feat: add terrain-core, tma, and unitdat crates with parsing functionality
- Introduced `terrain-core` crate for loading and processing terrain mesh data. - Added `tma` crate for parsing mission files, including footer and object records. - Created `unitdat` crate for reading unit data files with validation of structure. - Implemented error handling and tests for all new crates. - Documented object registry format and rendering pipeline in specifications.
This commit is contained in:
33
crates/render-mission-demo/Cargo.toml
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33
crates/render-mission-demo/Cargo.toml
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@@ -0,0 +1,33 @@
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[package]
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name = "render-mission-demo"
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version = "0.1.0"
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edition = "2021"
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[features]
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default = []
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demo = ["dep:sdl2", "dep:glow"]
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[dependencies]
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encoding_rs = "0.8"
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glow = { version = "0.16", optional = true }
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nres = { path = "../nres" }
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render-core = { path = "../render-core" }
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render-demo = { path = "../render-demo" }
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tma = { path = "../tma" }
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terrain-core = { path = "../terrain-core" }
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texm = { path = "../texm" }
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unitdat = { path = "../unitdat" }
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[dev-dependencies]
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common = { path = "../common" }
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[target.'cfg(target_os = "macos")'.dependencies]
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sdl2 = { version = "0.37", optional = true, default-features = false, features = ["use-pkgconfig"] }
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[target.'cfg(not(target_os = "macos"))'.dependencies]
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sdl2 = { version = "0.37", optional = true, default-features = false, features = ["bundled", "static-link"] }
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[[bin]]
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name = "parkan-render-mission-demo"
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path = "src/main.rs"
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required-features = ["demo"]
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881
crates/render-mission-demo/src/lib.rs
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881
crates/render-mission-demo/src/lib.rs
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@@ -0,0 +1,881 @@
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use encoding_rs::WINDOWS_1251;
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use nres::Archive;
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use render_core::{build_render_mesh, RenderMesh};
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use render_demo::{load_model_with_name_from_archive, resolve_texture_for_model, LoadedTexture};
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use std::collections::HashMap;
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use std::fmt;
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use std::fs;
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use std::path::{Path, PathBuf};
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use terrain_core::TerrainMesh;
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use tma::MissionFile;
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const MAT0_KIND: u32 = 0x3054_414D;
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const MESH_KIND: u32 = 0x4853_454D;
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const OBJECT_REF_STRIDE: usize = 64;
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const OBJECT_REF_ARCHIVE_BYTES: usize = 32;
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pub type Result<T> = core::result::Result<T, Error>;
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#[derive(Debug)]
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pub enum Error {
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Io(std::io::Error),
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Mission(tma::Error),
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Terrain(terrain_core::Error),
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UnitDat(unitdat::Error),
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RenderDemo(render_demo::Error),
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Nres(nres::error::Error),
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Texm(texm::error::Error),
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InvalidMapPath(String),
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GameRootNotFound(PathBuf),
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}
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impl fmt::Display for Error {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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Self::Io(err) => write!(f, "{err}"),
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Self::Mission(err) => write!(f, "{err}"),
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Self::Terrain(err) => write!(f, "{err}"),
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Self::UnitDat(err) => write!(f, "{err}"),
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Self::RenderDemo(err) => write!(f, "{err}"),
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Self::Nres(err) => write!(f, "{err}"),
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Self::Texm(err) => write!(f, "{err}"),
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Self::InvalidMapPath(path) => write!(f, "invalid mission map path: {path}"),
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Self::GameRootNotFound(path) => {
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write!(
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f,
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"failed to detect game root from mission path {}",
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path.display()
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)
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}
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}
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}
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}
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impl std::error::Error for Error {
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fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
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match self {
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Self::Io(err) => Some(err),
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Self::Mission(err) => Some(err),
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Self::Terrain(err) => Some(err),
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Self::UnitDat(err) => Some(err),
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Self::RenderDemo(err) => Some(err),
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Self::Nres(err) => Some(err),
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Self::Texm(err) => Some(err),
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Self::InvalidMapPath(_) | Self::GameRootNotFound(_) => None,
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}
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}
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}
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impl From<std::io::Error> for Error {
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fn from(value: std::io::Error) -> Self {
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Self::Io(value)
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}
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}
