fix(render): honor terrain base-only face flags
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7 files changed
+96
-23
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@@ -114,7 +114,8 @@ void main() {
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0.0,
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1.0
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);
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vec3 base_rgb = 2.0 * base.rgb * detail.rgb;
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bool terrain_base_only = (mode & 16) != 0;
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vec3 base_rgb = terrain_base_only ? base.rgb : 2.0 * base.rgb * detail.rgb;
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vec3 overlay_rgb = 2.0 * overlay.rgb * overlay_detail_sample.rgb;
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vec3 base_lit_rgb = base_rgb * in_base_diffuse + in_base_specular;
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vec3 overlay_lit_rgb = overlay_rgb * in_overlay_diffuse + in_overlay_specular;
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Binary file not shown.
@@ -865,6 +865,7 @@ fn append_node_fallback_batch(
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lightmap_index: batch.lightmap_index,
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batch_flags: batch.batch_flags,
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pipeline_state: world_pipeline_state(),
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terrain_base_only: false,
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alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
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});
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Ok(())
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@@ -1205,20 +1206,23 @@ fn static_terrain_draw_ranges(
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let mut ranges = Vec::new();
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let mut start_face = 0usize;
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while start_face < lod0.len() {
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let material_index = terrain
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let first_face = terrain
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.faces
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.get(lod0[start_face].face_index)
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.ok_or(VulkanAssetMeshError::IndexOutOfRange)?
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.material_tag;
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.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
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let material_index = first_face.material_tag;
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let terrain_base_only = first_face.flags.0 & 0x400 == 0;
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let mut end_face = start_face + 1;
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while end_face < lod0.len()
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&& terrain
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while end_face < lod0.len() {
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let next_face = terrain
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.faces
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.get(lod0[end_face].face_index)
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.ok_or(VulkanAssetMeshError::IndexOutOfRange)?
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.material_tag
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== material_index
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{
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.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
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if next_face.material_tag != material_index
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|| (next_face.flags.0 & 0x400 == 0) != terrain_base_only
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{
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break;
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}
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end_face += 1;
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}
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ranges.push(VulkanStaticDrawRange {
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@@ -1234,6 +1238,7 @@ fn static_terrain_draw_ranges(
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lightmap_index: u8::MAX,
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batch_flags: 0,
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pipeline_state: world_pipeline_state(),
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terrain_base_only,
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alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
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});
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start_face = end_face;
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@@ -1279,6 +1284,7 @@ fn static_model_indices_and_ranges(
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lightmap_index: batch.lightmap_index,
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batch_flags: batch.batch_flags,
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pipeline_state: world_pipeline_state(),
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terrain_base_only: false,
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alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
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});
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}
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@@ -1481,6 +1487,7 @@ mod tests {
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lightmap_index: 0,
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batch_flags: 0,
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pipeline_state: world_pipeline_state(),
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terrain_base_only: false,
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alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
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}]
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);
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@@ -2002,6 +2009,7 @@ mod tests {
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lightmap_index: 0,
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batch_flags: 0,
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pipeline_state: world_pipeline_state(),
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terrain_base_only: false,
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alpha_test_reference:
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VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
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},
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@@ -2012,6 +2020,7 @@ mod tests {
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lightmap_index: 0,
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batch_flags: 0,
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pipeline_state: world_pipeline_state(),
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terrain_base_only: false,
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alpha_test_reference:
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VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
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},
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@@ -2168,8 +2177,16 @@ mod tests {
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}
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fn terrain_face_with_tag(material_tag: u16, vertices: [u16; 3]) -> TerrainFace28 {
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terrain_face_with_tag_and_flags(material_tag, 0, vertices)
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}
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fn terrain_face_with_tag_and_flags(
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material_tag: u16,
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flags: u32,
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vertices: [u16; 3],
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) -> TerrainFace28 {
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TerrainFace28 {
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flags: FullSurfaceMask(0),
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flags: FullSurfaceMask(flags),
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material_tag,
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aux_tag: 0,
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vertices,
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@@ -2201,7 +2218,7 @@ mod tests {
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}
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#[test]
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fn terrain_ranges_preserve_face_order_and_packed_material_tags() {
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fn terrain_ranges_merge_only_contiguous_equal_material_and_surface_mode() {
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let mut terrain = LandMeshDocument {
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streams: Vec::new(),
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nodes_raw: Vec::new(),
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@@ -2216,27 +2233,35 @@ mod tests {
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aux14: Vec::new(),
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aux18: Vec::new(),
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faces: vec![
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terrain_face_with_tag(0xff01, [0, 1, 2]),
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terrain_face_with_tag(0xff01, [0, 1, 2]),
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terrain_face_with_tag_and_flags(0xff00, 0x400, [0, 1, 2]),
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terrain_face_with_tag_and_flags(0xff00, 0x400, [0, 1, 2]),
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terrain_face_with_tag_and_flags(0xff00, 0, [0, 1, 2]),
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terrain_face_with_tag(0x0102, [0, 1, 2]),
