feat(terrain): bind map base textures

This commit is contained in:
2026-07-18 16:41:53 +04:00
parent e0f0e4a18e
commit 4df4686509
6 changed files with 223 additions and 26 deletions
Generated
+1
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@@ -447,6 +447,7 @@ name = "fparkan-game"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"fparkan-assets", "fparkan-assets",
"fparkan-inspection",
"fparkan-platform", "fparkan-platform",
"fparkan-platform-winit", "fparkan-platform-winit",
"fparkan-render", "fparkan-render",
@@ -420,8 +420,10 @@ fn rotate_by_quaternion(position: [f32; 3], rotation: [f32; 4]) -> [f32; 3] {
/// Projects validated `Land.msh` terrain geometry into the static Vulkan path. /// Projects validated `Land.msh` terrain geometry into the static Vulkan path.
/// ///
/// This bridge preserves the source triangle order from `TerrainFace28` and /// This bridge preserves the source triangle order from `TerrainFace28` and
/// consumes its validated position and UV0 streams. It is deliberately a /// consumes its validated position and UV0 streams. Contiguous source faces are
/// geometry-only terrain slice: source slot/material selection, camera /// retained as separate draw ranges keyed by their exact packed
/// `TerrainFace28.material_tag`, so a caller can resolve the map-local
/// material contract without changing topology. Slot selection, camera
/// transforms, fog and surface-mask shading need their own evidence before /// transforms, fog and surface-mask shading need their own evidence before
/// they can be modeled as renderer state. /// they can be modeled as renderer state.
/// ///
@@ -592,16 +594,32 @@ fn static_terrain_indices(terrain: &LandMeshDocument) -> Result<Vec<u32>, Vulkan
fn static_terrain_draw_ranges( fn static_terrain_draw_ranges(
terrain: &LandMeshDocument, terrain: &LandMeshDocument,
) -> Result<Vec<VulkanStaticDrawRange>, VulkanAssetMeshError> { ) -> Result<Vec<VulkanStaticDrawRange>, VulkanAssetMeshError> {
Ok(vec![VulkanStaticDrawRange { let mut ranges = Vec::new();
first_index: 0, let mut start_face = 0usize;
index_count: u32::try_from(terrain.faces.len()) while start_face < terrain.faces.len() {
.map_err(|_| VulkanAssetMeshError::IndexOutOfRange)? let material_index = terrain.faces[start_face].material_tag;
.checked_mul(3) let mut end_face = start_face + 1;
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?, while end_face < terrain.faces.len()
material_index: 0, && terrain.faces[end_face].material_tag == material_index
pipeline_state: LegacyPipelineState::default(), {
alpha_test_reference: 0, end_face += 1;
}]) }
ranges.push(VulkanStaticDrawRange {
first_index: u32::try_from(start_face)
.map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?
.checked_mul(3)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
index_count: u32::try_from(end_face - start_face)
.map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?
.checked_mul(3)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
material_index,
pipeline_state: LegacyPipelineState::default(),
alpha_test_reference: 0,
});
start_face = end_face;
}
Ok(ranges)
} }
fn static_model_indices_and_ranges( fn static_model_indices_and_ranges(
@@ -1109,9 +1127,13 @@ mod tests {
} }
fn terrain_face(vertices: [u16; 3]) -> TerrainFace28 { fn terrain_face(vertices: [u16; 3]) -> TerrainFace28 {
terrain_face_with_tag(0, vertices)
}
fn terrain_face_with_tag(material_tag: u16, vertices: [u16; 3]) -> TerrainFace28 {
TerrainFace28 { TerrainFace28 {
flags: FullSurfaceMask(0), flags: FullSurfaceMask(0),
material_tag: 0, material_tag,
aux_tag: 0, aux_tag: 0,
vertices, vertices,
neighbors: [None; 3], neighbors: [None; 3],
@@ -1119,4 +1141,41 @@ mod tests {
raw: [0; 28], raw: [0; 28],
} }
} }
#[test]
fn terrain_ranges_preserve_face_order_and_packed_material_tags() {
let terrain = LandMeshDocument {
streams: Vec::new(),
