feat(animation): recover Node38 fallback hierarchy
This commit is contained in:
@@ -2,7 +2,7 @@
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use crate::{VulkanStaticDrawRange, VulkanStaticMesh, VulkanStaticVertex};
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use fparkan_msh::{
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draw_batches, node38_fallback_pose, selected_slot, Group, Lod, ModelAsset, NodeId,
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draw_batches, node38_fallback_hierarchy, selected_slot, Group, Lod, ModelAsset, NodeId,
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};
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use fparkan_render::{LegacyIron3dEulerTransform, LegacyPipelineState};
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use fparkan_terrain_format::LandMeshDocument;
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@@ -261,11 +261,10 @@ pub fn project_msh_to_static_mesh_in_world_space_with_transform(
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/// Projects a standard `Node38` model using each selected node's decoded
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/// fallback pose before its recovered `Iron3D` placement transform.
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///
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/// This is deliberately not a skeleton evaluator: the source field at
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/// `Node38 + 2` is still an unassigned link, so no parent transform is
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/// inferred here. Each node's source fallback pose is nevertheless enough to
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/// keep independently stored static components at their authored local pose.
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/// Models without complete standard-node pose data retain the established
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/// The source link at `Node38 + 2` is a parent index: `0xFFFF` marks a root
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/// and non-root indices are parent-before-child. The bridge composes the
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/// fallback poses through that hierarchy before applying the outer transform.
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/// Models without complete standard-node hierarchy data retain the established
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/// unposed static bridge.
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///
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/// # Errors
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@@ -289,6 +288,9 @@ pub fn project_msh_to_static_mesh_in_world_space_with_node_fallback_poses(
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if model.node_stride != 38 || model.node_count == 0 || model.animation.is_none() {
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return project_msh_to_static_mesh_in_world_space_with_transform(model, transform, scale);
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}
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let Some(hierarchy) = node38_fallback_hierarchy(model) else {
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return project_msh_to_static_mesh_in_world_space_with_transform(model, transform, scale);
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};
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let mut vertices = Vec::new();
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let mut indices = Vec::new();
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@@ -299,11 +301,7 @@ pub fn project_msh_to_static_mesh_in_world_space_with_node_fallback_poses(
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let Some(slot) = selected_slot(model, node, Lod(0), Group(0)) else {
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continue;
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};
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let Some(pose) = node38_fallback_pose(model, node) else {
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return project_msh_to_static_mesh_in_world_space_with_transform(
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model, transform, scale,
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);
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};
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let pose = hierarchy.poses[node_index];
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if !pose
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.translation
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.iter()
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@@ -893,7 +891,9 @@ mod tests {
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#[test]
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fn world_space_msh_applies_each_node_fallback_pose_before_root_transform() {
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let mut nodes = vec![0_u8; 76];
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nodes[2..4].copy_from_slice(&u16::MAX.to_le_bytes());
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nodes[8..10].copy_from_slice(&0_u16.to_le_bytes());
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nodes[38 + 2..38 + 4].copy_from_slice(&0_u16.to_le_bytes());
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nodes[38 + 6..38 + 8].copy_from_slice(&1_u16.to_le_bytes());
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nodes[38 + 8..38 + 10].copy_from_slice(&1_u16.to_le_bytes());
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let source = ModelAsset {
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@@ -25,7 +25,10 @@ use fparkan_assets::{
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decode_mission_payload, extend_graph_report_with_visual_dependencies, TmaProfile,
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};
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use fparkan_corpus::{discover, render_report_json, report, DiscoverOptions};
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use fparkan_inspection::{inspect_archive_file, inspect_land_msh_bounds_file, ArchiveInspection};
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use fparkan_inspection::{
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inspect_archive_file, inspect_land_msh_bounds_file, inspect_model_from_root, ArchiveInspection,
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ModelInspection,
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};
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use fparkan_path::{normalize_relative, PathPolicy};
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use fparkan_prototype::build_prototype_graph_report;
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use fparkan_resource::{resource_name, CachedResourceRepository};
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@@ -42,6 +45,7 @@ const PROTOTYPE_INSPECT_SCHEMA: &str = "fparkan-prototype-inspect-v1";
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const MISSION_GRAPH_SCHEMA: &str = "fparkan-mission-graph-v1";
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const MISSION_INSPECT_SCHEMA: &str = "fparkan-mission-inspect-v1";
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const TERRAIN_INSPECT_SCHEMA: &str = "fparkan-terrain-inspect-v1";
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const MODEL_INSPECT_SCHEMA: &str = "fparkan-model-inspect-v1";
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#[derive(Serialize)]
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struct ArchiveInspectOutput<'a> {
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@@ -123,6 +127,34 @@ struct TerrainInspectOutput {