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terrain_face_with_tag(0xff01, [0, 1, 2]),
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terrain_face_with_tag_and_flags(0xff00, 0x400, [0, 1, 2]),
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],
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};
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set_terrain_lod_slots(&mut terrain, &[[0, u16::MAX]], &[[0, 4]]);
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set_terrain_lod_slots(&mut terrain, &[[0, u16::MAX]], &[[0, 5]]);
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let lod0 = static_terrain_lod0_assignments(&terrain).expect("terrain LOD0");
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let ranges = static_terrain_draw_ranges(&terrain, &lod0).expect("representable terrain");
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assert_eq!(ranges.len(), 3);
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assert_eq!(ranges.len(), 4);
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assert_eq!(ranges[0].first_index, 0);
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assert_eq!(ranges[0].index_count, 6);
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assert_eq!(ranges[0].material_index, 0xff01);
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assert_eq!(ranges[0].material_index, 0xff00);
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assert!(!ranges[0].terrain_base_only);
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assert_eq!(ranges[1].first_index, 6);
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assert_eq!(ranges[1].index_count, 3);
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assert_eq!(ranges[1].material_index, 0x0102);
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assert_eq!(ranges[1].material_index, 0xff00);
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assert!(ranges[1].terrain_base_only);
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assert_eq!(ranges[2].first_index, 9);
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assert_eq!(ranges[2].index_count, 3);
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assert_eq!(ranges[2].material_index, 0xff01);
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assert_eq!(ranges[2].material_index, 0x0102);
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assert!(ranges[2].terrain_base_only);
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assert_eq!(ranges[3].first_index, 12);
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assert_eq!(ranges[3].index_count, 3);
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assert_eq!(ranges[3].material_index, 0xff00);
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assert!(!ranges[3].terrain_base_only);
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assert!(ranges.iter().all(|range| {
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range.alpha_test_reference == VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE
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}));
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@@ -1902,18 +1902,23 @@ impl VulkanSmokeRenderer {
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60,
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&material_uv_transforms,
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);
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let unlit = self.material_unlit.get(texture_index).ok_or(
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let material_mode = self.material_unlit.get(texture_index).ok_or(
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VulkanSmokeRendererError::InvariantViolation {
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context: "static material unlit flag",
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},
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)?;
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let unlit = [unlit.to_ne_bytes()];
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let material_mode = if range.terrain_base_only {
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((*material_mode).round() as i32 | 16) as f32
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} else {
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*material_mode
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};
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let material_mode = [material_mode.to_ne_bytes()];
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device.device().cmd_push_constants(
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command_buffer,
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resources.pipeline_layout,
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vk::ShaderStageFlags::VERTEX | vk::ShaderStageFlags::FRAGMENT,
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124,
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&unlit.concat(),
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&material_mode.concat(),
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);
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device.device().cmd_draw_indexed(
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command_buffer,
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@@ -2577,6 +2582,7 @@ mod tests {
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lightmap_index: 4,
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batch_flags: 0x108,
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pipeline_state: base_state,
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terrain_base_only: false,
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alpha_test_reference: 17,
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},
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VulkanStaticDrawRange {
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@@ -2586,6 +2592,7 @@ mod tests {
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lightmap_index: u8::MAX,
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batch_flags: 0,
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pipeline_state: LegacyPipelineState::default(),
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terrain_base_only: false,
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alpha_test_reference: 0,
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},
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];
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@@ -2769,6 +2776,7 @@ mod tests {
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lightmap_index: u8::MAX,
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batch_flags: 0,
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pipeline_state: fparkan_render::LegacyPipelineState::default(),
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terrain_base_only: false,
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alpha_test_reference: 0,
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})
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.collect::<Vec<_>>();
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@@ -2792,6 +2800,7 @@ mod tests {
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lightmap_index: u8::MAX,
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batch_flags: 0,
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pipeline_state: fparkan_render::LegacyPipelineState::default(),
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terrain_base_only: false,
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alpha_test_reference: 0,
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},
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super::super::VulkanStaticDrawRange {
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@@ -2801,6 +2810,7 @@ mod tests {
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lightmap_index: u8::MAX,
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batch_flags: 0,
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pipeline_state: fparkan_render::LegacyPipelineState::default(),
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terrain_base_only: false,
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alpha_test_reference: 0,
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},
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super::super::VulkanStaticDrawRange {
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@@ -2810,6 +2820,7 @@ mod tests {
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lightmap_index: u8::MAX,
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batch_flags: 0,
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pipeline_state: fparkan_render::LegacyPipelineState::default(),
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terrain_base_only: false,
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alpha_test_reference: 0,
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},
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];
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@@ -2833,6 +2844,7 @@ mod tests {
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lightmap_index: u8::MAX,
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batch_flags: 0,
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pipeline_state: fparkan_render::LegacyPipelineState::default(),
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terrain_base_only: false,
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alpha_test_reference: 0,
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})
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.collect::<Vec<_>>();
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@@ -2861,6 +2873,7 @@ mod tests {
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lightmap_index: u8::MAX,
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batch_flags: 0,
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pipeline_state: LegacyPipelineState::default(),
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terrain_base_only: false,
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alpha_test_reference: 0,
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})
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.collect::<Vec<_>>();
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@@ -422,6 +422,8 @@ pub struct VulkanStaticDrawRange {
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/// Bits `0x100` and `0x008` opt a range into that queue independently of
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/// the material blend category.
