fix(render): honor terrain base-only face flags
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This commit is contained in:
Valentin Popov committed 2026-10-18 12:18:30 +04:00
1 parent e7b02c879a
commit 26370126f9
7 files changed
+95 -22

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@@ -114,7 +114,8 @@ void main() {
0.0,
1.0
);
vec3 base_rgb = 2.0 * base.rgb * detail.rgb;
bool terrain_base_only = (mode & 16) != 0;
vec3 base_rgb = terrain_base_only ? base.rgb : 2.0 * base.rgb * detail.rgb;
vec3 overlay_rgb = 2.0 * overlay.rgb * overlay_detail_sample.rgb;
vec3 base_lit_rgb = base_rgb * in_base_diffuse + in_base_specular;
vec3 overlay_lit_rgb = overlay_rgb * in_overlay_diffuse + in_overlay_specular;
@@ -865,6 +865,7 @@ fn append_node_fallback_batch(
lightmap_index: batch.lightmap_index,
batch_flags: batch.batch_flags,
pipeline_state: world_pipeline_state(),
terrain_base_only: false,
alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
});
Ok(())
@@ -1205,20 +1206,23 @@ fn static_terrain_draw_ranges(
let mut ranges = Vec::new();
let mut start_face = 0usize;
while start_face < lod0.len() {
let material_index = terrain
let first_face = terrain
.faces
.get(lod0[start_face].face_index)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?
.material_tag;
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
let material_index = first_face.material_tag;
let terrain_base_only = first_face.flags.0 & 0x400 == 0;
let mut end_face = start_face + 1;
while end_face < lod0.len()
&& terrain
while end_face < lod0.len() {
let next_face = terrain
.faces
.get(lod0[end_face].face_index)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?
.material_tag
== material_index
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
if next_face.material_tag != material_index
|| (next_face.flags.0 & 0x400 == 0) != terrain_base_only
{
break;
}
end_face += 1;
}
ranges.push(VulkanStaticDrawRange {
@@ -1234,6 +1238,7 @@ fn static_terrain_draw_ranges(
lightmap_index: u8::MAX,
batch_flags: 0,
pipeline_state: world_pipeline_state(),
terrain_base_only,
alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
});
start_face = end_face;
@@ -1279,6 +1284,7 @@ fn static_model_indices_and_ranges(
lightmap_index: batch.lightmap_index,
batch_flags: batch.batch_flags,
pipeline_state: world_pipeline_state(),
terrain_base_only: false,
alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
});
}
@@ -1481,6 +1487,7 @@ mod tests {
lightmap_index: 0,
batch_flags: 0,
pipeline_state: world_pipeline_state(),
terrain_base_only: false,
alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
}]
);
@@ -2002,6 +2009,7 @@ mod tests {
lightmap_index: 0,
batch_flags: 0,
pipeline_state: world_pipeline_state(),
terrain_base_only: false,
alpha_test_reference:
VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
},
@@ -2012,6 +2020,7 @@ mod tests {
lightmap_index: 0,
batch_flags: 0,
pipeline_state: world_pipeline_state(),
terrain_base_only: false,
alpha_test_reference:
VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
},
@@ -2168,8 +2177,16 @@ mod tests {
}
fn terrain_face_with_tag(material_tag: u16, vertices: [u16; 3]) -> TerrainFace28 {
terrain_face_with_tag_and_flags(material_tag, 0, vertices)
}
fn terrain_face_with_tag_and_flags(
material_tag: u16,
flags: u32,
vertices: [u16; 3],
) -> TerrainFace28 {
TerrainFace28 {
flags: FullSurfaceMask(0),
flags: FullSurfaceMask(flags),
material_tag,
aux_tag: 0,
vertices,
@@ -2201,7 +2218,7 @@ mod tests {
}
#[test]
fn terrain_ranges_preserve_face_order_and_packed_material_tags() {
fn terrain_ranges_merge_only_contiguous_equal_material_and_surface_mode() {
let mut terrain = LandMeshDocument {
streams: Vec::new(),
nodes_raw: Vec::new(),
@@ -2216,27 +2233,35 @@ mod tests {
aux14: Vec::new(),
aux18: Vec::new(),
faces: vec![
terrain_face_with_tag(0xff01, [0, 1, 2]),
terrain_face_with_tag(0xff01, [0, 1, 2]),
terrain_face_with_tag_and_flags(0xff00, 0x400, [0, 1, 2]),
terrain_face_with_tag_and_flags(0xff00, 0x400, [0, 1, 2]),
