feat(render): recover Iron3D Euler transform
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@@ -1437,6 +1437,17 @@ on its XY diagnostic projection until a runtime supplies a real legacy camera;
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selecting source-world coordinates with identity camera would be a misleading
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empty/off-screen viewer rather than a compatibility result.
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Static analysis of GOG `iron3d.dll` now recovers an exact adjacent placement
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primitive: RVA `0x36610` evaluates a row-major affine
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`Rz(z) * Ry(y) * Rx(x)` and writes translation in the final column. The
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backend-neutral `LegacyIron3dEulerTransform` preserves that finite portable
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formula with a golden yaw-vector test. This is deliberately not wired to TMA:
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AutoDemo records strongly suggest the candidate `(0, 0, z)` radians (all eight
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objects have zero first two values and `z` in approximately `[-pi, pi]`), but
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the current static trace has not proved that those raw record fields reach this
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builder unchanged for every mission object category. The remaining link needs
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a direct loader-to-builder dataflow or a dynamic placement capture.
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`VulkanSmokeRenderer::set_camera` now accepts a new finite camera between frame
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submissions and uses it for the next command buffer without rebuilding the
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swapchain, buffers, descriptors or pipelines. `VulkanStaticCamera` also accepts
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