fix(render): honor terrain base-only face flags
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@@ -1944,6 +1944,7 @@ fn append_environment_range(
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lightmap_index: u8::MAX,
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batch_flags: 0,
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pipeline_state,
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terrain_base_only: false,
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alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
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});
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Ok(EnvironmentGpuRange {
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@@ -6347,6 +6348,7 @@ mod tests {
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LegacyBlendMode::Opaque,
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LegacyDepthMode::TestReadOnly,
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),
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terrain_base_only: false,
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alpha_test_reference: 0,
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};
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let mut mesh = VulkanStaticMesh {
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@@ -6405,6 +6407,7 @@ mod tests {
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lightmap_index: u8::MAX,
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batch_flags,
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pipeline_state: world_pipeline_state(blend, LegacyDepthMode::TestReadOnly),
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terrain_base_only: false,
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alpha_test_reference: 0,
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};
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@@ -7645,6 +7648,7 @@ mod tests {
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lightmap_index: 0,
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batch_flags,
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pipeline_state: LegacyPipelineState::default(),
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terrain_base_only: false,
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alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
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};
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let mesh = VulkanStaticMesh {
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