perf(render): share identical material texture images
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Valentin Popov committed 2026-11-01 01:18:03 +04:00
1 parent 5890416fd7
commit 3aa9493a02
4 files changed
+126 -75

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+99 -68
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@@ -210,59 +210,46 @@ impl VulkanSmokeRenderer {
rgba8: vec![255, 255, 255, 0], rgba8: vec![255, 255, 255, 0],
mip_levels: Vec::new(), mip_levels: Vec::new(),
}; };
// Fallback stages are immutable compatibility images. Keep one // Equal source pixels and authored mip chains can share one image.
// allocation for each fallback kind and map every logical material // Dynamic updates detach their slot before changing a shared image.
// slot to it. Authored images remain one-per-slot because dynamic
// phase uploads must never couple two materials.
let texture_sources = if create_info.materials.is_empty() { let texture_sources = if create_info.materials.is_empty() {
vec![ vec![
(&fallback_texture, Some(0_usize)), &fallback_texture,
(&fallback_detail_texture, Some(1_usize)), &fallback_detail_texture,
(&fallback_overlay_texture, Some(2_usize)), &fallback_overlay_texture,
(&fallback_detail_texture, Some(1_usize)), &fallback_detail_texture,
] ]
} else { } else {
let mut sources = Vec::with_capacity(create_info.materials.len() * 4); let mut sources = Vec::with_capacity(create_info.materials.len() * 4);
for material in &create_info.materials { for material in &create_info.materials {
sources.push((&material.texture, None)); sources.push(&material.texture);
sources.push(( sources.push(
material material
.detail_texture .detail_texture
.as_ref() .as_ref()
.map_or(&fallback_detail_texture, |texture| texture), .unwrap_or(&fallback_detail_texture),
material.detail_texture.is_none().then_some(1_usize), );
)); sources.push(
sources.push((
material material
.overlay_texture .overlay_texture
.as_ref() .as_ref()
.map_or(&fallback_overlay_texture, |texture| texture), .unwrap_or(&fallback_overlay_texture),
material.overlay_texture.is_none().then_some(2_usize), );
)); sources.push(
sources.push((
material material
.overlay_detail_texture .overlay_detail_texture
.as_ref() .as_ref()
.map_or(&fallback_detail_texture, |texture| texture), .unwrap_or(&fallback_detail_texture),
material.overlay_detail_texture.is_none().then_some(1_usize), );
));
} }
sources sources
}; };
let mut textures = Vec::with_capacity(texture_sources.len()); let (unique_sources, texture_slot_indices) = deduplicate_texture_sources(&texture_sources);
let mut texture_slot_indices = Vec::with_capacity(texture_sources.len()); let mut textures = Vec::with_capacity(unique_sources.len());
let mut fallback_image_indices = [None; 3]; for texture_source in unique_sources {
for (texture_source, fallback_kind) in texture_sources { let image =
let texture_index = if let Some(fallback_kind) = fallback_kind { match create_static_texture_image(&instance, &device, command_pool, texture_source)
if let Some(texture_index) = fallback_image_indices[fallback_kind] { {
texture_index
} else {
let image = match create_static_texture_image(
&instance,
&device,
command_pool,
texture_source,
) {
Ok(image) => image, Ok(image) => image,
Err(error) => { Err(error) => {
for texture in &textures { for texture in &textures {
@@ -275,36 +262,9 @@ impl VulkanSmokeRenderer {
return Err(error); return Err(error);
} }
}; };
let texture_index = textures.len();
textures.push(image); textures.push(image);
fallback_image_indices[fallback_kind] = Some(texture_index);
texture_index
}
} else {
let image = match create_static_texture_image(
&instance,
&device,
command_pool,
texture_source,
) {
Ok(image) => image,
Err(error) => {
for texture in &textures {
destroy_allocated_image(&device, texture);
}
// SAFETY: These resources belong to this live device and are rolled back before it drops.
