feat(runtime): report mission load phases
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@@ -956,8 +956,11 @@ loading remains full and transactional; the preview scope walks root spans in
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TMA order and stops asset preparation after the first mesh-backed model. It is
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therefore not a hidden relaxation of gameplay validation. A second GOG
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`Autodemo.00` attempt with this narrower asset scope still exceeded 120 seconds
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before opening a window, which locates the remaining startup cost before the
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Vulkan draw loop but does not identify it as terrain versus graph work.
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before opening a window. The diagnostic `--load-progress <file>` checkpoint
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reported `Graph`, which proves the remaining startup cost is in prototype graph
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construction/visual-dependency expansion rather than terrain decode, asset
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preparation, window creation or the Vulkan draw loop. The timeout probe does
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not distinguish individual graph suboperations; no renderer acceptance follows.
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`Land.msh` использует отдельный geometry-only bridge: validated `TerrainFace28`
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сохраняет source triangle order, а его positions и packed UV0 попадают в тот же
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