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max: [f32; 3],
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}
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#[derive(Serialize)]
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struct ModelInspectOutput<'a> {
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schema_version: &'static str,
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archive: &'a str,
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resource: &'a str,
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streams: usize,
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nodes: usize,
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node_stride: usize,
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slots: usize,
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positions: usize,
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indices: usize,
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batches: usize,
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#[serde(skip_serializing_if = "Option::is_none")]
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animation_keys: Option<usize>,
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#[serde(skip_serializing_if = "Option::is_none")]
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animation_frame_count: Option<u32>,
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node38: Vec<ModelNodeInspectOutput>,
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}
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#[derive(Serialize)]
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struct ModelNodeInspectOutput {
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index: usize,
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parent_or_link_raw: u16,
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anim_map_start: u16,
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fallback_key: u16,
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has_lod0_group0: bool,
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}
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#[derive(Serialize)]
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struct GraphFailureOutput {
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root_index: usize,
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@@ -191,6 +223,10 @@ fn run(args: &[String]) -> Result<(), String> {
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let rest = strip_format_json(rest)?;
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inspect_terrain(&rest)
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}
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[domain, command, rest @ ..] if domain == "model" && command == "inspect" => {
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let rest = strip_format_json(rest)?;
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inspect_model(&rest)
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}
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_ => Err(usage()),
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}
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}
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@@ -429,6 +465,47 @@ fn inspect_terrain(args: &[String]) -> Result<(), String> {
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Ok(())
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}
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fn inspect_model(args: &[String]) -> Result<(), String> {
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let root = parse_root_alias(args)?;
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let archive = parse_required(args, &["--archive"], "--archive")?;
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let resource = parse_required(args, &["--resource"], "--resource")?;
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let inspection = inspect_model_from_root(&root, &archive, &resource)?;
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println!("{}", model_inspect_json(&archive, &resource, &inspection)?);
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Ok(())
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}
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fn model_inspect_json(
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archive: &str,
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resource: &str,
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inspection: &ModelInspection,
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) -> Result<String, String> {
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serialize_json(&ModelInspectOutput {
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schema_version: MODEL_INSPECT_SCHEMA,
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archive,
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resource,
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streams: inspection.streams,
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nodes: inspection.nodes,
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node_stride: inspection.node_stride,
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slots: inspection.slots,
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positions: inspection.positions,
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indices: inspection.indices,
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batches: inspection.batches,
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animation_keys: inspection.animation_keys,
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animation_frame_count: inspection.animation_frame_count,
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node38: inspection
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.node38
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.iter()
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.map(|node| ModelNodeInspectOutput {
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index: node.index,
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parent_or_link_raw: node.parent_or_link_raw,
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anim_map_start: node.anim_map_start,
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fallback_key: node.fallback_key,
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has_lod0_group0: node.has_lod0_group0,
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})
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.collect(),
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})
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}
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fn archive_inspect_json(
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path: &str,
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kind: &str,
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@@ -505,7 +582,7 @@ fn prototype_graph_requiredness_label(
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}
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fn usage() -> String {
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"usage: fparkan corpus discover|validate --root <path> [--format json] | archive inspect <file> [--format json] | terrain inspect <Land.msh> [--format json] | prototype inspect --root <path> --key <key> [--format json] | mission graph|inspect --root <path> --mission <path> [--format json]".to_string()
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"usage: fparkan corpus discover|validate --root <path> [--format json] | archive inspect <file> [--format json] | terrain inspect <Land.msh> [--format json] | model inspect --root <path> --archive <archive> --resource <model.msh> [--format json] | prototype inspect --root <path> --key <key> [--format json] | mission graph|inspect --root <path> --mission <path> [--format json]".to_string()
