fix(build): align stage zero gates with Rust 1.97
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This commit is contained in:
2026-07-18 05:38:27 +04:00
parent fbe5a8497a
commit 41a2746804
5 changed files with 42 additions and 41 deletions
+34 -20
View File
@@ -664,6 +664,9 @@ pub fn prepare_mission_assets_profiled_with_repository<R: ResourceRepository>(
)
}
// This orchestration intentionally keeps preparation, deduplication, and limit enforcement
// together so all fallible asset construction remains transactional.
#[allow(clippy::too_many_lines)]
fn prepare_mission_assets_with_repository_internal<R: ResourceRepository>(
repository: &R,
root_prototype_spans: &[std::ops::Range<usize>],
@@ -692,7 +695,7 @@ fn prepare_mission_assets_with_repository_internal<R: ResourceRepository>(
let mut prototype_visual_ids = Vec::with_capacity(prototypes.len());
for proto in prototypes {
let visual_id = AssetId::new((identity_policy.visual_id)(proto));
let visual_id = AssetId::new((identity_policy.visual)(proto));
let signature = prepared_visual_signature(proto);
match visual_index_by_id.get(&visual_id) {
Some(existing) if existing != &signature => {
@@ -813,21 +816,21 @@ enum PreparedVisualSignature {
#[derive(Clone, Copy)]
struct AssetIdentityPolicy {
visual_id: fn(&EffectivePrototype) -> u64,
model_id: fn(&EffectivePrototype) -> u64,
wear_id: fn(&EffectivePrototype) -> u64,
material_id: fn(&EffectivePrototype, u16, &ResourceName) -> u64,
texture_id: fn(&ResourceKey, PreparedTextureUsage) -> u64,
visual: fn(&EffectivePrototype) -> u64,
model: fn(&EffectivePrototype) -> u64,
wear: fn(&EffectivePrototype) -> u64,
material: fn(&EffectivePrototype, u16, &ResourceName) -> u64,
texture: fn(&ResourceKey, PreparedTextureUsage) -> u64,
}
impl Default for AssetIdentityPolicy {
fn default() -> Self {
Self {
visual_id: stable_visual_id,
model_id: stable_model_id,
wear_id: stable_wear_id,
material_id: stable_material_id,
texture_id: stable_texture_id,
visual: stable_visual_id,
model: stable_model_id,
wear: stable_wear_id,
material: stable_material_id,
texture: stable_texture_id,
}
}
}
@@ -1011,6 +1014,14 @@ fn enforce_asset_preparation_limits(
///
/// This function validates WEAR/material/TEXM/LIGHTMAP resolution for each resolved
/// prototype without constructing full immutable assets.
///
/// # Panics
///
/// Panics only if the hard-coded, host-compatible `material.lib` path stops satisfying
/// the path policy, which indicates a programming error in this module.
// The graph expansion is deliberately a single transactional traversal so every generated
// edge receives the correct parent provenance and node/edge sequence.
#[allow(clippy::too_many_lines)]
pub fn extend_graph_report_with_visual_dependencies<R: ResourceRepository>(
repository: &R,
report: &mut PrototypeGraphReport,
@@ -1020,6 +1031,7 @@ pub fn extend_graph_report_with_visual_dependencies<R: ResourceRepository>(
if graph.visual_dependencies_expanded {
return;
}
#[allow(clippy::expect_used)]
let material_archive = parse_path("material.lib")
.expect("static material archive path must satisfy host-compatible normalization");
let mut next_node = graph
@@ -1382,6 +1394,8 @@ struct PreparedVisualBundle {
textures: Vec<PreparedTexture>,
}
// Keeps the complete model -> WEAR -> material -> texture transaction in one fallible boundary.
#[allow(clippy::too_many_lines)]
fn prepare_visual_with_repository_internal<R: ResourceRepository>(
repository: &R,
proto: &EffectivePrototype,
@@ -1404,7 +1418,7 @@ fn prepare_visual_with_repository_internal<R: ResourceRepository>(
.map_err(AssetError::Nres)?;
let msh_document = decode_msh(&nres).map_err(AssetError::Msh)?;
let model = validate_msh(&msh_document).map_err(AssetError::Msh)?;
let model_id = AssetId::new((identity_policy.model_id)(proto));
let model_id = AssetId::new((identity_policy.model)(proto));
let prepared_model = PreparedModel {
id: model_id,
source: mesh_key.clone(),
@@ -1420,7 +1434,7 @@ fn prepare_visual_with_repository_internal<R: ResourceRepository>(
};
let wear = decode_wear(&read_key(repository, &wear_key, Some("wear"))?)
.map_err(AssetError::Material)?;
let wear_id = AssetId::new((identity_policy.wear_id)(proto));
let wear_id = AssetId::new((identity_policy.wear)(proto));
let prepared_wear = PreparedWear {
id: wear_id,
source: wear_key.clone(),
@@ -1447,7 +1461,7 @@ fn prepare_visual_with_repository_internal<R: ResourceRepository>(
let material =
resolve_material(repository, &wear, material_index).map_err(AssetError::Material)?;
material_count += 1;
let material_id = AssetId::new((identity_policy.material_id)(
let material_id = AssetId::new((identity_policy.material)(
proto,
material_index,
&material.name,
@@ -1495,7 +1509,7 @@ fn prepare_visual_with_repository_internal<R: ResourceRepository>(
Ok(PreparedVisualBundle {
visual: PreparedVisual {
id: AssetId::new((identity_policy.visual_id)(proto)),
id: AssetId::new((identity_policy.visual)(proto)),
mesh: Some(mesh_key.clone()),
model_id: Some(model_id),
wear_id: Some(wear_id),
@@ -1764,7 +1778,7 @@ fn prepare_texture<R: ResourceRepository>(
};
let texm = decode_texm(bytes).map_err(AssetError::Texture)?;
Ok(PreparedTexture {
id: AssetId::new((identity_policy.texture_id)(&key, usage)),
id: AssetId::new((identity_policy.texture)(&key, usage)),
source: key,
texm,
usage,
@@ -2415,7 +2429,7 @@ mod tests {
fn forced_model_id_collision_is_rejected() {
assert_forced_collision(
AssetIdentityPolicy {
model_id: |_| 7,
model: |_| 7,
..AssetIdentityPolicy::default()
},
"stable model id collision",
@@ -2426,7 +2440,7 @@ mod tests {
fn forced_wear_id_collision_is_rejected() {
assert_forced_collision(
AssetIdentityPolicy {
wear_id: |_| 11,
wear: |_| 11,
..AssetIdentityPolicy::default()
},
"stable wear id collision",
@@ -2437,7 +2451,7 @@ mod tests {
fn forced_material_id_collision_is_rejected() {
assert_forced_collision(
AssetIdentityPolicy {
material_id: |_, _, _| 13,
material: |_, _, _| 13,
..AssetIdentityPolicy::default()
},
"stable material id collision",
@@ -2448,7 +2462,7 @@ mod tests {
fn forced_texture_id_collision_is_rejected() {
assert_forced_collision(
AssetIdentityPolicy {
texture_id: |_, _| 17,
texture: |_, _| 17,
..AssetIdentityPolicy::default()
},
"stable texture id collision",