feat(runtime): report mission load phases
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2026-07-18 09:42:34 +04:00
parent 697cbbfd36
commit 0eaa56c10b
4 changed files with 191 additions and 28 deletions
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@@ -956,8 +956,11 @@ loading remains full and transactional; the preview scope walks root spans in
TMA order and stops asset preparation after the first mesh-backed model. It is
therefore not a hidden relaxation of gameplay validation. A second GOG
`Autodemo.00` attempt with this narrower asset scope still exceeded 120 seconds
before opening a window, which locates the remaining startup cost before the
Vulkan draw loop but does not identify it as terrain versus graph work.
before opening a window. The diagnostic `--load-progress <file>` checkpoint
reported `Graph`, which proves the remaining startup cost is in prototype graph
construction/visual-dependency expansion rather than terrain decode, asset
preparation, window creation or the Vulkan draw loop. The timeout probe does
not distinguish individual graph suboperations; no renderer acceptance follows.
`Land.msh` использует отдельный geometry-only bridge: validated `TerrainFace28`
сохраняет source triangle order, а его positions и packed UV0 попадают в тот же