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}
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#[cfg(test)]
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@@ -781,16 +781,29 @@ fn write_f32_bits(out: &mut Vec<u8>, value: f32) {
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}
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fn compose_pose(parent: Pose, child: Pose) -> Result<Pose, AnimationError> {
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let translated = rotate_point(parent.rotation, child.translation);
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Ok(Pose {
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translation: [
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parent.translation[0] + child.translation[0],
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parent.translation[1] + child.translation[1],
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parent.translation[2] + child.translation[2],
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parent.translation[0] + translated[0],
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parent.translation[1] + translated[1],
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parent.translation[2] + translated[2],
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],
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rotation: normalize_quat(mul_quat(parent.rotation, child.rotation))?,
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})
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}
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fn rotate_point(rotation: [f32; 4], point: [f32; 3]) -> [f32; 3] {
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let [x, y, z, w] = rotation;
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let tx = 2.0 * (y * point[2] - z * point[1]);
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let ty = 2.0 * (z * point[0] - x * point[2]);
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let tz = 2.0 * (x * point[1] - y * point[0]);
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[
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point[0] + w * tx + (y * tz - z * ty),
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point[1] + w * ty + (z * tx - x * tz),
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point[2] + w * tz + (x * ty - y * tx),
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]
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}
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fn mul_quat(left: [f32; 4], right: [f32; 4]) -> [f32; 4] {
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let [lx, ly, lz, lw] = left;
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let [rx, ry, rz, rw] = right;
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@@ -1174,6 +1187,26 @@ mod tests {
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);
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}
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#[test]
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fn hierarchy_rotates_child_translation_by_parent_orientation() {
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let half = std::f32::consts::FRAC_1_SQRT_2;
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let local = [
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Pose {
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translation: [1.0, 0.0, 0.0],
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rotation: [0.0, 0.0, half, half],
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},
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Pose {
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translation: [2.0, 0.0, 0.0],
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rotation: [0.0, 0.0, 0.0, 1.0],
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},
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];
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let buffer = evaluate_hierarchy(&[ParentIndex(None), ParentIndex(Some(0))], &local)
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.expect("hierarchy");
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assert!((buffer.poses[1].translation[0] - 1.0).abs() < 0.0001);
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assert!((buffer.poses[1].translation[1] - 2.0).abs() < 0.0001);
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assert!(buffer.poses[1].translation[2].abs() < 0.0001);
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}
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#[test]
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fn generated_valid_quaternions_remain_finite() {
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for index in 1..64_u16 {
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@@ -24,7 +24,9 @@ use fparkan_diagnostics::{
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diagnostic, render_human, Diagnostic, DiagnosticCode, DiagnosticContext, Phase, SourceSpan,
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};
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use fparkan_material::{decode_wear, resolve_material, MaterialFallback};
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use fparkan_msh::{decode_msh, validate_msh, ModelAsset};
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use fparkan_msh::{
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decode_msh, node38_metadata, selected_slot, validate_msh, Group, Lod, ModelAsset, NodeId,
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};
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use fparkan_nres::{decode as decode_nres, NresDocument, ReadProfile};
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use fparkan_path::{normalize_relative, PathPolicy};
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use fparkan_resource::{archive_path, resource_name, CachedResourceRepository, ResourceRepository};
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@@ -85,6 +87,29 @@ pub struct ModelInspection {
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pub indices: usize,
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/// Batch count.
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pub batches: usize,
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/// Original node record stride.
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pub node_stride: usize,
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/// Standard-node metadata in source order, when the model uses `Node38`.
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pub node38: Vec<Node38Inspection>,
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/// Number of decoded type-8 animation keys, when available.
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pub animation_keys: Option<usize>,
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/// Declared type-19 animation frame count, when available.
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pub animation_frame_count: Option<u32>,
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}
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/// Inspection view of a standard 38-byte model node.
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct Node38Inspection {
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/// Source node index.
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pub index: usize,
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/// Opaque source field at byte offset two.
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pub parent_or_link_raw: u16,
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/// Type-19 frame-map offset, or `0xFFFF`.
