feat(runtime): report mission load phases
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This commit is contained in:
2026-07-18 09:42:34 +04:00
parent 697cbbfd36
commit 0eaa56c10b
4 changed files with 191 additions and 28 deletions
+5 -3
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@@ -38,9 +38,11 @@
`VulkanSmokeRenderer` с пустым списком materials (явный white-fallback). Режим использует
отдельный bounded preview loader: normal `load_mission` по-прежнему готовит все reachable
assets, тогда как preview останавливает asset preparation после первого root с mesh-backed
model. Это не является rendered acceptance: fresh GOG `MISSIONS/Autodemo.00/data.tma` test
с этим scope всё равно не дошёл до окна за локальный 120-second runner limit, поэтому нет
live report, pixel artifact или validation evidence именно для game path.
model. `--load-progress <file>` writes the last entered loader phase synchronously for timeout
diagnosis. This is not rendered acceptance: fresh GOG `MISSIONS/Autodemo.00/data.tma` test
with this scope still did not reach a window in the local 120-second runner; its checkpoint
was `Graph`, therefore no live report, pixel artifact or validation evidence exists for the
game path.
- `apps/fparkan-viewer` сейчас inspection-only CLI и не открывает live Vulkan
asset viewer.
- Следующий реальный milestone для rendered acceptance: `VulkanAssetRenderer`
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@@ -956,8 +956,11 @@ loading remains full and transactional; the preview scope walks root spans in
TMA order and stops asset preparation after the first mesh-backed model. It is
therefore not a hidden relaxation of gameplay validation. A second GOG
`Autodemo.00` attempt with this narrower asset scope still exceeded 120 seconds
before opening a window, which locates the remaining startup cost before the
Vulkan draw loop but does not identify it as terrain versus graph work.
before opening a window. The diagnostic `--load-progress <file>` checkpoint
reported `Graph`, which proves the remaining startup cost is in prototype graph
construction/visual-dependency expansion rather than terrain decode, asset
preparation, window creation or the Vulkan draw loop. The timeout probe does
not distinguish individual graph suboperations; no renderer acceptance follows.
`Land.msh` использует отдельный geometry-only bridge: validated `TerrainFace28`
сохраняет source triangle order, а его positions и packed UV0 попадают в тот же