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impl From<tma::Error> for Error {
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fn from(value: tma::Error) -> Self {
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Self::Mission(value)
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}
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}
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impl From<terrain_core::Error> for Error {
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fn from(value: terrain_core::Error) -> Self {
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Self::Terrain(value)
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}
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}
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impl From<unitdat::Error> for Error {
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fn from(value: unitdat::Error) -> Self {
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Self::UnitDat(value)
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}
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}
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impl From<render_demo::Error> for Error {
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fn from(value: render_demo::Error) -> Self {
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Self::RenderDemo(value)
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}
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}
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impl From<nres::error::Error> for Error {
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fn from(value: nres::error::Error) -> Self {
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Self::Nres(value)
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}
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}
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impl From<texm::error::Error> for Error {
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fn from(value: texm::error::Error) -> Self {
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Self::Texm(value)
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}
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}
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#[derive(Copy, Clone, Debug)]
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pub struct LoadOptions {
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pub load_model_textures: bool,
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pub load_terrain_texture: bool,
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}
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impl Default for LoadOptions {
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fn default() -> Self {
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Self {
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load_model_textures: true,
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load_terrain_texture: true,
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct MissionScene {
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pub game_root: PathBuf,
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pub mission_path: PathBuf,
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pub mission: MissionFile,
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pub map_folder_rel: PathBuf,
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pub land_msh_path: PathBuf,
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pub terrain: TerrainMesh,
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pub terrain_texture: Option<LoadedTexture>,
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pub models: Vec<SceneModel>,
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pub skipped_objects: usize,
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}
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#[derive(Clone, Debug)]
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pub struct SceneModel {
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pub archive_path: PathBuf,
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pub model_name: String,
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pub mesh: RenderMesh,
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pub texture: Option<LoadedTexture>,
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pub instances: Vec<ModelInstance>,
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}
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#[derive(Copy, Clone, Debug)]
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pub struct ModelInstance {
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pub position: [f32; 3],
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pub yaw_rad: f32,
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pub scale: [f32; 3],
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}
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#[derive(Clone, Debug)]
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struct ObjectPrototype {
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archive_path: PathBuf,
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model_name: String,
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}
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#[derive(Clone, Debug)]
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struct ObjectRef {
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archive_name: String,
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resource_name: String,
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}
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#[derive(Clone, Debug, Hash, PartialEq, Eq)]
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struct ModelKey {
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archive_path: PathBuf,
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model_name: String,
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}
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pub fn detect_game_root_from_mission_path(mission_path: &Path) -> Option<PathBuf> {
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let mut cursor = mission_path.parent();
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while let Some(dir) = cursor {
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if dir.join("DATA").is_dir() && dir.join("objects.rlb").is_file() {
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return Some(dir.to_path_buf());
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}
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cursor = dir.parent();
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}
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None
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}
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pub fn load_scene(
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game_root: impl AsRef<Path>,
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mission_path: impl AsRef<Path>,
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) -> Result<MissionScene> {
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load_scene_with_options(game_root, mission_path, LoadOptions::default())
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}
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pub fn load_scene_with_options(
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game_root: impl AsRef<Path>,
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mission_path: impl AsRef<Path>,
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options: LoadOptions,
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) -> Result<MissionScene> {
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let game_root = game_root.as_ref().to_path_buf();
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let mission_path = mission_path.as_ref().to_path_buf();
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let mission = tma::parse_path(&mission_path)?;
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let map_folder_rel = map_folder_from_footer(&mission.footer.map_path)?;
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let land_msh_path = game_root.join(&map_folder_rel).join("Land.msh");
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let terrain = terrain_core::load_land_mesh(&land_msh_path)?;
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let terrain_texture = if options.load_terrain_texture {
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resolve_terrain_texture(&game_root, &map_folder_rel)?