unsafe { device.device().destroy_command_pool(command_pool, None) };
destroy_allocated_buffer(&device, &index_buffer);
destroy_allocated_buffer(&device, &vertex_buffer);
return Err(error);
}
};
let texture_index = textures.len();
textures.push(image);
texture_index
};
texture_slot_indices.push(texture_index);
} }
let initial_texture_image_count = textures.len() as u64;
let material_alphas = if create_info.materials.is_empty() { let material_alphas = if create_info.materials.is_empty() {
vec![[1.0, 0.0]] vec![[1.0, 0.0]]
} else { } else {
@@ -467,6 +427,8 @@ impl VulkanSmokeRenderer {
mesh_vertex_upload_bytes: 0, mesh_vertex_upload_bytes: 0,
mesh_index_upload_bytes: 0, mesh_index_upload_bytes: 0,
mesh_full_upload_bytes: 0, mesh_full_upload_bytes: 0,
initial_texture_image_count,
texture_detach_count: 0,
}, },
}; };
renderer.rebuild_swapchain_resources(false)?; renderer.rebuild_swapchain_resources(false)?;
@@ -501,6 +463,8 @@ impl VulkanSmokeRenderer {
mesh_vertex_upload_bytes: 0, mesh_vertex_upload_bytes: 0,
mesh_index_upload_bytes: 0, mesh_index_upload_bytes: 0,
mesh_full_upload_bytes: 0, mesh_full_upload_bytes: 0,
initial_texture_image_count,
texture_detach_count: 0,
}; };
Ok(renderer) Ok(renderer)
} }
@@ -846,7 +810,7 @@ impl VulkanSmokeRenderer {
.count() .count()
> 1; > 1;
if shared_texture { if shared_texture {
// A fallback image can serve many logical slots. Detach the // One image can serve many logical slots. Detach the
// requested slot before uploading so this public update method // requested slot before uploading so this public update method
// keeps its one-material/one-slot semantics. // keeps its one-material/one-slot semantics.
let image = { let image = {
@@ -857,6 +821,7 @@ impl VulkanSmokeRenderer {
let new_texture_index = self.textures.len(); let new_texture_index = self.textures.len();
self.textures.push(image); self.textures.push(image);
self.texture_slot_indices[logical_texture_index] = new_texture_index; self.texture_slot_indices[logical_texture_index] = new_texture_index;
self.report.texture_detach_count = self.report.texture_detach_count.saturating_add(1);
let device = self.device_ref()?; let device = self.device_ref()?;
let resources = self.resources_ref()?; let resources = self.resources_ref()?;
update_material_texture_descriptor( update_material_texture_descriptor(
@@ -2256,6 +2221,23 @@ impl Drop for VulkanSmokeRenderer {
} }
} }
fn deduplicate_texture_sources<'a>(
sources: &[&'a super::VulkanStaticTexture],
) -> (Vec<&'a super::VulkanStaticTexture>, Vec<usize>) {
let mut indices = std::collections::HashMap::new();
let mut unique = Vec::new();
let mut slots = Vec::with_capacity(sources.len());
for &source in sources {
let index = *indices.entry(source).or_insert_with(|| {
let index = unique.len();
unique.push(source);
index
});
slots.push(index);
}
(unique, slots)
}
fn geometry_upload_range( fn geometry_upload_range(
count: usize, count: usize,
unchanged: usize, unchanged: usize,
@@ -2614,10 +2596,11 @@ mod tests {
use super::super::{VulkanDynamicDrawRange, VulkanStaticDrawRange, VulkanStaticMesh}; use super::super::{VulkanDynamicDrawRange, VulkanStaticDrawRange, VulkanStaticMesh};
use super::{ use super::{
apply_geometry_range_updates, apply_world_transparency, completed_readback_buffer_index, apply_geometry_range_updates, apply_world_transparency, completed_readback_buffer_index,
draw_material_alphas, geometry_upload_range, mark_draw_order_dirty_on_activity_change, deduplicate_texture_sources, draw_material_alphas, geometry_upload_range,
set_and_mark_dirty_if_changed, sorted_world_draw_order, mark_draw_order_dirty_on_activity_change, set_and_mark_dirty_if_changed,
take_runtime_children_with_validation_snapshot, take_runtime_owners_in_dependency_order, sorted_world_draw_order, take_runtime_children_with_validation_snapshot,
validate_geometry_upload, world_material_pipeline_states, RollbackOnDrop, take_runtime_owners_in_dependency_order, validate_geometry_upload,
