feat(render): support full-scene 32-bit indices
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@@ -1475,6 +1475,18 @@ is a real original-asset rendering milestone, but not pixel parity or gameplay
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camera parity: it intentionally renders the bounded first preview root and
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uses a one-time offline camera capture.
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Expanding that same preview to all eight AutoDemo mission objects exposed a
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different, renderer-local limit: the merged static scene crossed 65,535
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vertices before any Vulkan command was recorded. `VulkanStaticMesh` now uses a
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32-bit GPU index buffer (`VK_INDEX_TYPE_UINT32`), while source MSH/TerrainFace28
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indices remain decoded in their original 16-bit representations and are widened
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only at the static-render bridge. A regression test crosses the former boundary.
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The full captured-camera AutoDemo preview completed at 13.369 seconds and
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rendered three 1280×720 native frames: 8 mission objects, 66 mesh components,
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67 material descriptors, and zero Vulkan validation warnings or errors. It is
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still a static source-world preview: raw mission orientation, terrain material
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selection, lighting and animation have not yet been claimed as parity.
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A fresh no-input launch of the canonical `iron_3d.exe` did create a responsive
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window titled `Parkan. Железная Стратегия`. A read-only probe then requested
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`PROCESS_QUERY_INFORMATION | PROCESS_VM_READ` and attempted to read the known
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