feat(render): draw original MSH through Vulkan
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@@ -294,14 +294,14 @@ S2-PLANNING-RENDER-006 covered cargo test -p fparkan-render --offline invalid_ra
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S2-PLANNING-RENDER-007 covered cargo test -p fparkan-render --offline capture_is_stable
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S2-PLANNING-RENDER-008 covered-planning cargo test -p fparkan-render --offline recording_backend_stores_captures
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S2-PLANNING-RENDER-009 covered cargo xtask policy
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S3-VK-MESH-UPLOAD-001 blocked awaits Stage 3 Vulkan asset renderer and GPU upload path
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S3-VK-MESH-UPLOAD-001 covered-gpu cargo run -p fparkan-vulkan-smoke --release --locked -- --out target/fparkan/stage3-mtcheck-msh.json --frames 300 --resize-frame 120 --timeout-seconds 90 --model-root <GOG_ROOT> --model-archive system.rlb --model-name MTCHECK.MSH; original MSH reports 128 vertices and 252 indices
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S3-VK-TEXM-UPLOAD-001 blocked awaits Stage 3 Vulkan texture upload path
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S3-VK-DESCRIPTOR-001 blocked awaits Stage 3 descriptor set contract implementation
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S3-VK-PIPELINE-001 blocked awaits Stage 3 graphics pipeline key and cache implementation
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S3-VK-DRAW-MODEL-001 blocked awaits Stage 3 real Vulkan indexed model draw path
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S3-VK-DRAW-MODEL-001 covered-gpu cargo run -p fparkan-vulkan-smoke --release --locked -- --out target/fparkan/stage3-mtcheck-msh.json --frames 300 --resize-frame 120 --timeout-seconds 90 --model-root <GOG_ROOT> --model-archive system.rlb --model-name MTCHECK.MSH; live Win32 Vulkan indexed MSH draw/present
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S3-VK-DRAW-TERRAIN-001 blocked awaits Stage 3 terrain Vulkan draw path
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S3-VK-PIXEL-CAPTURE-001 blocked awaits Stage 3 fixed-camera pixel capture approval flow
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S3-VK-VALIDATION-001 blocked awaits Stage 3 validation-clean GPU frame execution
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S3-VK-VALIDATION-001 covered-gpu cargo run -p fparkan-vulkan-smoke --release --locked -- --out target/fparkan/stage3-mtcheck-msh.json --frames 300 --resize-frame 120 --timeout-seconds 90 --model-root <GOG_ROOT> --model-archive system.rlb --model-name MTCHECK.MSH; validation_warning_count=0 and validation_error_count=0
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S3-GL-001 omitted legacy OpenGL adapters are outside the Windows-only Vulkan renderer scope
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S3-GL-002 omitted GLES2 and portable-device targets are outside the Windows-only Vulkan renderer scope
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S3-GL-003 blocked legacy fparkan-render-gl adapter removed while Vulkan renderer path is being brought in as the stage-3 backend
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