feat(animation): recover Node38 fallback hierarchy

This commit is contained in:
2026-07-18 16:25:20 +04:00
parent 858dcd0d1d
commit 1a8e1eaed1
7 changed files with 281 additions and 38 deletions
+36 -3
View File
@@ -781,16 +781,29 @@ fn write_f32_bits(out: &mut Vec<u8>, value: f32) {
}
fn compose_pose(parent: Pose, child: Pose) -> Result<Pose, AnimationError> {
let translated = rotate_point(parent.rotation, child.translation);
Ok(Pose {
translation: [
parent.translation[0] + child.translation[0],
parent.translation[1] + child.translation[1],
parent.translation[2] + child.translation[2],
parent.translation[0] + translated[0],
parent.translation[1] + translated[1],
parent.translation[2] + translated[2],
],
rotation: normalize_quat(mul_quat(parent.rotation, child.rotation))?,
})
}
fn rotate_point(rotation: [f32; 4], point: [f32; 3]) -> [f32; 3] {
let [x, y, z, w] = rotation;
let tx = 2.0 * (y * point[2] - z * point[1]);
let ty = 2.0 * (z * point[0] - x * point[2]);
let tz = 2.0 * (x * point[1] - y * point[0]);
[
point[0] + w * tx + (y * tz - z * ty),
point[1] + w * ty + (z * tx - x * tz),
point[2] + w * tz + (x * ty - y * tx),
]
}
fn mul_quat(left: [f32; 4], right: [f32; 4]) -> [f32; 4] {
let [lx, ly, lz, lw] = left;
let [rx, ry, rz, rw] = right;
@@ -1174,6 +1187,26 @@ mod tests {
);
}
#[test]
fn hierarchy_rotates_child_translation_by_parent_orientation() {
let half = std::f32::consts::FRAC_1_SQRT_2;
let local = [
Pose {
translation: [1.0, 0.0, 0.0],
rotation: [0.0, 0.0, half, half],
},
Pose {
translation: [2.0, 0.0, 0.0],
rotation: [0.0, 0.0, 0.0, 1.0],
},
];
let buffer = evaluate_hierarchy(&[ParentIndex(None), ParentIndex(Some(0))], &local)
.expect("hierarchy");
assert!((buffer.poses[1].translation[0] - 1.0).abs() < 0.0001);
assert!((buffer.poses[1].translation[1] - 2.0).abs() < 0.0001);
assert!(buffer.poses[1].translation[2].abs() < 0.0001);
}
#[test]
fn generated_valid_quaternions_remain_finite() {
for index in 1..64_u16 {