nodes_raw: Vec::new(),
slots: TerrainSlotTable {
header_raw: Vec::new(),
slots_raw: Vec::new(),
},
positions: vec![[0.0, 0.0, 0.0]; 3],
normals: Vec::new(),
uv0: vec![[0, 0]; 3],
accelerator: Vec::new(),
aux14: Vec::new(),
aux18: Vec::new(),
faces: vec![
terrain_face_with_tag(0xff01, [0, 1, 2]),
terrain_face_with_tag(0xff01, [0, 1, 2]),
terrain_face_with_tag(0x0102, [0, 1, 2]),
terrain_face_with_tag(0xff01, [0, 1, 2]),
],
};
let ranges = static_terrain_draw_ranges(&terrain).expect("representable terrain");
assert_eq!(ranges.len(), 3);
assert_eq!(ranges[0].first_index, 0);
assert_eq!(ranges[0].index_count, 6);
assert_eq!(ranges[0].material_index, 0xff01);
assert_eq!(ranges[1].first_index, 6);
assert_eq!(ranges[1].index_count, 3);
assert_eq!(ranges[1].material_index, 0x0102);
assert_eq!(ranges[2].first_index, 9);
assert_eq!(ranges[2].index_count, 3);
assert_eq!(ranges[2].material_index, 0xff01);
}
} }
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@@ -7,6 +7,7 @@ repository.workspace = true
[dependencies] [dependencies]
fparkan-assets = { path = "../../crates/fparkan-assets", version = "0.1.0" } fparkan-assets = { path = "../../crates/fparkan-assets", version = "0.1.0" }
fparkan-inspection = { path = "../../crates/fparkan-inspection", version = "0.1.0" }
fparkan-platform = { path = "../../crates/fparkan-platform", version = "0.1.0" } fparkan-platform = { path = "../../crates/fparkan-platform", version = "0.1.0" }
fparkan-render = { path = "../../crates/fparkan-render", version = "0.1.0" } fparkan-render = { path = "../../crates/fparkan-render", version = "0.1.0" }
fparkan-platform-winit = { path = "../../adapters/fparkan-platform-winit", version = "0.1.0" } fparkan-platform-winit = { path = "../../adapters/fparkan-platform-winit", version = "0.1.0" }
+71 -13
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@@ -22,6 +22,7 @@
//! `FParkan` render-planning composition root. //! `FParkan` render-planning composition root.
use fparkan_assets::{PreparedTextureUsage, PreparedVisual}; use fparkan_assets::{PreparedTextureUsage, PreparedVisual};
use fparkan_inspection::load_standalone_wear_material_texture_mip0_rgba8_from_root;
use fparkan_platform::WindowPort; use fparkan_platform::WindowPort;
use fparkan_platform_winit::{window_native_handles, WinitWindow, WinitWindowPlan}; use fparkan_platform_winit::{window_native_handles, WinitWindow, WinitWindowPlan};
use fparkan_render::{ use fparkan_render::{
@@ -102,7 +103,14 @@ fn run(args: &[String]) -> Result<String, String> {
.as_deref() .as_deref()
.map(load_legacy_camera_capture) .map(load_legacy_camera_capture)
.transpose()?; .transpose()?;
let preview = static_preview_mesh_and_materials(mission_assets, terrain, roots, camera)?; let preview = static_preview_mesh_and_materials(
mission_assets,
terrain,
roots,
camera,
&args.root,
&loaded.land_msh_path,
)?;
return run_static_vulkan_mode( return run_static_vulkan_mode(
preview, preview,
roots.len(), roots.len(),
@@ -236,14 +244,18 @@ struct StaticPreviewScene {
/// bounded static-preview root into one diagnostic XY frame. /// bounded static-preview root into one diagnostic XY frame.
/// ///
/// This intentionally takes only the first MAT0 texture request for each MSH /// This intentionally takes only the first MAT0 texture request for each MSH
/// batch selector. The terrain uses an explicit white diagnostic texture; /// batch selector. Terrain maps its proven low-byte packed tag channel through
/// terrain slot/material selection, orientation, camera, later material phases, /// the map-local `Land2.wea` table. The high-byte `Land1.wea` channel is
/// animation, lightmaps and gameplay visibility remain outside this bridge. /// retained on draw ranges but awaits a recovered blend equation; orientation,
/// later material phases, animation, lightmaps and gameplay visibility remain
/// outside this bridge.
