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https://github.com/OneOfEleven/uv-k5-firmware-custom.git
synced 2025-04-28 14:21:25 +03:00
Restored battery bar thresholds back to the stored calibration values.
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@ -12,9 +12,11 @@ Anyway, have fun.
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Please note that the Quansheng uv-k radios are not professional quality transceivers, their
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performance is strictly limited, somewhat below that of a decent transceiver. The RX front
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end has no track-tuned band pass filtering at all, and so are wide band/wide open to any
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and all signals over a wide frequency range. Using the radio in high intensity RF environments
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will nearly always destroy your reception, the receiver simply doesn't have a great dynamic
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range, though are quite sensitive (weak signal wise).
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and all signals over a wide frequency range.
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Using the radio in high intensity RF environments will nearly always destroy your reception,
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the receiver simply doesn't have a great dynamic range, which means distorted AM audio with
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strong received signals, there is nothing more anyone can do in firmware/software to stop that
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happening once the RX gain adjustment I do (AM fix) reaches the hardwares limit.
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Saying that, they are nice toys for the price, fun to play with.
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BIN
firmware.bin
BIN
firmware.bin
Binary file not shown.
Binary file not shown.
@ -86,37 +86,22 @@ void BATTERY_GetReadings(const bool bDisplayBatteryLevel)
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gBatteryDisplayLevel = 0;
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if (Voltage >= gBatteryCalibration[5])
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gBatteryDisplayLevel = 11;
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else
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if (Voltage >= ((gBatteryCalibration[4] + gBatteryCalibration[5]) / 2))
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gBatteryDisplayLevel = 10;
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else
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if (Voltage >= gBatteryCalibration[4])
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gBatteryDisplayLevel = 9;
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else
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if (Voltage >= ((gBatteryCalibration[3] + gBatteryCalibration[4]) / 2))
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gBatteryDisplayLevel = 8;
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else
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if (Voltage >= gBatteryCalibration[3])
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gBatteryDisplayLevel = 7;
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else
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if (Voltage >= ((gBatteryCalibration[2] + gBatteryCalibration[3]) / 2))
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if (gBatteryCalibration[5] < Voltage)
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gBatteryDisplayLevel = 6;
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else
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if (Voltage >= gBatteryCalibration[2])
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if (gBatteryCalibration[4] < Voltage)
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gBatteryDisplayLevel = 5;
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else
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if (Voltage >= ((gBatteryCalibration[1] + gBatteryCalibration[2]) / 2))
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if (gBatteryCalibration[3] < Voltage)
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gBatteryDisplayLevel = 4;
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else
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if (Voltage >= gBatteryCalibration[1])
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if (gBatteryCalibration[2] < Voltage)
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gBatteryDisplayLevel = 3;
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else
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if (Voltage >= ((gBatteryCalibration[0] + gBatteryCalibration[1]) / 2))
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if (gBatteryCalibration[1] < Voltage)
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gBatteryDisplayLevel = 2;
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else
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if (Voltage >= gBatteryCalibration[0])
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if (gBatteryCalibration[0] < Voltage)
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gBatteryDisplayLevel = 1;
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gBatteryVoltageAverage = (Voltage * 760) / gBatteryCalibration[3];
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2
main.c
2
main.c
@ -132,7 +132,7 @@ void Main(void)
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gDebounceCounter = 0;
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}
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if (!gChargingWithTypeC && !gBatteryDisplayLevel)
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if (!gChargingWithTypeC && gBatteryDisplayLevel == 0)
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{
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FUNCTION_Select(FUNCTION_POWER_SAVE);
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3
radio.c
3
radio.c
@ -962,8 +962,7 @@ void RADIO_PrepareTX(void)
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if (gBatteryDisplayLevel == 0)
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State = VFO_STATE_BAT_LOW; // charge your battery !
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else
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//if (gBatteryDisplayLevel >= 6)
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if (gBatteryDisplayLevel >= 11) // I've increased the battery level bar resolution
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if (gBatteryDisplayLevel >= 6)
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State = VFO_STATE_VOLTAGE_HIGH; // over voltage .. this is being a pain
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}
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else
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33
ui/status.c
33
ui/status.c
@ -187,54 +187,35 @@ void UI_DisplayStatus(const bool test_display)
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x += sizeof(BITMAP_USB_C);
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// BATTERY LEVEL indicator
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#if 1
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if (gBatteryDisplayLevel >= 2 && !gLowBattery)
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{
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line += x;
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memmove(line, BITMAP_BatteryLevel1, sizeof(BITMAP_BatteryLevel1));
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#ifndef ENABLE_REVERSE_BAT_SYMBOL
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line += sizeof(BITMAP_BatteryLevel1);
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if (gBatteryDisplayLevel >= 2)
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memmove(line - 4, BITMAP_BatteryLevel, sizeof(BITMAP_BatteryLevel));
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if (gBatteryDisplayLevel >= 5)
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if (gBatteryDisplayLevel >= 3)
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memmove(line - 7, BITMAP_BatteryLevel, sizeof(BITMAP_BatteryLevel));
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if (gBatteryDisplayLevel >= 7)
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if (gBatteryDisplayLevel >= 4)
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memmove(line - 10, BITMAP_BatteryLevel, sizeof(BITMAP_BatteryLevel));
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if (gBatteryDisplayLevel >= 9)
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if (gBatteryDisplayLevel >= 5)
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memmove(line - 13, BITMAP_BatteryLevel, sizeof(BITMAP_BatteryLevel));
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#else
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if (gBatteryDisplayLevel >= 2)
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memmove(line + 3, BITMAP_BatteryLevel, sizeof(BITMAP_BatteryLevel));
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if (gBatteryDisplayLevel >= 5)
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if (gBatteryDisplayLevel >= 3)
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memmove(line + 6, BITMAP_BatteryLevel, sizeof(BITMAP_BatteryLevel));
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if (gBatteryDisplayLevel >= 7)
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if (gBatteryDisplayLevel >= 4)
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memmove(line + 9, BITMAP_BatteryLevel, sizeof(BITMAP_BatteryLevel));
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if (gBatteryDisplayLevel >= 9)
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if (gBatteryDisplayLevel >= 5)
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memmove(line + 12, BITMAP_BatteryLevel, sizeof(BITMAP_BatteryLevel));
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#endif
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}
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else
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if (gLowBatteryBlink == 1)
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memmove(line + x, BITMAP_BatteryLevel1, sizeof(BITMAP_BatteryLevel1));
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#else
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// UI_DisplayBattery(gBatteryDisplayLevel);
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line += x;
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if (gBatteryDisplayLevel > 0)
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{
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const uint8_t level = (gBatteryDisplayLevel <= 11) ? gBatteryDisplayLevel : 11;
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memmove(line, BITMAP_BatteryLevel1, sizeof(BITMAP_BatteryLevel1));
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#ifdef ENABLE_REVERSE_BAT_SYMBOL
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for (uint8_t i = 0; i < level; i++)
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line[3 + i] = (i & 1u) ? 0b01011101 : 0b01011101;
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#else
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for (uint8_t i = 0; i < level; i++)
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line[sizeof(BITMAP_BatteryLevel1) - 3 - i] = (i & 1u) ? 0b01011101 : 0b01011101;
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#endif
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}
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else
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memset(line, 0, sizeof(BITMAP_BatteryLevel1));
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#endif
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// **************
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