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pub anim_map_start: u16,
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/// Type-8 fallback key index.
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pub fallback_key: u16,
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/// Whether LOD zero/group zero selects a geometry slot.
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pub has_lod0_group0: bool,
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}
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/// Texture inspection payload.
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@@ -312,6 +337,23 @@ pub fn inspect_model_from_root(
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})?;
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let msh = decode_msh(&document).map_err(|err| err.to_string())?;
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let validated = validate_msh(&msh).map_err(|err| err.to_string())?;
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let node38 = if validated.node_stride == 38 {
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(0..validated.node_count)
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.filter_map(|index| {
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let node = NodeId(u32::try_from(index).ok()?);
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let metadata = node38_metadata(&validated, node)?;
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Some(Node38Inspection {
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index,
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parent_or_link_raw: metadata.parent_or_link_raw,
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anim_map_start: metadata.anim_map_start,
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fallback_key: metadata.fallback_key,
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has_lod0_group0: selected_slot(&validated, node, Lod(0), Group(0)).is_some(),
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})
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})
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.collect()
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} else {
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Vec::new()
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};
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Ok(ModelInspection {
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streams: msh.streams().len(),
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nodes: validated.node_count,
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@@ -319,6 +361,16 @@ pub fn inspect_model_from_root(
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positions: validated.positions.len(),
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indices: validated.indices.len(),
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batches: validated.batches.len(),
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node_stride: validated.node_stride,
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node38,
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animation_keys: validated
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.animation
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.as_ref()
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.map(|animation| animation.keys.len()),
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animation_frame_count: validated
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.animation
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.as_ref()
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.map(|animation| animation.frame_count),
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})
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}
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@@ -21,7 +21,7 @@
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//! Stage-3 MSH asset contract.
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use encoding_rs::WINDOWS_1251;
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use fparkan_animation::{AnimKey24, Pose};
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use fparkan_animation::{evaluate_hierarchy, AnimKey24, NodePoseBuffer, ParentIndex, Pose};
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use fparkan_nres::{EntryMeta, NresDocument, NresError};
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/// Node table stream.
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@@ -450,6 +450,34 @@ pub fn node38_fallback_pose(model: &ModelAsset, node: NodeId) -> Option<Pose> {
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.map(AnimKey24::sampling_pose)
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}
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/// Evaluates the static fallback pose hierarchy of a standard `Node38` model.
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///
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/// `0xFFFF` denotes a root. Every non-root source link must name an earlier
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/// node, which preserves the producer's parent-before-child ordering. Models
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/// that do not meet this established `Node38` contract return `None` so callers
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/// can retain an explicitly unhierarchical diagnostic path.
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#[must_use]
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pub fn node38_fallback_hierarchy(model: &ModelAsset) -> Option<NodePoseBuffer> {
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if model.node_stride != 38 || model.node_count == 0 {
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return None;
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}
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let mut parents = Vec::with_capacity(model.node_count);
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let mut poses = Vec::with_capacity(model.node_count);
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for index in 0..model.node_count {
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let node = NodeId(u32::try_from(index).ok()?);
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let metadata = node38_metadata(model, node)?;
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let parent = if metadata.parent_or_link_raw == u16::MAX {
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ParentIndex(None)
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} else {
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let parent = usize::from(metadata.parent_or_link_raw);
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(parent < index).then_some(ParentIndex(Some(metadata.parent_or_link_raw)))?
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};
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parents.push(parent);
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poses.push(node38_fallback_pose(model, node)?);
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}
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evaluate_hierarchy(&parents, &poses).ok()
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}
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/// Returns draw batches for a validated slot.
