fix(render): preserve native world viewport depth range
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This commit is contained in:
Valentin Popov committed 2026-10-30 18:28:45 +04:00
1 parent bce6e3b263
commit 2e5058078c
3 files changed
+88 -18

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@@ -1808,6 +1808,7 @@ impl VulkanSmokeRenderer {
0,
vk::IndexType::UINT32,
);
let mut viewport_depth = None;
for &range_index in &self.draw_order {
let range = self.draw_ranges.get(range_index).ok_or(
VulkanSmokeRendererError::InvariantViolation {
@@ -1929,6 +1930,17 @@ impl VulkanSmokeRenderer {
} else {
*material_mode
};
let viewport = super::swapchain_resources::draw_viewport(
swapchain.report.plan.extent,
material_mode,
);
let next_viewport_depth = [viewport.min_depth, viewport.max_depth];
if viewport_depth != Some(next_viewport_depth) {
device
.device()
.cmd_set_viewport(command_buffer, 0, &[viewport]);
viewport_depth = Some(next_viewport_depth);
}
let material_mode = [material_mode.to_ne_bytes()];
device.device().cmd_push_constants(
command_buffer,