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pub batch_flags: u16,
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/// Terrain ranges that use the native lit base-only path (face flag 0x400 clear).
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pub terrain_base_only: bool,
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/// Backend-neutral fixed-function state for this source range.
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pub pipeline_state: LegacyPipelineState,
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/// Alpha-test reference in legacy 0..=255 units; dynamic material data.
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@@ -754,6 +756,7 @@ impl VulkanStaticMesh {
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material_index: 0,
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lightmap_index: u8::MAX,
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batch_flags: 0,
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terrain_base_only: false,
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pipeline_state: LegacyPipelineState::default(),
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alpha_test_reference: 0,
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}],
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@@ -989,6 +992,7 @@ mod static_mesh_tests {
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material_index: 0,
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lightmap_index: u8::MAX,
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batch_flags: 0,
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terrain_base_only: false,
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pipeline_state: LegacyPipelineState::default(),
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alpha_test_reference: 0,
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}],
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@@ -1019,6 +1023,7 @@ mod static_mesh_tests {
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material_index: 7,
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lightmap_index: u8::MAX,
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batch_flags: 0,
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terrain_base_only: false,
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pipeline_state: LegacyPipelineState::default(),
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alpha_test_reference: 0,
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},
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@@ -1028,6 +1033,7 @@ mod static_mesh_tests {
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material_index: 2,
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lightmap_index: u8::MAX,
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batch_flags: 0,
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terrain_base_only: false,
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pipeline_state: LegacyPipelineState::default(),
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alpha_test_reference: 0,
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},
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@@ -1944,6 +1944,7 @@ fn append_environment_range(
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lightmap_index: u8::MAX,
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batch_flags: 0,
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pipeline_state,
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terrain_base_only: false,
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alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
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});
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Ok(EnvironmentGpuRange {
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@@ -6347,6 +6348,7 @@ mod tests {
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LegacyBlendMode::Opaque,
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LegacyDepthMode::TestReadOnly,
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),
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terrain_base_only: false,
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alpha_test_reference: 0,
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};
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let mut mesh = VulkanStaticMesh {
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@@ -6405,6 +6407,7 @@ mod tests {
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lightmap_index: u8::MAX,
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batch_flags,
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pipeline_state: world_pipeline_state(blend, LegacyDepthMode::TestReadOnly),
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terrain_base_only: false,
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alpha_test_reference: 0,
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};
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@@ -7645,6 +7648,7 @@ mod tests {
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lightmap_index: 0,
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batch_flags,
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pipeline_state: LegacyPipelineState::default(),
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terrain_base_only: false,
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alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
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};
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let mesh = VulkanStaticMesh {
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@@ -430,6 +430,30 @@ full 00000040 -> compact 2000
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full 00200000 -> compact 8000
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```
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Бит `0x400` в маске грани рельефа управляет detail-текстурой. В `Terrain.dll`
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метод `CShade` по смещению `+0x10` таблицы `0x10065108` ведёт к `0x10028A50`:
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он читает `flags` по смещению `+0x3C` и проверяет бит в `0x10029191`. Ветка для
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очищенного бита обнуляет указатель detail-текстуры в `0x10029427`. Затем
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`Ngi32` применяет режим 1 или 7: для RGB stage 0 умножает текстуру на diffuse-
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цвет, а stage 1 отключён. Alpha режима 1 берётся из texture, режима 7 — из
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diffuse; на проверенных непрозрачных полосах основания это различие не меняет
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цвет фрагмента. Текущий код сохраняет выбор в каждой полосе отрисовки рельефа:
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```rust
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let terrain_base_only = first_face.flags.0 & 0x400 == 0;
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```
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Фрагментный шейдер пропускает умножение на detail-текстуру:
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```glsl
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bool terrain_base_only = (mode & 16) != 0;
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vec3 base_rgb = terrain_base_only ? base.rgb : 2.0 * base.rgb * detail.rgb;
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```
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В исходных картах бит установлен у всех 275 882 граней рельефа. У полос
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основания, которые создаются процедурно при загрузке миссии, бит очищен;
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именно поэтому им нужен этот вариант без detail-текстуры.
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Для шестибитного material-поля используются full-биты `0x100`, `0x8000`,
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`0x10000`, `0x40000`, `0x80000` и `0x80`; они переходят соответственно в
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compact-биты `1`, `2`, `4`, `8`, `0x10`, `0x20`.
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