Initial vendor packages
Signed-off-by: Valentin Popov <valentin@popov.link>
This commit is contained in:
460
vendor/rayon-core/src/latch.rs
vendored
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460
vendor/rayon-core/src/latch.rs
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use std::marker::PhantomData;
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use std::ops::Deref;
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use std::sync::atomic::{AtomicUsize, Ordering};
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use std::sync::{Arc, Condvar, Mutex};
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use std::usize;
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use crate::registry::{Registry, WorkerThread};
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/// We define various kinds of latches, which are all a primitive signaling
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/// mechanism. A latch starts as false. Eventually someone calls `set()` and
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/// it becomes true. You can test if it has been set by calling `probe()`.
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///
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/// Some kinds of latches, but not all, support a `wait()` operation
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/// that will wait until the latch is set, blocking efficiently. That
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/// is not part of the trait since it is not possibly to do with all
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/// latches.
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///
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/// The intention is that `set()` is called once, but `probe()` may be
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/// called any number of times. Once `probe()` returns true, the memory
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/// effects that occurred before `set()` become visible.
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///
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/// It'd probably be better to refactor the API into two paired types,
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/// but that's a bit of work, and this is not a public API.
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///
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/// ## Memory ordering
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///
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/// Latches need to guarantee two things:
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///
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/// - Once `probe()` returns true, all memory effects from the `set()`
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/// are visible (in other words, the set should synchronize-with
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/// the probe).
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/// - Once `set()` occurs, the next `probe()` *will* observe it. This
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/// typically requires a seq-cst ordering. See [the "tickle-then-get-sleepy" scenario in the sleep
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/// README](/src/sleep/README.md#tickle-then-get-sleepy) for details.
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pub(super) trait Latch {
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/// Set the latch, signalling others.
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///
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/// # WARNING
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///
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/// Setting a latch triggers other threads to wake up and (in some
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/// cases) complete. This may, in turn, cause memory to be
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/// deallocated and so forth. One must be very careful about this,
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/// and it's typically better to read all the fields you will need
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/// to access *before* a latch is set!
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///
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/// This function operates on `*const Self` instead of `&self` to allow it
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/// to become dangling during this call. The caller must ensure that the
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/// pointer is valid upon entry, and not invalidated during the call by any
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/// actions other than `set` itself.
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unsafe fn set(this: *const Self);
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}
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pub(super) trait AsCoreLatch {
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fn as_core_latch(&self) -> &CoreLatch;
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}
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/// Latch is not set, owning thread is awake
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const UNSET: usize = 0;
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/// Latch is not set, owning thread is going to sleep on this latch
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/// (but has not yet fallen asleep).
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const SLEEPY: usize = 1;
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/// Latch is not set, owning thread is asleep on this latch and
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/// must be awoken.
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const SLEEPING: usize = 2;
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/// Latch is set.
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const SET: usize = 3;
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/// Spin latches are the simplest, most efficient kind, but they do
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/// not support a `wait()` operation. They just have a boolean flag
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/// that becomes true when `set()` is called.
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#[derive(Debug)]
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pub(super) struct CoreLatch {
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state: AtomicUsize,
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}
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impl CoreLatch {
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#[inline]
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fn new() -> Self {
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Self {
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state: AtomicUsize::new(0),
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}
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}
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/// Invoked by owning thread as it prepares to sleep. Returns true
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/// if the owning thread may proceed to fall asleep, false if the
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/// latch was set in the meantime.
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#[inline]
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pub(super) fn get_sleepy(&self) -> bool {
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self.state
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.compare_exchange(UNSET, SLEEPY, Ordering::SeqCst, Ordering::Relaxed)
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.is_ok()
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}
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/// Invoked by owning thread as it falls asleep sleep. Returns
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/// true if the owning thread should block, or false if the latch
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/// was set in the meantime.
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#[inline]
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pub(super) fn fall_asleep(&self) -> bool {
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self.state
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.compare_exchange(SLEEPY, SLEEPING, Ordering::SeqCst, Ordering::Relaxed)
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.is_ok()
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}
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/// Invoked by owning thread as it falls asleep sleep. Returns
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/// true if the owning thread should block, or false if the latch
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/// was set in the meantime.
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#[inline]
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pub(super) fn wake_up(&self) {
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if !self.probe() {
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let _ =
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self.state
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.compare_exchange(SLEEPING, UNSET, Ordering::SeqCst, Ordering::Relaxed);
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}
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}
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/// Set the latch. If this returns true, the owning thread was sleeping
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/// and must be awoken.
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///
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/// This is private because, typically, setting a latch involves
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/// doing some wakeups; those are encapsulated in the surrounding
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/// latch code.
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#[inline]
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unsafe fn set(this: *const Self) -> bool {
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let old_state = (*this).state.swap(SET, Ordering::AcqRel);
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old_state == SLEEPING
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}
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/// Test if this latch has been set.