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} else {
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None
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};
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let mut grouped_instances: HashMap<ModelKey, Vec<ModelInstance>> = HashMap::new();
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let mut prototype_cache: HashMap<String, Option<ObjectPrototype>> = HashMap::new();
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let mut skipped = 0usize;
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for object in &mission.objects {
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let cache_key = object.resource_name.to_ascii_lowercase();
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let proto = if let Some(cached) = prototype_cache.get(&cache_key) {
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cached.clone()
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} else {
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let resolved = resolve_object_prototype(&game_root, object)?;
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prototype_cache.insert(cache_key, resolved.clone());
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resolved
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};
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let Some(proto) = proto else {
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skipped += 1;
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continue;
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};
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let instance = ModelInstance {
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position: object.position,
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yaw_rad: object.orientation[2],
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scale: normalize_scale(object.scale),
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};
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grouped_instances
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.entry(ModelKey {
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archive_path: proto.archive_path,
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model_name: proto.model_name,
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})
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.or_default()
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.push(instance);
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}
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let mut models = Vec::new();
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for (key, instances) in grouped_instances {
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let loaded =
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match load_model_with_name_from_archive(&key.archive_path, Some(&key.model_name)) {
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Ok(v) => v,
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Err(_) => {
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skipped += instances.len();
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continue;
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}
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};
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let mesh = build_render_mesh(&loaded.model, 0, 0);
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if mesh.indices.is_empty() {
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skipped += instances.len();
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continue;
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}
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let texture = if options.load_model_textures {
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resolve_texture_for_model(&key.archive_path, &loaded.name, None, None, None, None)
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.ok()
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.flatten()
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} else {
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None
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};
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models.push(SceneModel {
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archive_path: key.archive_path,
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model_name: loaded.name,
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mesh,
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texture,
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instances,
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});
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}
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models.sort_by(|a, b| a.model_name.cmp(&b.model_name));
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Ok(MissionScene {
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game_root,
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mission_path,
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mission,
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map_folder_rel,
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land_msh_path,
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terrain,
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terrain_texture,
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models,
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skipped_objects: skipped,
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})
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}
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pub fn compute_scene_bounds(scene: &MissionScene) -> Option<([f32; 3], [f32; 3])> {
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let mut min_v = [f32::INFINITY; 3];
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let mut max_v = [f32::NEG_INFINITY; 3];
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let mut any = false;
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for pos in &scene.terrain.positions {
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merge_bounds(&mut min_v, &mut max_v, *pos);
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any = true;
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}
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for model in &scene.models {
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for instance in &model.instances {
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merge_bounds(&mut min_v, &mut max_v, instance.position);
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any = true;
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}
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}
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any.then_some((min_v, max_v))
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}
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fn merge_bounds(min_v: &mut [f32; 3], max_v: &mut [f32; 3], p: [f32; 3]) {
