mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2025-12-12 12:42:30 +04:00
make zombiez input faster
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@@ -87,7 +87,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
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for(int i = 0; i < PROJECTILES_MAX; ++i) {
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for(int i = 0; i < PROJECTILES_MAX; ++i) {
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Projectile* p = plugin_state->projectiles[i];
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Projectile* p = plugin_state->projectiles[i];
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if(p != NULL) {
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if(p != NULL) {
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canvas_draw_circle(canvas, p->position.x, p->position.y, 3);
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canvas_draw_disc(canvas, p->position.x, p->position.y, 3);
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}
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}
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}
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}
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@@ -351,12 +351,12 @@ int32_t zombiez_game_app(void* p) {
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switch(event.input.key) {
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switch(event.input.key) {
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case InputKeyUp:
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case InputKeyUp:
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if(plugin_state->player.position.y > (MIN_Y + 1)) {
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if(plugin_state->player.position.y > (MIN_Y + 1)) {
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plugin_state->player.position.y -= 2;
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plugin_state->player.position.y -= 4;
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}
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}
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break;
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break;
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case InputKeyDown:
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case InputKeyDown:
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if(plugin_state->player.position.y < (MAX_Y - 1)) {
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if(plugin_state->player.position.y < (MAX_Y - 1)) {
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plugin_state->player.position.y += 2;
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plugin_state->player.position.y += 4;
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}
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}
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break;
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break;
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default:
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default:
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