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#[inline]
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pub(super) fn probe(&self) -> bool {
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self.state.load(Ordering::Acquire) == SET
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}
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}
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impl AsCoreLatch for CoreLatch {
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#[inline]
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fn as_core_latch(&self) -> &CoreLatch {
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self
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}
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}
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/// Spin latches are the simplest, most efficient kind, but they do
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/// not support a `wait()` operation. They just have a boolean flag
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/// that becomes true when `set()` is called.
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pub(super) struct SpinLatch<'r> {
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core_latch: CoreLatch,
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registry: &'r Arc<Registry>,
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target_worker_index: usize,
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cross: bool,
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}
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impl<'r> SpinLatch<'r> {
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/// Creates a new spin latch that is owned by `thread`. This means
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/// that `thread` is the only thread that should be blocking on
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/// this latch -- it also means that when the latch is set, we
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/// will wake `thread` if it is sleeping.
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#[inline]
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pub(super) fn new(thread: &'r WorkerThread) -> SpinLatch<'r> {
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SpinLatch {
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core_latch: CoreLatch::new(),
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registry: thread.registry(),
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target_worker_index: thread.index(),
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cross: false,
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}
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}
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/// Creates a new spin latch for cross-threadpool blocking. Notably, we
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/// need to make sure the registry is kept alive after setting, so we can
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/// safely call the notification.
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#[inline]
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pub(super) fn cross(thread: &'r WorkerThread) -> SpinLatch<'r> {
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SpinLatch {
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cross: true,
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..SpinLatch::new(thread)
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}
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}
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#[inline]
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pub(super) fn probe(&self) -> bool {
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self.core_latch.probe()
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}
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}
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impl<'r> AsCoreLatch for SpinLatch<'r> {
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#[inline]
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fn as_core_latch(&self) -> &CoreLatch {
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&self.core_latch
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}
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}
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impl<'r> Latch for SpinLatch<'r> {
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#[inline]
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unsafe fn set(this: *const Self) {
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let cross_registry;
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let registry: &Registry = if (*this).cross {
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// Ensure the registry stays alive while we notify it.
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// Otherwise, it would be possible that we set the spin
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// latch and the other thread sees it and exits, causing
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// the registry to be deallocated, all before we get a
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// chance to invoke `registry.notify_worker_latch_is_set`.
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cross_registry = Arc::clone((*this).registry);
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&cross_registry
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} else {
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// If this is not a "cross-registry" spin-latch, then the
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// thread which is performing `set` is itself ensuring
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// that the registry stays alive. However, that doesn't
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// include this *particular* `Arc` handle if the waiting
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// thread then exits, so we must completely dereference it.
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(*this).registry
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};
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let target_worker_index = (*this).target_worker_index;
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// NOTE: Once we `set`, the target may proceed and invalidate `this`!
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if CoreLatch::set(&(*this).core_latch) {
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// Subtle: at this point, we can no longer read from
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// `self`, because the thread owning this spin latch may
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// have awoken and deallocated the latch. Therefore, we
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// only use fields whose values we already read.
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registry.notify_worker_latch_is_set(target_worker_index);
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}
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}
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}
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/// A Latch starts as false and eventually becomes true. You can block
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/// until it becomes true.
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#[derive(Debug)]
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pub(super) struct LockLatch {
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m: Mutex<bool>,
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v: Condvar,
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}
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impl LockLatch {
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#[inline]
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pub(super) fn new() -> LockLatch {
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LockLatch {
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m: Mutex::new(false),
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v: Condvar::new(),
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}
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}
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/// Block until latch is set, then resets this lock latch so it can be reused again.
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pub(super) fn wait_and_reset(&self) {
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let mut guard = self.m.lock().unwrap();
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while !*guard {
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guard = self.v.wait(guard).unwrap();
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}
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*guard = false;
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}
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/// Block until latch is set.
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pub(super) fn wait(&self) {
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let mut guard = self.m.lock().unwrap();
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while !*guard {
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guard = self.v.wait(guard).unwrap();
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}
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}
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}
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impl Latch for LockLatch {
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#[inline]
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unsafe fn set(this: *const Self) {
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let mut guard = (*this).m.lock().unwrap();
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*guard = true;
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(*this).v.notify_all();
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}
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}
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/// Once latches are used to implement one-time blocking, primarily
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/// for the termination flag of the threads in the pool.
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///
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/// Note: like a `SpinLatch`, once-latches are always associated with
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/// some registry that is probing them, which must be tickled when
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/// they are set. *Unlike* a `SpinLatch`, they don't themselves hold a
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/// reference to that registry. This is because in some cases the
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/// registry owns the once-latch, and that would create a cycle. So a
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/// `OnceLatch` must be given a reference to its owning registry when
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/// it is set. For this reason, it does not implement the `Latch`
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/// trait (but it doesn't have to, as it is not used in those generic
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/// contexts).
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#[derive(Debug)]
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pub(super) struct OnceLatch {
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core_latch: CoreLatch,
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}
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impl OnceLatch {
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#[inline]
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pub(super) fn new() -> OnceLatch {
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Self {
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core_latch: CoreLatch::new(),
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}
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}
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/// Set the latch, then tickle the specific worker thread,
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/// which should be the one that owns this latch.