terrain_face_with_tag_and_flags(0xff00, 0, [0, 1, 2]),
terrain_face_with_tag(0x0102, [0, 1, 2]),
terrain_face_with_tag(0xff01, [0, 1, 2]),
terrain_face_with_tag_and_flags(0xff00, 0x400, [0, 1, 2]),
],
};
set_terrain_lod_slots(&mut terrain, &[[0, u16::MAX]], &[[0, 4]]);
set_terrain_lod_slots(&mut terrain, &[[0, u16::MAX]], &[[0, 5]]);
let lod0 = static_terrain_lod0_assignments(&terrain).expect("terrain LOD0");
let ranges = static_terrain_draw_ranges(&terrain, &lod0).expect("representable terrain");
assert_eq!(ranges.len(), 3);
assert_eq!(ranges.len(), 4);
assert_eq!(ranges[0].first_index, 0);
assert_eq!(ranges[0].index_count, 6);
assert_eq!(ranges[0].material_index, 0xff01);
assert_eq!(ranges[0].material_index, 0xff00);
assert!(!ranges[0].terrain_base_only);
assert_eq!(ranges[1].first_index, 6);
assert_eq!(ranges[1].index_count, 3);
assert_eq!(ranges[1].material_index, 0x0102);
assert_eq!(ranges[1].material_index, 0xff00);
assert!(ranges[1].terrain_base_only);
assert_eq!(ranges[2].first_index, 9);
assert_eq!(ranges[2].index_count, 3);
assert_eq!(ranges[2].material_index, 0xff01);
assert_eq!(ranges[2].material_index, 0x0102);
assert!(ranges[2].terrain_base_only);
assert_eq!(ranges[3].first_index, 12);
assert_eq!(ranges[3].index_count, 3);
assert_eq!(ranges[3].material_index, 0xff00);
assert!(!ranges[3].terrain_base_only);
assert!(ranges.iter().all(|range| {
range.alpha_test_reference == VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE
}));
@@ -1902,18 +1902,23 @@ impl VulkanSmokeRenderer {
60,
&material_uv_transforms,
);
let unlit = self.material_unlit.get(texture_index).ok_or(
let material_mode = self.material_unlit.get(texture_index).ok_or(
VulkanSmokeRendererError::InvariantViolation {
context: "static material unlit flag",
},
)?;
let unlit = [unlit.to_ne_bytes()];
let material_mode = if range.terrain_base_only {
((*material_mode).round() as i32 | 16) as f32
} else {
*material_mode
};
let material_mode = [material_mode.to_ne_bytes()];
device.device().cmd_push_constants(
command_buffer,
resources.pipeline_layout,
vk::ShaderStageFlags::VERTEX | vk::ShaderStageFlags::FRAGMENT,
124,
&unlit.concat(),
&material_mode.concat(),
);
device.device().cmd_draw_indexed(
command_buffer,
@@ -2577,6 +2582,7 @@ mod tests {
lightmap_index: 4,
batch_flags: 0x108,
pipeline_state: base_state,
terrain_base_only: false,
alpha_test_reference: 17,
},
VulkanStaticDrawRange {
@@ -2586,6 +2592,7 @@ mod tests {
lightmap_index: u8::MAX,
batch_flags: 0,
pipeline_state: LegacyPipelineState::default(),
terrain_base_only: false,
alpha_test_reference: 0,
},
];
@@ -2769,6 +2776,7 @@ mod tests {
lightmap_index: u8::MAX,
batch_flags: 0,
pipeline_state: fparkan_render::LegacyPipelineState::default(),
terrain_base_only: false,
alpha_test_reference: 0,
})
.collect::<Vec<_>>();
@@ -2792,6 +2800,7 @@ mod tests {
lightmap_index: u8::MAX,
batch_flags: 0,
pipeline_state: fparkan_render::LegacyPipelineState::default(),
terrain_base_only: false,
alpha_test_reference: 0,
},
super::super::VulkanStaticDrawRange {
@@ -2801,6 +2810,7 @@ mod tests {
lightmap_index: u8::MAX,
batch_flags: 0,
pipeline_state: fparkan_render::LegacyPipelineState::default(),
terrain_base_only: false,
alpha_test_reference: 0,
},
super::super::VulkanStaticDrawRange {
@@ -2810,6 +2820,7 @@ mod tests {
lightmap_index: u8::MAX,
batch_flags: 0,
pipeline_state: fparkan_render::LegacyPipelineState::default(),
terrain_base_only: false,
alpha_test_reference: 0,
},
];
@@ -2833,6 +2844,7 @@ mod tests {
lightmap_index: u8::MAX,
batch_flags: 0,
pipeline_state: fparkan_render::LegacyPipelineState::default(),
terrain_base_only: false,
alpha_test_reference: 0,
})
.collect::<Vec<_>>();
@@ -2861,6 +2873,7 @@ mod tests {
lightmap_index: u8::MAX,
batch_flags: 0,
pipeline_state: LegacyPipelineState::default(),
terrain_base_only: false,
alpha_test_reference: 0,
})
.collect::<Vec<_>>();
@@ -422,6 +422,8 @@ pub struct VulkanStaticDrawRange {
/// Bits `0x100` and `0x008` opt a range into that queue independently of
/// the material blend category.
