docs(evidence): recover buffering camera projection path
This commit is contained in:
@@ -1258,6 +1258,27 @@ and `ICamera::GetTransformMatrix`, plus frustum/clip methods. These names prove
|
||||
that a transform-matrix interface exists, but give neither method slots nor a
|
||||
matrix convention; they must not be treated as a usable renderer ABI yet.
|
||||
|
||||
### Buffering-camera projection path from static Terrain analysis
|
||||
|
||||
A further headless-IDA review of the same GOG `Terrain.dll` identifies a
|
||||
concrete `CBufferingCamera` implementation path without requiring a live game
|
||||
process. Its method at RVA `0x4D740` copies exactly 64 bytes (16 dwords) into
|
||||
the component at offset `+0x10`. Its frame-preparation method at RVA `0x4D9C0`
|
||||
queries a viewport rectangle through a virtual method at `+0x3C`, derives its
|
||||
width, height, centre and an aspect ratio from that rectangle, and obtains
|
||||
projection data through the camera interface. Projection type `0` uses a
|
||||
component float at offset `+0x234` as an angle passed to `tan(angle / 2)`;
|
||||
projection type `2` obtains a five-float block through a virtual method at
|
||||
`+0x70`. Any other non-zero type raises `Not supported projection type`.
|
||||
|
||||
This is sufficient to prove that original viewport and projection state are
|
||||
live camera inputs, rather than a fixed diagnostic projection. It does **not**
|
||||
yet prove matrix row/column convention, angle units, near/far field mapping,
|
||||
handedness, or the initial mission camera object. In particular, the exported
|
||||
string-labelled `ICamera::SetTransformMatrix` (RVA `0x4F830`) and
|
||||
`ICamera::GetTransformMatrix` (RVA `0x4F850`) are both obsolete-call stubs, so
|
||||
they are not a usable method ABI.
|
||||
|
||||
`Land.msh` использует отдельный geometry-only bridge: validated `TerrainFace28`
|
||||
сохраняет source triangle order, а его positions и packed UV0 попадают в тот же
|
||||
static vertex/index upload path. Для текущего диагностического viewer XY bounds
|
||||
|
||||
@@ -254,6 +254,20 @@ Terrain object. Следовательно, selector `18`, slot `+12` и global
|
||||
должны оставаться именованными evidence boundary до dynamic capture; считать
|
||||
`stdGetCurrentCamera2` getter-ом переданной camera было бы ошибкой.
|
||||
|
||||
Повторный headless-IDA review той же GOG базы уточняет рабочий static contract
|
||||
`CBufferingCamera`. Метод Terrain RVA `0x4D740` копирует ровно 64 байта
|
||||
(16 dword) в component offset `+0x10`. Frame-preparation метод RVA `0x4D9C0`
|
||||
получает viewport rectangle через virtual slot `+0x3C`, выводит width, height,
|
||||
centre и aspect, а projection читает через camera interface. Для projection type
|
||||
`0` он использует float по component offset `+0x234` в `tan(angle / 2)`; для
|
||||
type `2` получает five-float block через slot `+0x70`; иной non-zero type
|
||||
завершается `Not supported projection type`. Это доказывает зависимость
|
||||
projection от live camera/viewport, но не row/column convention, единицы угла,
|
||||
near/far mapping, handedness или initial camera selection. Важно, что строки
|
||||
`ICamera::SetTransformMatrix` (RVA `0x4F830`) и
|
||||
`ICamera::GetTransformMatrix` (RVA `0x4F850`) ведут только в obsolete-call
|
||||
stubs и не дают usable ABI.
|
||||
|
||||
Локальная IDA-база уточняет адреса этой связи: `stdGetCurrentCamera2` — это
|
||||
шестибайтный getter по RVA `0x4FD80`, который возвращает `dword` по RVA
|
||||
`0x7355C`. Единственный найденный initializer этого global — функция Terrain
|
||||
|
||||
Reference in New Issue
Block a user