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#[inline]
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pub(super) unsafe fn set_and_tickle_one(
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this: *const Self,
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registry: &Registry,
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target_worker_index: usize,
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) {
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if CoreLatch::set(&(*this).core_latch) {
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registry.notify_worker_latch_is_set(target_worker_index);
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}
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}
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}
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impl AsCoreLatch for OnceLatch {
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#[inline]
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fn as_core_latch(&self) -> &CoreLatch {
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&self.core_latch
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}
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}
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/// Counting latches are used to implement scopes. They track a
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/// counter. Unlike other latches, calling `set()` does not
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/// necessarily make the latch be considered `set()`; instead, it just
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/// decrements the counter. The latch is only "set" (in the sense that
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/// `probe()` returns true) once the counter reaches zero.
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#[derive(Debug)]
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pub(super) struct CountLatch {
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counter: AtomicUsize,
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kind: CountLatchKind,
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}
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enum CountLatchKind {
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/// A latch for scopes created on a rayon thread which will participate in work-
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/// stealing while it waits for completion. This thread is not necessarily part
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/// of the same registry as the scope itself!
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Stealing {
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latch: CoreLatch,
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/// If a worker thread in registry A calls `in_place_scope` on a ThreadPool
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/// with registry B, when a job completes in a thread of registry B, we may
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/// need to call `notify_worker_latch_is_set()` to wake the thread in registry A.
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/// That means we need a reference to registry A (since at that point we will
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/// only have a reference to registry B), so we stash it here.
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registry: Arc<Registry>,
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/// The index of the worker to wake in `registry`
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worker_index: usize,
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},
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/// A latch for scopes created on a non-rayon thread which will block to wait.
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Blocking { latch: LockLatch },
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}
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impl std::fmt::Debug for CountLatchKind {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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CountLatchKind::Stealing { latch, .. } => {
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f.debug_tuple("Stealing").field(latch).finish()
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}
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CountLatchKind::Blocking { latch, .. } => {
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f.debug_tuple("Blocking").field(latch).finish()
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}
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}
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}
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}
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impl CountLatch {
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pub(super) fn new(owner: Option<&WorkerThread>) -> Self {
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Self::with_count(1, owner)
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}
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pub(super) fn with_count(count: usize, owner: Option<&WorkerThread>) -> Self {
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Self {
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counter: AtomicUsize::new(count),
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kind: match owner {
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Some(owner) => CountLatchKind::Stealing {
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latch: CoreLatch::new(),
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registry: Arc::clone(owner.registry()),
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worker_index: owner.index(),
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},
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None => CountLatchKind::Blocking {
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latch: LockLatch::new(),
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},
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},
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}
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}
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#[inline]
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pub(super) fn increment(&self) {
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let old_counter = self.counter.fetch_add(1, Ordering::Relaxed);
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debug_assert!(old_counter != 0);
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}
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pub(super) fn wait(&self, owner: Option<&WorkerThread>) {
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match &self.kind {
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CountLatchKind::Stealing {
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latch,
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registry,
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worker_index,
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} => unsafe {
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let owner = owner.expect("owner thread");
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debug_assert_eq!(registry.id(), owner.registry().id());
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debug_assert_eq!(*worker_index, owner.index());
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owner.wait_until(latch);
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},
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CountLatchKind::Blocking { latch } => latch.wait(),
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}
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}
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}
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impl Latch for CountLatch {
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#[inline]
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unsafe fn set(this: *const Self) {
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if (*this).counter.fetch_sub(1, Ordering::SeqCst) == 1 {
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// NOTE: Once we call `set` on the internal `latch`,
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// the target may proceed and invalidate `this`!
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match (*this).kind {
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CountLatchKind::Stealing {
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ref latch,
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ref registry,
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worker_index,
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} => {
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let registry = Arc::clone(registry);
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if CoreLatch::set(latch) {
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registry.notify_worker_latch_is_set(worker_index);
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}
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}
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CountLatchKind::Blocking { ref latch } => LockLatch::set(latch),
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}
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}
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}
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}
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/// `&L` without any implication of `dereferenceable` for `Latch::set`
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pub(super) struct LatchRef<'a, L> {
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inner: *const L,
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marker: PhantomData<&'a L>,
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}
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impl<L> LatchRef<'_, L> {
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pub(super) fn new(inner: &L) -> LatchRef<'_, L> {
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LatchRef {
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inner,
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marker: PhantomData,
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}
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}
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}
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unsafe impl<L: Sync> Sync for LatchRef<'_, L> {}
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impl<L> Deref for LatchRef<'_, L> {
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type Target = L;
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fn deref(&self) -> &L {
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// SAFETY: if we have &self, the inner latch is still alive
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unsafe { &*self.inner }
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}
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}
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impl<L: Latch> Latch for LatchRef<'_, L> {
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#[inline]
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unsafe fn set(this: *const Self) {
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L::set((*this).inner);
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}
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}
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