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for i in 0..3 {
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if p[i] < min_v[i] {
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min_v[i] = p[i];
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}
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if p[i] > max_v[i] {
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max_v[i] = p[i];
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}
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}
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}
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fn normalize_scale(scale: [f32; 3]) -> [f32; 3] {
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let mut out = scale;
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for item in &mut out {
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if !item.is_finite() || item.abs() < 0.000_1 {
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*item = 1.0;
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}
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}
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out
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}
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fn map_folder_from_footer(map_path: &str) -> Result<PathBuf> {
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let mut parts = split_relative_path(map_path);
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if parts.len() < 2 {
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return Err(Error::InvalidMapPath(map_path.to_string()));
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}
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parts.pop(); // remove 'land'
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let mut out = PathBuf::new();
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for part in parts {
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out.push(part);
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}
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Ok(out)
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}
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fn resolve_object_prototype(
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game_root: &Path,
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object: &tma::MissionObject,
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) -> Result<Option<ObjectPrototype>> {
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if object.resource_name.to_ascii_lowercase().ends_with(".dat") {
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let dat_path = game_root.join(pathbuf_from_rel(&object.resource_name));
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if !dat_path.is_file() {
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return Ok(None);
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}
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let parsed = unitdat::parse_path(&dat_path)?;
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let archive_path = game_root.join(pathbuf_from_rel(&parsed.archive_name));
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if !archive_path.is_file() {
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return Ok(None);
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}
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return resolve_archive_model(game_root, &archive_path, &parsed.model_key);
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}
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let archive_path = game_root.join("objects.rlb");
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if !archive_path.is_file() {
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return Ok(None);
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}
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resolve_archive_model(game_root, &archive_path, &object.resource_name)
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}
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fn resolve_archive_model(
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game_root: &Path,
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archive_path: &Path,
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model_key: &str,
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) -> Result<Option<ObjectPrototype>> {
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if !archive_path.is_file() {
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return Ok(None);
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}
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if is_objects_registry_archive(archive_path) {
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if let Some(proto) = resolve_objects_registry_model(game_root, archive_path, model_key)? {
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return Ok(Some(proto));
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}
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}
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let model_name = ensure_msh_suffix(model_key);
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if !archive_has_mesh_entry(archive_path, &model_name)? {
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return Ok(None);
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}
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Ok(Some(ObjectPrototype {
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archive_path: archive_path.to_path_buf(),
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model_name: model_name.to_ascii_lowercase(),
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}))
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}
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fn is_objects_registry_archive(archive_path: &Path) -> bool {
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archive_path
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.file_name()
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.and_then(|name| name.to_str())
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.is_some_and(|name| name.eq_ignore_ascii_case("objects.rlb"))
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}
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fn resolve_objects_registry_model(
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game_root: &Path,
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registry_archive_path: &Path,
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object_key: &str,
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) -> Result<Option<ObjectPrototype>> {
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let archive = Archive::open_path(registry_archive_path)?;
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let Some(entry_id) = find_registry_entry_id(&archive, object_key) else {
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return Ok(None);
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};
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let payload = archive.read(entry_id)?.into_owned();
