mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2025-12-12 04:34:43 +04:00
* ble: profile rework, initial * apps: hid: fix for pairing cleanup * app: hid: select transport based on #define * fixing PVS warnings * ble: serial service: fixed uid naming * bt service: on-demand dialog init; ble profiles: docs; battery svc: proper update * Added shci_cmd_resp_wait/shci_cmd_resp_release impl with semaphore * app: hid: separated transport code * ble: fixed service init order for serial svc; moved hardfault check to ble_glue * cli: ps: added thread prio to output, fixed heap display * ble_glue: naming changes; separate thread for event processing; * furi: added runtime stats; cli: added cpu% to `ps` * cli: fixed thread time calculation * furi: added getter for thread priority * fixing pvs warnings * hid profile: fixed naming * more naming fixes * hal: ble init small cleanup * cleanup & draft beacon api * f18: api sync * apps: moved example_custom_font from debug to examples * BLE extra beacon demo app * naming fix * UI fixes for demo app (wip) * desktop, ble svc: added statusbar icon for beacon * minor cleanup * Minor cleanup & naming fixes * api sync * Removed stale header * hal: added FURI_BLE_EXTRA_LOG for extra logging; comments & code cleanup * naming & macro fixes * quick fixes from review * Eliminated stock svc_ctl * cli: ps: removed runtime stats * minor include fixes * (void) * naming fixes * More naming fixes * fbt: always build all libs * fbt: explicitly globbing libs; dist: logging SDK path * scripts: fixed lib path precedence * hal: bt: profiles: naming changes, support for passing params to a profile; include cleanup * ble: hid: added parameter processing for profile template * api sync * BLE HID: long name trim * Removed unused check * desktop: updated beacon status icon; ble: hid: cleaner device name management * desktop: updated status icon Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: nminaylov <nm29719@gmail.com>
Requirements
- Python3
- Python3 packages: Pillow & heatshrink2
Compiling
./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_, animation names with A_.
Icons and Animations will be gathered into icon.h and icon.c.
Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
Structure
dolphin- Dolphin game assets sources. Goes tocompiledandresourcesfolders inbuilddirectory.icons- Icons sources. Goes tocompiledfolder inbuilddirectory.protobuf- Protobuf sources. Goes tocompiledfolder inbuilddirectory.slideshow- One-time slideshows for desktop