feat(runtime): trace visual graph sizes
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@@ -126,11 +126,25 @@ pub enum MissionLoadPhase {
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/// Resolve MAT0 documents while expanding visual dependencies.
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GraphVisualMaterials,
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/// Progress marker emitted after each 64 MAT0 validation requests.
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GraphVisualMaterialRequests(usize),
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GraphVisualMaterialRequests {
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/// Number of MAT0 validation requests started.
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request_count: usize,
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/// Graph nodes materialized before the request.
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graph_node_count: usize,
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/// Graph edges materialized before the request.
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graph_edge_count: usize,
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},
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/// Validate TEXM documents while expanding visual dependencies.
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GraphVisualTextures,
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/// Progress marker emitted after each 64 TEXM validation requests.
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GraphVisualTextureRequests(usize),
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GraphVisualTextureRequests {
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/// Number of TEXM validation requests started.
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request_count: usize,
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/// Graph nodes materialized before the request.
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graph_node_count: usize,
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/// Graph edges materialized before the request.
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graph_edge_count: usize,
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},
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/// Prepare all reachable visual/resource dependencies.
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Assets,
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/// Decode and validate MSH model meshes.
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@@ -728,12 +742,20 @@ fn load_mission_with_options_and_progress(
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if progress.request_count > 1 {
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let request_phase = match progress.phase {
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VisualDependencyPhase::Wear => None,
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VisualDependencyPhase::Material => Some(
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MissionLoadPhase::GraphVisualMaterialRequests(progress.request_count),
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),
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VisualDependencyPhase::Texture => Some(
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MissionLoadPhase::GraphVisualTextureRequests(progress.request_count),
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),
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VisualDependencyPhase::Material => {
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Some(MissionLoadPhase::GraphVisualMaterialRequests {
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request_count: progress.request_count,
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graph_node_count: progress.graph_node_count,
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graph_edge_count: progress.graph_edge_count,
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})
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}
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VisualDependencyPhase::Texture => {
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Some(MissionLoadPhase::GraphVisualTextureRequests {
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request_count: progress.request_count,
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graph_node_count: progress.graph_node_count,
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graph_edge_count: progress.graph_edge_count,
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})
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}
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};
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if let Some(request_phase) = request_phase {
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record_load_phase(&mut trace, &mut on_phase, request_phase);
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