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let refs = parse_object_refs(&payload);
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if refs.is_empty() {
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return Ok(None);
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}
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for item in refs
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.iter()
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.filter(|item| has_extension(&item.resource_name, "msh"))
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{
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if let Some(proto) = resolve_object_ref_model(game_root, item, &item.resource_name)? {
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return Ok(Some(proto));
|
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}
|
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}
|
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|
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for item in refs
|
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.iter()
|
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.filter(|item| has_extension(&item.resource_name, "bas"))
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{
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let Some(stem) = Path::new(&item.resource_name)
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.file_stem()
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.and_then(|stem| stem.to_str())
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else {
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continue;
|
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};
|
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if stem.is_empty() {
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continue;
|
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}
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let candidate = format!("{stem}.msh");
|
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if let Some(proto) = resolve_object_ref_model(game_root, item, &candidate)? {
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return Ok(Some(proto));
|
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}
|
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}
|
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|
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Ok(None)
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}
|
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|
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fn find_registry_entry_id(archive: &Archive, object_key: &str) -> Option<nres::EntryId> {
|
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mesh_name_candidates(object_key)
|
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.into_iter()
|
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.find_map(|candidate| archive.find(&candidate))
|
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}
|
||||
|
||||
fn resolve_object_ref_model(
|
||||
game_root: &Path,
|
||||
item: &ObjectRef,
|
||||
model_name: &str,
|
||||
) -> Result<Option<ObjectPrototype>> {
|
||||
let archive_path = game_root.join(pathbuf_from_rel(&item.archive_name));
|
||||
if !archive_path.is_file() {
|
||||
return Ok(None);
|
||||
}
|
||||
if !archive_has_mesh_entry(&archive_path, model_name)? {
|
||||
return Ok(None);
|
||||
}
|
||||
|
||||
Ok(Some(ObjectPrototype {
|
||||
archive_path,
|
||||
model_name: model_name.to_ascii_lowercase(),
|
||||
}))
|
||||
}
|
||||
|
||||
fn parse_object_refs(payload: &[u8]) -> Vec<ObjectRef> {
|
||||
if !payload.len().is_multiple_of(OBJECT_REF_STRIDE) {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let mut refs = Vec::with_capacity(payload.len() / OBJECT_REF_STRIDE);
|
||||
for chunk in payload.chunks_exact(OBJECT_REF_STRIDE) {
|
||||
let archive_name = decode_cp1251_cstr(&chunk[..OBJECT_REF_ARCHIVE_BYTES]);
|
||||
let resource_name = decode_cp1251_cstr(&chunk[OBJECT_REF_ARCHIVE_BYTES..]);
|
||||
if archive_name.is_empty() || resource_name.is_empty() {
|
||||
continue;
|
||||
}
|
||||
refs.push(ObjectRef {
|
||||
archive_name,
|
||||
resource_name,
|
||||
});
|
||||
}
|
||||
refs
|
||||
}
|
||||
|
||||
fn archive_has_mesh_entry(archive_path: &Path, requested_name: &str) -> Result<bool> {
|
||||
let archive = Archive::open_path(archive_path)?;
|
||||
Ok(find_mesh_entry_id(&archive, requested_name).is_some())
|
||||
}
|
||||
|
||||
fn find_mesh_entry_id(archive: &Archive, requested_name: &str) -> Option<nres::EntryId> {
|
||||
for candidate in mesh_name_candidates(requested_name) {
|
||||
let Some(id) = archive.find(&candidate) else {
|
||||
continue;
|
||||
};
|
||||
let Some(entry) = archive.get(id) else {
|
||||
continue;
|
||||
};
|
||||
if entry.meta.kind == MESH_KIND || has_extension(&entry.meta.name, "msh") {
|
||||
return Some(id);
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
fn mesh_name_candidates(name: &str) -> Vec<String> {
|
||||
let mut out = Vec::new();
|
||||
let trimmed = name.trim();
|
||||
if trimmed.is_empty() {
|
||||
return out;
|
||||
}
|
||||
|
||||
push_unique_string(&mut out, trimmed.to_string());
|
||||
if let Some(stem) = trimmed
|
||||
.strip_suffix(".msh")
|
||||
.or_else(|| trimmed.strip_suffix(".MSH"))
|
||||
{
|
||||
if !stem.is_empty() {
|
||||
push_unique_string(&mut out, stem.to_string());
|
||||
}
|
||||
} else {
|
||||
push_unique_string(&mut out, format!("{trimmed}.msh"));
|
||||
}
|
||||
|
||||
out
|
||||
}
|
||||
|
||||
fn push_unique_string(items: &mut Vec<String>, value: String) {
|
||||
if !items.iter().any(|item| item.eq_ignore_ascii_case(&value)) {
|
||||
items.push(value);
|
||||
}
|
||||
}
|
||||
|
||||
fn ensure_msh_suffix(name: &str) -> String {
|
||||
let trimmed = name.trim();
|
||||
if trimmed.to_ascii_lowercase().ends_with(".msh") {
|
||||
trimmed.to_string()
|
||||
} else {
|
||||
format!("{trimmed}.msh")
|
||||
}
|
||||
}
|
||||
|
||||
fn has_extension(name: &str, ext: &str) -> bool {
|
||||
Path::new(name)
|
||||
.extension()
|
||||
.and_then(|value| value.to_str())
|
||||
.is_some_and(|value| value.eq_ignore_ascii_case(ext))
|
||||
}
|
||||
|
||||
fn resolve_terrain_texture(
|
||||
game_root: &Path,
|
||||
map_folder_rel: &Path,
|
||||
) -> Result<Option<LoadedTexture>> {
|
||||
let material_archive_path = game_root.join("material.lib");
|
||||
let texture_archive_path = game_root.join("textures.lib");
|
||||
if !material_archive_path.is_file() || !texture_archive_path.is_file() {
|
||||
return Ok(None);
|
||||
}
|
||||
|
||||
for wear_name in ["Land1.wea", "Land2.wea"] {
|
||||
let wear_path = game_root.join(map_folder_rel).join(wear_name);
|
||||
if !wear_path.is_file() {
|
||||
continue;
|
||||
}
|
||||
let wear_payload = fs::read(&wear_path)?;
|
||||
let Some(material_name) = parse_primary_material_from_wear(&wear_payload) else {
|
||||
continue;
|
||||
};
|
||||
let Some(texture_name) =
|
||||
resolve_texture_name_from_material_archive(&material_archive_path, &material_name)?