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///
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/// # Errors
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@@ -1204,6 +1232,47 @@ mod tests {
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);
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}
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#[test]
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fn standard_nodes_evaluate_fallback_parent_hierarchy() {
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let mut root = node38([u16::MAX; 15]);
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root[2..4].copy_from_slice(&u16::MAX.to_le_bytes());
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root[6..8].copy_from_slice(&0_u16.to_le_bytes());
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let mut child = node38([u16::MAX; 15]);
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child[2..4].copy_from_slice(&0_u16.to_le_bytes());
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child[6..8].copy_from_slice(&1_u16.to_le_bytes());
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let mut nodes = root;
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nodes.extend(child);
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let mut keys = Vec::new();
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for (x, y, z, qz, qw) in [
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(1.0, 0.0, 0.0, 23_170_i16, 23_170_i16),
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(2.0, 0.0, 0.0, 0_i16, 32_767_i16),
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] {
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push_f32(&mut keys, x);
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push_f32(&mut keys, y);
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push_f32(&mut keys, z);
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push_f32(&mut keys, 0.0);
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push_u16(&mut keys, 0);
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push_u16(&mut keys, 0);
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push_u16(&mut keys, qz.cast_unsigned());
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push_u16(&mut keys, qw.cast_unsigned());
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}
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let document = decode_nested(&build_nres(&[
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stream(STREAM_NODE_TABLE, 38, b"Res1", &nodes),
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stream(STREAM_SLOTS, 0, b"Res2", &slots_payload(&[])),
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stream(STREAM_POSITIONS, 0, b"Res3", &[]),
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||||
stream(STREAM_INDICES, 0, b"Res6", &[]),
|
||||
stream(STREAM_ANIMATION_KEYS, 0, b"Res8", &keys),
|
||||
stream(STREAM_BATCHES, 0, b"Res13", &[]),
|
||||
stream(STREAM_ANIMATION_FRAME_MAP, 0, b"Res19", &[]),
|
||||
]))
|
||||
.expect("nested NRes");
|
||||
let model =
|
||||
validate_msh(&decode_msh(&document).expect("msh document")).expect("model asset");
|
||||
let hierarchy = node38_fallback_hierarchy(&model).expect("valid node hierarchy");
|
||||
assert!((hierarchy.poses[1].translation[0] - 1.0).abs() < 0.001);
|
||||
assert!((hierarchy.poses[1].translation[1] - 2.0).abs() < 0.001);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn type2_header_and_slot_tail_framing_are_exact() {
|
||||
let too_small = decode_nested(&build_nres(&[
|
||||
@@ -1496,6 +1565,13 @@ mod tests {
|
||||
let model = validate_msh(&msh).unwrap_or_else(|err| {
|
||||
panic!("{corpus} {path:?} {:?}: {err}", entry.name_bytes())
|
||||
});
|
||||
if model.node_stride == 38 {
|
||||
assert!(
|
||||
node38_fallback_hierarchy(&model).is_some(),
|
||||
"{corpus} {path:?} {:?}: Node38 hierarchy is not parent-before-child",
|
||||
entry.name_bytes()
|
||||
);
|
||||
}
|
||||
let preserved = msh.preserved_streams().unwrap_or_else(|err| {
|
||||
panic!("{corpus} {path:?} {:?}: {err}", entry.name_bytes())
|
||||
});
|
||||
|
||||
+14
-10
@@ -45,18 +45,22 @@ struct Node38 {
|
||||
|
||||
Validated `ModelAsset` также сохраняет decoded type 8 keys и type 19 map как
|
||||
`ModelAnimation`. `node38_fallback_pose` возвращает pose по `fallback_key`,
|
||||
то есть доказанный static input. Значение `parent_or_link` сохраняется как raw
|
||||
field, пока runtime evidence не подтверждает, является ли оно parent index или
|
||||
другой link semantic.
|
||||
то есть доказанный static input. `parent_or_link == 0xFFFF` означает root;
|
||||
иначе это parent index, обязательно меньший индекса child. Этот контракт
|
||||
подтверждён на licensed animation gates обеих частей и защищён fallback-ом:
|
||||
модель с нарушенным порядком не получает придуманную hierarchy.
|
||||
|
||||
В legacy-camera static preview стандартный узел уже получает свой fallback pose
|
||||
до внешнего TMA/Iron3D transform: quaternion поворачивает local vertex, затем
|
||||
добавляется node translation, после чего применяется `Rz * Ry * Rx`, scale и
|
||||
mission translation. Геометрия намеренно дублируется на draw-range узла, потому
|
||||
что один source vertex может быть нарисован разными node poses. Это local-pose
|
||||
assembly, а не skeleton: `parent_or_link` по-прежнему не используется, поэтому
|
||||
вложенные parent transforms и dynamic frame-map sampling остаются отдельной
|
||||
задачей runtime recovery.
