mirror of
https://github.com/sampletext32/ParkanPlayground.git
synced 2026-08-15 02:57:49 +04:00
90 lines
3.9 KiB
C#
90 lines
3.9 KiB
C#
using System.Buffers.Binary;
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using NResLib;
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namespace MshLib;
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/// <summary>
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/// MSH-компонент 0x15: terrain-таблица треугольников
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/// </summary>
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public static class Msh0x15
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{
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public static List<TerrainTriangle> ReadComponent(
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FileStream mshFs, NResArchive archive)
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{
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var entry = archive.Files.FirstOrDefault(x => x.FileType == "15 00 00 00");
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if (entry is null)
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{
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throw new Exception("Archive doesn't contain file (15)");
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}
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if (entry.ElementSize != 0x1C)
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{
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throw new Exception("Terrain triangle component (0x15) element size is not 28");
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}
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if (entry.FileLength % entry.ElementSize != 0x0)
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{
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throw new Exception("Terrain triangle component (0x15) payload size is not divisible by element size");
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}
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var data = new byte[entry.FileLength];
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mshFs.Seek(entry.OffsetInFile, SeekOrigin.Begin);
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mshFs.ReadExactly(data, 0x0, data.Length);
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var elementBytes = data.Chunk(0x1C);
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var elements = elementBytes.Select(x => new TerrainTriangle(
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Flags: (TerrainTriangleFlags)BinaryPrimitives.ReadUInt32LittleEndian(x.AsSpan(0x0)),
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MaterialData: BinaryPrimitives.ReadUInt32LittleEndian(x.AsSpan(0x4)),
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Vertex1Index: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x8)),
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Vertex2Index: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0xA)),
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Vertex3Index: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0xC)),
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Neighbor0: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x0E)),
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Neighbor1: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x10)),
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Neighbor2: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x12)),
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NormalX: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x14)),
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NormalY: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x16)),
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NormalZ: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x18)),
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PackedEdgeOrSelector: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x1A))))
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.ToList();
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return elements;
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}
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/// <summary>Terrain-треугольник 0x15 (length = 0x1C)</summary>
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/// <param name="Flags">[0x00..0x04] Флаги треугольника для terrain path</param>
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/// <param name="MaterialData">[0x04..0x08] Данные материала terrain</param>
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/// <param name="Vertex1Index">[0x08..0x0A] Индекс первой вершины в position stream Msh0x03</param>
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/// <param name="Vertex2Index">[0x0A..0x0C] Индекс второй вершины в position stream Msh0x03</param>
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/// <param name="Vertex3Index">[0x0C..0x0E] Индекс третьей вершины в position stream Msh0x03</param>
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/// <param name="Neighbor0">[0x0E..0x10] Сосед 0</param>
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/// <param name="Neighbor1">[0x10..0x12] Сосед 1</param>
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/// <param name="Neighbor2">[0x12..0x14] Сосед 2</param>
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/// <param name="NormalX">[0x14..0x16] Направление нормали</param>
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/// <param name="NormalY">[0x16..0x18] Направление нормали</param>
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/// <param name="NormalZ">[0x18..0x1A] Направление нормали</param>
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/// <param name="PackedEdgeOrSelector">[0x1A..0x1C] TODO</param>
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public readonly record struct TerrainTriangle(
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TerrainTriangleFlags Flags,
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uint MaterialData,
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ushort Vertex1Index,
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ushort Vertex2Index,
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ushort Vertex3Index,
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ushort Neighbor0,
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ushort Neighbor1,
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ushort Neighbor2,
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ushort NormalX,
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ushort NormalY,
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ushort NormalZ,
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ushort PackedEdgeOrSelector);
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}
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public enum TerrainTriangleFlags : uint
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{
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MSH15_FLAG_REFLECTIVE_SURFACE = 0x20000,
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MSH15_FLAG_HAS_MICROTEXTURE = 0x400,
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MSH15_FLAG_DISABLE_BACKFACE_TEST = 0x8
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} |