world_material_pipeline_states, RollbackOnDrop,
}; };
use fparkan_render::{ use fparkan_render::{
LegacyBlendMode, LegacyCullMode, LegacyDepthBias, LegacyDepthMode, LegacyPipelineState, LegacyBlendMode, LegacyCullMode, LegacyDepthBias, LegacyDepthMode, LegacyPipelineState,
@@ -2774,6 +2757,54 @@ mod tests {
assert_eq!(ranges[1].index_count, 3); assert_eq!(ranges[1].index_count, 3);
} }
#[test]
fn texture_deduplication_compares_pixels_extents_and_authored_mips() {
use super::super::{VulkanStaticTexture, VulkanStaticTextureMip};
let base = VulkanStaticTexture {
width: 2,
height: 2,
rgba8: vec![255; 16],
mip_levels: Vec::new(),
};
let copy = base.clone();
let authored = VulkanStaticTexture {
mip_levels: vec![
VulkanStaticTextureMip {
width: 2,
height: 2,
rgba8: base.rgba8.clone(),
},
VulkanStaticTextureMip {
width: 1,
height: 1,
rgba8: vec![255; 4],
},
],
..base.clone()
};
let mut different_mip = authored.clone();
different_mip.mip_levels[1].rgba8[0] = 0;
let different_extent = VulkanStaticTexture {
width: 1,
height: 4,
..base.clone()
};
let sources = [
&base,
&copy,
&authored,
&different_mip,
&different_extent,
&copy,
];
for source in sources {
source.validate().expect("valid texture");
}
let (unique, slots) = deduplicate_texture_sources(&sources);
assert_eq!(unique.len(), 4);
assert_eq!(slots, [0, 0, 1, 2, 3, 0]);
}
#[test] #[test]
fn geometry_upload_preserves_prefix_until_allocation_grows() { fn geometry_upload_preserves_prefix_until_allocation_grows() {
assert_eq!(geometry_upload_range(12, 8, 16), Ok(8..12)); assert_eq!(geometry_upload_range(12, 8, 16), Ok(8..12));
@@ -559,7 +559,7 @@ impl VulkanStaticMaterial {
} }
/// One authored RGBA8 mip level accepted by the Vulkan texture upload path. /// One authored RGBA8 mip level accepted by the Vulkan texture upload path.
#[derive(Clone, Debug, Eq, PartialEq)] #[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct VulkanStaticTextureMip { pub struct VulkanStaticTextureMip {
/// Mip width in texels. /// Mip width in texels.
pub width: u32, pub width: u32,
@@ -570,7 +570,7 @@ pub struct VulkanStaticTextureMip {
} }
/// Decoded RGBA8 image accepted by the initial Vulkan texture upload path. /// Decoded RGBA8 image accepted by the initial Vulkan texture upload path.
#[derive(Clone, Debug, Eq, PartialEq)] #[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct VulkanStaticTexture { pub struct VulkanStaticTexture {
/// Image width in texels. /// Image width in texels.
pub width: u32, pub width: u32,
@@ -1339,6 +1339,10 @@ pub struct VulkanSmokeRendererReport {
pub mesh_index_upload_bytes: u64, pub mesh_index_upload_bytes: u64,
/// Bytes the same updates would write without retaining unchanged prefixes. /// Bytes the same updates would write without retaining unchanged prefixes.
pub mesh_full_upload_bytes: u64, pub mesh_full_upload_bytes: u64,
/// Distinct GPU images allocated for initial material texture slots.
pub initial_texture_image_count: u64,
/// Shared images detached for independent material-slot updates.
pub texture_detach_count: u64,
} }
/// Measured validation counters from the live smoke loop. /// Measured validation counters from the live smoke loop.
@@ -1484,9 +1488,8 @@ pub struct VulkanSmokeRenderer {
pub(super) swapchain_resources: Option<VulkanSwapchainResources>, pub(super) swapchain_resources: Option<VulkanSwapchainResources>,
pub(super) vertex_buffer: Option<VulkanAllocatedBuffer>, pub(super) vertex_buffer: Option<VulkanAllocatedBuffer>,
pub(super) index_buffer: Option<VulkanAllocatedBuffer>, pub(super) index_buffer: Option<VulkanAllocatedBuffer>,
/// Positional material slots mapped to the owned image list. Fallback /// Positional material slots mapped to deduplicated images. Updating a
/// stages may share one image without coupling independently animated /// shared image first detaches that slot, preserving independent animation.
