="Classic C#" />
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<Project Path="ParkanPlayground/ParkanPlayground.csproj" />
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<Project Path="ScrLib/ScrLib.csproj" />
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<Project Path="TexmLib/TexmLib.csproj" />
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@@ -7,6 +7,7 @@
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<ItemGroup>
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<ProjectReference Include="..\MissionTmaLib\MissionTmaLib.csproj" />
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<ProjectReference Include="..\NResLib\NResLib.csproj" />
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<ProjectReference Include="..\PalLib\PalLib.csproj" />
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<ProjectReference Include="..\ScrLib\ScrLib.csproj" />
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<ProjectReference Include="..\VarsetLib\VarsetLib.csproj" />
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</ItemGroup>
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@@ -2,6 +2,7 @@ using System.Buffers.Binary;
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using Common;
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using MissionTmaLib.Parsing;
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using NResLib;
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using PalLib;
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using ParkanPlayground;
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using VarsetLib;
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@@ -17,21 +18,27 @@ using VarsetLib;
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// converter.Convert("E:\\ParkanUnpacked\\static.rlb\\2_MESH_s_stn_0_01.msh");
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// converter.Convert("E:\\ParkanUnpacked\\bases.rlb\\25_MESH_R_H_02.msh");
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var fs = new FileStream("E:\\ParkanUnpacked\\sys.lib\\1_Palm_PAL.PAL", FileMode.Open,
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FileAccess.Read, FileShare.Read);
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foreach (var path in Directory.EnumerateFiles("E:\\ParkanUnpacked\\behpsp.res"))
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{
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using var fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read);
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var palFile = PalParser.ReadFromStream(fs, "1_Palm_PAL.PAL");
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var file = BinaryVarsetFileParser.Parse(fs);
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palFile.SaveAsPng("pal.png");
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_ = 5;
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}
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{
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var fs = new FileStream("E:\\ParkanUnpacked\\behpsp.res\\31_00 00 00 00_prof_generator.var", FileMode.Open,
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FileAccess.Read, FileShare.Read);
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var file = BinaryVarsetFileParser.Parse(fs);
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_ = 5;
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}
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// foreach (var path in Directory.EnumerateFiles("E:\\ParkanUnpacked\\behpsp.res"))
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// {
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// using var fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read);
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//
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// var file = BinaryVarsetFileParser.Parse(fs);
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//
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// _ = 5;
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// }
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//
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// {
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// var fs = new FileStream("E:\\ParkanUnpacked\\behpsp.res\\31_00 00 00 00_prof_generator.var", FileMode.Open,
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// FileAccess.Read, FileShare.Read);
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//
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// var file = BinaryVarsetFileParser.Parse(fs);
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//
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// _ = 5;
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// }
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@@ -344,6 +344,9 @@ IComponent ** LoadSomething(undefined4, undefined4, undefined4, undefined4)
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- `0x701` - INetworkInterface
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- `0x10d` - CreateVertexBufferData
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## SuperAI = Clan с точки зрения индексации
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Т.е. у каждого клана свой SuperAI
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## Опции
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@@ -1,3 +1,6 @@
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namespace VarsetLib;
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/// <summary>
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/// Бинарный файл, который можно найти в behpsp.res
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/// </summary>
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public record BinaryVarsetFile(int Count, List<BinaryVarsetItem> Items);
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