fn static_preview_mesh_and_materials( fn static_preview_mesh_and_materials(
assets: &MissionAssets, assets: &MissionAssets,
terrain: &TerrainWorld, terrain: &TerrainWorld,
roots: &[MissionObjectDraft], roots: &[MissionObjectDraft],
legacy_camera: Option<VulkanStaticCamera>, legacy_camera: Option<VulkanStaticCamera>,
root: &std::path::Path,
land_msh_path: &str,
) -> Result<StaticPreviewScene, String> { ) -> Result<StaticPreviewScene, String> {
let terrain_mesh = terrain let terrain_mesh = terrain
.source_mesh() .source_mesh()
@@ -257,14 +269,7 @@ fn static_preview_mesh_and_materials(
indices: Vec::new(), indices: Vec::new(),
draw_ranges: Vec::new(), draw_ranges: Vec::new(),
}; };
let mut materials = vec![VulkanStaticMaterial { let mut materials = Vec::new();
material_index: 0,
texture: VulkanStaticTexture {
width: 1,
height: 1,
rgba8: vec![255, 255, 255, 255],
},
}];
let terrain_component = if legacy_camera.is_some() { let terrain_component = if legacy_camera.is_some() {
project_land_msh_to_static_mesh_in_legacy_world_space(terrain_mesh) project_land_msh_to_static_mesh_in_legacy_world_space(terrain_mesh)
} else { } else {
@@ -272,7 +277,13 @@ fn static_preview_mesh_and_materials(
project_land_msh_to_static_mesh_in_xy_frame(terrain_mesh, frame) project_land_msh_to_static_mesh_in_xy_frame(terrain_mesh, frame)
} }
.map_err(|err| format!("project mission terrain for Vulkan: {err}"))?; .map_err(|err| format!("project mission terrain for Vulkan: {err}"))?;
append_static_preview_component(&mut mesh, terrain_component, &[(0, 0)])?; let terrain_materials = static_preview_terrain_base_materials(
root,
land_msh_path,
&terrain_component,
&mut materials,
)?;
append_static_preview_component(&mut mesh, terrain_component, &terrain_materials)?;
let mut mesh_components = 0; let mut mesh_components = 0;
for (object_index, root) in roots.iter().enumerate() { for (object_index, root) in roots.iter().enumerate() {
for visual_id in assets.visuals_for_object(object_index) { for visual_id in assets.visuals_for_object(object_index) {
@@ -445,6 +456,53 @@ fn extend_static_preview_xy_bounds(
Ok(()) Ok(())
} }
fn static_preview_terrain_base_materials(
root: &std::path::Path,
land_msh_path: &str,
mesh: &VulkanStaticMesh,
materials: &mut Vec<VulkanStaticMaterial>,
) -> Result<Vec<(u16, u16)>, String> {
let land_path = root.join(land_msh_path);
let wear_path = land_path
.parent()
.ok_or_else(|| format!("terrain mesh has no parent path: {}", land_path.display()))?
.join("Land2.wea");
let mut packed_tags = mesh
.draw_ranges
.iter()
.map(|range| range.material_index)
.collect::<Vec<_>>();
packed_tags.sort_unstable();
packed_tags.dedup();
packed_tags
.into_iter()
.map(|packed_tag| {
let selector = packed_tag & 0x00ff;
let selected = load_standalone_wear_material_texture_mip0_rgba8_from_root(
root, &wear_path, selector,
)
.map_err(|err| {
format!(
"resolve terrain base material tag 0x{packed_tag:04x} through {}: {err}",
wear_path.display()
)
})?;
let preview_selector = u16::try_from(materials.len()).map_err(|_| {
"static preview exceeds the available 16-bit material selector space".to_string()
})?;
materials.push(VulkanStaticMaterial {
material_index: preview_selector,
texture: VulkanStaticTexture {
width: selected.image.width,
height: selected.image.height,
rgba8: selected.image.rgba8,
},
});
Ok((packed_tag, preview_selector))
})
.collect()
}
fn static_preview_component_materials( fn static_preview_component_materials(
assets: &MissionAssets, assets: &MissionAssets,
visual: &PreparedVisual, visual: &PreparedVisual,
+66
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@@ -484,6 +484,43 @@ pub fn load_wear_material_texture_mip0_rgba8_from_root(
}) })
} }
/// Resolves phase-zero diffuse TEXM through a standalone map-local WEAR file.
///
/// Map terrain keeps its two WEAR tables adjacent to `Land.msh`, while their
/// MAT0 and TEXM resources remain in the game root's normal archives. This
/// preserves that split instead of treating the sidecar as an archive entry.
