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https://github.com/sampletext32/ParkanPlayground.git
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91 lines
3.0 KiB
C#
91 lines
3.0 KiB
C#
using System.Buffers.Binary;
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using NResLib;
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namespace ParkanPlayground;
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/// <summary>
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/// MSH-компонент 0x06: индексный буфер.
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/// Используется batch-ами 0x0D через Batch.IndexStart / Batch.IndexCount.
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/// Индексы являются ushort и обычно читаются тройками как triangle indices.
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/// </summary>
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public static class Msh0x06
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{
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public const int ElementSize = 2;
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public static List<ushort> ReadComponent(FileStream mshFs, NResArchive archive)
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{
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var entry = archive.Files.FirstOrDefault(x => x.FileType == "06 00 00 00");
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if (entry is null)
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{
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throw new Exception("Archive doesn't contain index buffer component (0x06)");
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}
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if (entry.ElementSize != ElementSize)
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{
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throw new Exception("Index buffer component (0x06) element size is not 2");
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}
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if (entry.FileLength % ElementSize != 0)
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{
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throw new Exception("Index buffer component (0x06) payload size is not divisible by 2");
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}
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var data = new byte[entry.FileLength];
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mshFs.Seek(entry.OffsetInFile, SeekOrigin.Begin);
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mshFs.ReadExactly(data, 0, data.Length);
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var span = data.AsSpan();
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var indices = new List<ushort>(entry.FileLength / ElementSize);
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for (var offset = 0; offset < span.Length; offset += ElementSize)
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{
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indices.Add(BinaryPrimitives.ReadUInt16LittleEndian(span.Slice(offset, ElementSize)));
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}
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return indices;
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}
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/// <summary>
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/// Возвращает triangle triplets из диапазона индексов.
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/// Удобно для обхода batch.IndexStart / batch.IndexCount из 0x0D.
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/// </summary>
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public static IEnumerable<TriangleIndices> EnumerateTriangles(
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IReadOnlyList<ushort> indices,
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int indexStart,
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int indexCount)
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{
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if (indexStart < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(indexStart));
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}
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if (indexCount < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(indexCount));
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}
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if (indexStart + indexCount > indices.Count)
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{
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throw new ArgumentException("Index range is outside the 0x06 index buffer");
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}
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for (var i = 0; i + 2 < indexCount; i += 3)
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{
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yield return new TriangleIndices(
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indices[indexStart + i + 0],
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indices[indexStart + i + 1],
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indices[indexStart + i + 2]);
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}
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}
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/// <summary>Тройка индексов triangle из MSH 0x06.</summary>
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/// <param name="A">Первый vertex index внутри batch/base vertex range.</param>
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/// <param name="B">Второй vertex index внутри batch/base vertex range.</param>
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/// <param name="C">Третий vertex index внутри batch/base vertex range.</param>
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public readonly record struct TriangleIndices(
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ushort A,
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ushort B,
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ushort C);
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} |