|
||||
до внешнего TMA/Iron3D transform. Parent pose поворачивает child translation,
|
||||
затем translation суммируется, а rotations умножаются; после полученной global
|
||||
pose применяется `Rz * Ry * Rx`, scale и mission translation. Геометрия
|
||||
намеренно дублируется на draw-range узла, потому что один source vertex может
|
||||
быть нарисован разными node poses. Это static fallback hierarchy, а не полная
|
||||
animation parity: dynamic type-19 frame-map sampling остаётся отдельной задачей.
|
||||
|
||||
Для воспроизводимого исследования `fparkan-cli model inspect --root <game>
|
||||
--archive <archive> --resource <model.msh>` выводит Node38 metadata, включая
|
||||
parent index, fallback key и наличие LOD0/group0 geometry.
|
||||
|
||||
## Slot and batch
|
||||
|
||||
|
||||
+11
-10
@@ -1601,24 +1601,25 @@ parent hierarchy и animation-key/fallback semantics. Модели без layout
|
||||
Чтобы следующий шаг не перечитывал raw NRes streams в renderer, validated
|
||||
`ModelAsset` теперь переносит `ModelAnimation` с decoded type-8 keys, type-19
|
||||
map и declared frame count. `node38_fallback_pose` возвращает exact fallback
|
||||
key pose, а offset `+2` остаётся именованным только как `parent_or_link_raw`.
|
||||
Licensed gates Part 1/Part 2 повторно подтвердили 435/511 models, 157/200
|
||||
animated models, 3,469/5,233 node samples и утверждённые captures. Это
|
||||
доказывает production handoff animation data, не семантику parent links и не
|
||||
готовую model assembly.
|
||||
key pose. Licensed gates Part 1/Part 2 подтвердили 435/511 models, 157/200
|
||||
animated models, 3,469/5,233 node samples и утверждённые captures.
|
||||
|
||||
Следующий узкий шаг применяет этот уже декодированный `fallback_key` в
|
||||
legacy-camera static preview. Для каждого выбранного `Node38` bridge поворачивает
|
||||
вершины normalized quaternion, прибавляет local translation pose и только затем
|
||||
применяет доказанный TMA `Rz * Ry * Rx`, scale и mission translation. Вершины
|
||||
намеренно разворачиваются per node/draw range, чтобы один source vertex мог
|
||||
получить разные poses. `parent_or_link_raw` не читается как parent, frame map не
|
||||
семплируется, поэтому это не заявляет восстановленную hierarchy или animation.
|
||||
получить разные poses. `parent_or_link_raw == 0xFFFF` теперь доказан как root,
|
||||
а любое меньшее child значение — parent index: inspected `R_B_01.msh` содержит
|
||||
34-node parent-before-child tree, а Part 1/Part 2 animation gate подтвердил
|
||||
этот контракт для всех standard nodes. Parent rotation корректно поворачивает
|
||||
child translation до суммирования. Frame map всё ещё не семплируется, поэтому
|
||||
это static fallback hierarchy, а не full animation parity.
|
||||
На той же GOG `MISSIONS/Autodemo.00/data.tma` и offline Ngi32 camera capture
|
||||
full preview из 8 objects / 66 mesh components / 67 descriptors завершился за
|
||||
один native Vulkan run с `clip_visible_vertices=2584`, `validation_warnings=0`,
|
||||
`validation_errors=0` и readback hash `5769837558651835265`. Рост с 938
|
||||
видимых вершин подтверждает, что local source poses реально вошли в geometry
|
||||
один native Vulkan run с `clip_visible_vertices=3415`, `validation_warnings=0`,
|
||||
`validation_errors=0` и readback hash `1275533143935640133`. Рост с 2584
|
||||
видимых вершин подтверждает, что composed parent poses реально вошли в geometry
|
||||
path; он не является оценкой сходства с original frame.
|
||||
|
||||
Параллельно bridge для legacy-camera path теперь переводит только высоту
|
||||
|
||||
Reference in New Issue
Block a user