/// material textures.
pub(super) texture_slot_indices: Vec<usize>, pub(super) texture_slot_indices: Vec<usize>,
pub(super) textures: Vec<VulkanAllocatedImage>, pub(super) textures: Vec<VulkanAllocatedImage>,
pub(super) vertex_count: usize, pub(super) vertex_count: usize,
+6
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@@ -10617,6 +10617,12 @@ impl StaticVulkanApp {
report.renderer_report.mesh_index_upload_bytes, report.renderer_report.mesh_index_upload_bytes,
report.renderer_report.mesh_full_upload_bytes, report.renderer_report.mesh_full_upload_bytes,
); );
eprintln!(
"render_texture_upload slots={} initial_images={} detached_images={}",
self.materials.len() * 4,
report.renderer_report.initial_texture_image_count,
report.renderer_report.texture_detach_count,
);
self.output = Some(format!( self.output = Some(format!(
"rendered mission {}: {} frames, {} objects, {} mesh components, {} terrain components, camera={}, captured_viewport_crop={}, control_clock_ms={}, control_clock_mode={}, materials={}, environment_primitives={}, shadow_casters={}, shadow_indices={}, swapchain_recreates={}, validation={}, swapchain_format={}, readback_format={}, readback={}, readback_sequence={}, startup_ms={{mission_assets:{:.1},terrain_materials:{:.1},sky:{:.1},gpu_initialization:{:.1}}}", "rendered mission {}: {} frames, {} objects, {} mesh components, {} terrain components, camera={}, captured_viewport_crop={}, control_clock_ms={}, control_clock_mode={}, materials={}, environment_primitives={}, shadow_casters={}, shadow_indices={}, swapchain_recreates={}, validation={}, swapchain_format={}, readback_format={}, readback={}, readback_sequence={}, startup_ms={{mission_assets:{:.1},terrain_materials:{:.1},sky:{:.1},gpu_initialization:{:.1}}}",
self.mission, self.mission,
+13 -2
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@@ -1151,6 +1151,17 @@ WEAR и MAT0 до объединения геометрии. Индексы GPU
`u16`. Terrain передаёт в shader базовый, detail и overlay stages, lightmap и `u16`. Terrain передаёт в shader базовый, detail и overlay stages, lightmap и
animation phase; object batches сохраняют их legacy blend/depth/alpha state. animation phase; object batches сохраняют их legacy blend/depth/alpha state.
При первоначальной загрузке одинаковые текстуры разных material slots
используют один GPU image. Ключ включает размеры, RGBA8 и всю авторскую
mip-цепочку: совпадения только базового изображения недостаточно. Хеш ускоряет
поиск, а полное сравнение данных исключает ошибочное объединение при коллизии.
Слоты сохраняют собственные descriptors, UV и параметры материала. При первой
смене общей текстуры renderer создаёт отдельный image только для изменяемого
слота; следующие фазы обновляют его на месте. Поэтому анимация одного материала
не меняет соседний. Строка `render_texture_upload` показывает число слотов,
начальных GPU images и отделений при обновлении. CPU-копии исходных пикселей
в материалах эта оптимизация не объединяет.
Рельеф образует неизменяемое начало общего vertex buffer. Control-анимация, Рельеф образует неизменяемое начало общего vertex buffer. Control-анимация,
FX и окружение обновляют следующие вершины, а новые индексы нужны только FX и окружение обновляют следующие вершины, а новые индексы нужны только
геометрии проекционных теней в конце index buffer. Поэтому кадр записывает геометрии проекционных теней в конце index buffer. Поэтому кадр записывает
@@ -1160,8 +1171,8 @@ FX и окружение обновляют следующие вершины,
Перед записью общих ресурсов renderer ждёт fences всех отправленных кадров. Перед записью общих ресурсов renderer ждёт fences всех отправленных кадров.
Одного fence текущего кадрового слота недостаточно: другой кадр ещё может Одного fence текущего кадрового слота недостаточно: другой кадр ещё может
читать ту же память. Ожидание всего устройства остаётся на пересоздании читать ту же память. Ожидание всего устройства пока остаётся на пересоздании
swapchain, диагностическом readback и завершении работы. Загрузка изменённых swapchain и набора pipelines, диагностическом readback и завершении работы. Загрузка изменённых
текстур пока использует отдельную синхронную transfer-команду. Строка текстур пока использует отдельную синхронную transfer-команду. Строка
`render_geometry_upload` показывает записанные vertex/index bytes и объём, `render_geometry_upload` показывает записанные vertex/index bytes и объём,
который потребовался бы при полной перезаливке, без начальной загрузки. который потребовался бы при полной перезаливке, без начальной загрузки.