pub batch_flags: u16,
/// Terrain ranges that use the native lit base-only path (face flag 0x400 clear).
pub terrain_base_only: bool,
/// Backend-neutral fixed-function state for this source range.
pub pipeline_state: LegacyPipelineState,
/// Alpha-test reference in legacy 0..=255 units; dynamic material data.
@@ -754,6 +756,7 @@ impl VulkanStaticMesh {
material_index: 0,
lightmap_index: u8::MAX,
batch_flags: 0,
terrain_base_only: false,
pipeline_state: LegacyPipelineState::default(),
alpha_test_reference: 0,
}],
@@ -989,6 +992,7 @@ mod static_mesh_tests {
material_index: 0,
lightmap_index: u8::MAX,
batch_flags: 0,
terrain_base_only: false,
pipeline_state: LegacyPipelineState::default(),
alpha_test_reference: 0,
}],
@@ -1019,6 +1023,7 @@ mod static_mesh_tests {
material_index: 7,
lightmap_index: u8::MAX,
batch_flags: 0,
terrain_base_only: false,
pipeline_state: LegacyPipelineState::default(),
alpha_test_reference: 0,
},
@@ -1028,6 +1033,7 @@ mod static_mesh_tests {
material_index: 2,
lightmap_index: u8::MAX,
batch_flags: 0,
terrain_base_only: false,
pipeline_state: LegacyPipelineState::default(),
alpha_test_reference: 0,
},
+4
View File
@@ -1944,6 +1944,7 @@ fn append_environment_range(
lightmap_index: u8::MAX,
batch_flags: 0,
pipeline_state,
terrain_base_only: false,
alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
});
Ok(EnvironmentGpuRange {
@@ -6347,6 +6348,7 @@ mod tests {
LegacyBlendMode::Opaque,
LegacyDepthMode::TestReadOnly,
),
terrain_base_only: false,
alpha_test_reference: 0,
};
let mut mesh = VulkanStaticMesh {
@@ -6405,6 +6407,7 @@ mod tests {
lightmap_index: u8::MAX,
batch_flags,
pipeline_state: world_pipeline_state(blend, LegacyDepthMode::TestReadOnly),
terrain_base_only: false,
alpha_test_reference: 0,
};
@@ -7645,6 +7648,7 @@ mod tests {
lightmap_index: 0,
batch_flags,
pipeline_state: LegacyPipelineState::default(),
terrain_base_only: false,
alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
};
let mesh = VulkanStaticMesh {
+24
View File
@@ -430,6 +430,30 @@ full 00000040 -> compact 2000
full 00200000 -> compact 8000
```
Бит `0x400` в маске грани рельефа управляет detail-текстурой. В `Terrain.dll`
метод `CShade` по смещению `+0x10` таблицы `0x10065108` ведёт к `0x10028A50`:
он читает `flags` по смещению `+0x3C` и проверяет бит в `0x10029191`. Ветка для
очищенного бита обнуляет указатель detail-текстуры в `0x10029427`. Затем
`Ngi32` применяет режим 1 или 7: для RGB stage 0 умножает текстуру на diffuse-
цвет, а stage 1 отключён. Alpha режима 1 берётся из texture, режима 7 — из
diffuse; на проверенных непрозрачных полосах основания это различие не меняет
цвет фрагмента. Текущий код сохраняет выбор в каждой полосе отрисовки рельефа:
```rust
let terrain_base_only = first_face.flags.0 & 0x400 == 0;
```
Фрагментный шейдер пропускает умножение на detail-текстуру:
```glsl
bool terrain_base_only = (mode & 16) != 0;
vec3 base_rgb = terrain_base_only ? base.rgb : 2.0 * base.rgb * detail.rgb;
```
В исходных картах бит установлен у всех 275 882 граней рельефа. У полос
основания, которые создаются процедурно при загрузке миссии, бит очищен;
именно поэтому им нужен этот вариант без detail-текстуры.
Для шестибитного material-поля используются full-биты `0x100`, `0x8000`,
`0x10000`, `0x40000`, `0x80000` и `0x80`; они переходят соответственно в
compact-биты `1`, `2`, `4`, `8`, `0x10`, `0x20`.