///
/// # Errors
///
/// Returns a string error if the standalone WEAR file, global material
/// resources, or selected diffuse TEXM cannot be decoded.
pub fn load_standalone_wear_material_texture_mip0_rgba8_from_root(
root: &Path,
wear_path: &Path,
material_index: u16,
) -> Result<WearMaterialTexture, String> {
let wear_bytes =
fs::read(wear_path).map_err(|err| format!("{}: {err}", wear_path.display()))?;
let wear = decode_wear(&wear_bytes).map_err(|err| err.to_string())?;
let repository = CachedResourceRepository::new(Arc::new(DirectoryVfs::new(root)));
let material =
resolve_material(&repository, &wear, material_index).map_err(|err| err.to_string())?;
let texture = material.document.primary_texture().ok_or_else(|| {
"MAT0 phase zero declares an intentionally untextured material".to_string()
})?;
let texture_name = String::from_utf8_lossy(&texture.0).into_owned();
let image = load_texture_mip0_rgba8_from_root(root, "Textures.lib", &texture_name)?;
Ok(WearMaterialTexture {
wear_archive: "<standalone>".to_string(),
wear_resource: wear_path.display().to_string(),
material_index,
material_name: String::from_utf8_lossy(&material.name.0).into_owned(),
material_fallback: material.fallback,
texture_name,
image,
})
}
/// Inspects a terrain land file by path. /// Inspects a terrain land file by path.
/// ///
/// # Errors /// # Errors
@@ -813,6 +850,35 @@ mod tests {
assert_eq!(selected.image.rgba8, vec![0x11, 0x22, 0x33, 0x40]); assert_eq!(selected.image.rgba8, vec![0x11, 0x22, 0x33, 0x40]);
} }
#[test]
fn standalone_wear_material_texture_loader_keeps_map_sidecar_separate() {
let dir = temp_dir("standalone-wear-material-texture");
let wear_path = dir.join("Land2.wea");
fs::write(&wear_path, b"1\n0 MAT\n").expect("standalone wear");
let mut mat0 = vec![0; 4 + 34];
mat0[0..2].copy_from_slice(&1_u16.to_le_bytes());
mat0[22..25].copy_from_slice(b"TEX");
fs::write(
dir.join("material.lib"),
build_single_entry_nres_with_meta(b"MAT", fparkan_material::MAT0_KIND, 0, &mat0),
)
.expect("material archive");
fs::write(
dir.join("Textures.lib"),
build_single_entry_nres(b"TEX", &texm_argb8888_pixel([0x40, 0x11, 0x22, 0x33])),
)
.expect("texture archive");
let selected =
load_standalone_wear_material_texture_mip0_rgba8_from_root(&dir, &wear_path, 0)
.expect("resolved material texture");
assert_eq!(selected.wear_archive, "<standalone>");
assert_eq!(selected.wear_resource, wear_path.display().to_string());
assert_eq!(selected.texture_name, "TEX");
assert_eq!(selected.image.rgba8, vec![0x11, 0x22, 0x33, 0x40]);
}
#[test] #[test]
fn land_mesh_bounds_preserve_each_source_axis() { fn land_mesh_bounds_preserve_each_source_axis() {
let mesh = LandMeshDocument { let mesh = LandMeshDocument {
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@@ -1550,6 +1550,18 @@ This is evidence for a two-layer terrain-material contract, but not yet for
its blend equation, so the Vulkan bridge intentionally remains texture-agnostic its blend equation, so the Vulkan bridge intentionally remains texture-agnostic
until the base/overlay composition is recovered. until the base/overlay composition is recovered.
The static Vulkan bridge now carries each contiguous face run as a separate
draw range keyed by the original packed `material_tag`; it neither reorders
triangles nor collapses the high byte. For the first usable visual layer, the
low byte resolves positionally through the adjacent standalone `Land2.wea`,
then the existing `MAT0 -> Textures.lib -> TEXM` chain supplies the RGBA8
descriptor. `Land1.wea` remains preserved as the high byte/overlay channel and
is deliberately not drawn until its blend equation is recovered. A canonical
three-frame AutoDemo run now uses 71 descriptors (66 MSH plus five terrain
tags), produces readback hash `17034026600547661445`, and stays at zero Vulkan
validation warnings/errors. This is original terrain texture upload, not
terrain visual parity.
```powershell ```powershell
cargo run -q -p fparkan-cli -- terrain inspect ` cargo run -q -p fparkan-cli -- terrain inspect `
'C:\GOG Games\Parkan - Iron Strategy\DATA\MAPS\AutoMAP\Land.msh' --format json 'C:\GOG Games\Parkan - Iron Strategy\DATA\MAPS\AutoMAP\Land.msh' --format json