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
if let Some(texture) = load_texm_by_name(&texture_archive_path, &texture_name)? {
|
||||
return Ok(Some(texture));
|
||||
}
|
||||
}
|
||||
|
||||
Ok(None)
|
||||
}
|
||||
|
||||
fn parse_primary_material_from_wear(bytes: &[u8]) -> Option<String> {
|
||||
let text = decode_cp1251(bytes).replace('\r', "");
|
||||
let mut lines = text.lines();
|
||||
let count = lines.next()?.trim().parse::<usize>().ok()?;
|
||||
if count == 0 {
|
||||
return None;
|
||||
}
|
||||
|
||||
for line in lines.take(count) {
|
||||
let mut parts = line.split_whitespace();
|
||||
let _legacy = parts.next()?;
|
||||
let name = parts.next()?;
|
||||
if !name.is_empty() {
|
||||
return Some(name.to_string());
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
fn resolve_texture_name_from_material_archive(
|
||||
archive_path: &Path,
|
||||
material_name: &str,
|
||||
) -> Result<Option<String>> {
|
||||
let archive = Archive::open_path(archive_path)?;
|
||||
|
||||
let entry = if let Some(id) = archive.find(material_name) {
|
||||
archive
|
||||
.get(id)
|
||||
.filter(|entry| entry.meta.kind == MAT0_KIND)
|
||||
.or_else(|| {
|
||||
archive
|
||||
.find("DEFAULT")
|
||||
.and_then(|id| archive.get(id))
|
||||
.filter(|entry| entry.meta.kind == MAT0_KIND)
|
||||
})
|
||||
} else {
|
||||
archive
|
||||
.find("DEFAULT")
|
||||
.and_then(|id| archive.get(id))
|
||||
.filter(|entry| entry.meta.kind == MAT0_KIND)
|
||||
}
|
||||
.or_else(|| archive.entries().find(|entry| entry.meta.kind == MAT0_KIND));
|
||||
|
||||
let Some(entry) = entry else {
|
||||
return Ok(None);
|
||||
};
|
||||
|
||||
let payload = archive.read(entry.id)?.into_owned();
|
||||
parse_primary_texture_name_from_mat0(&payload, entry.meta.attr2)
|
||||
}
|
||||
|
||||
fn parse_primary_texture_name_from_mat0(payload: &[u8], attr2: u32) -> Result<Option<String>> {
|
||||
if payload.len() < 4 {
|
||||
return Ok(None);
|
||||
}
|
||||
|
||||
let phase_count = u16::from_le_bytes([payload[0], payload[1]]) as usize;
|
||||
if phase_count == 0 {
|
||||
return Ok(None);
|
||||
}
|
||||
|
||||
let mut offset = 4usize;
|
||||
if attr2 >= 2 {
|
||||
offset = offset.saturating_add(2);
|
||||
}
|
||||
if attr2 >= 3 {
|
||||
offset = offset.saturating_add(4);
|
||||
}
|
||||
if attr2 >= 4 {
|
||||
offset = offset.saturating_add(4);
|
||||
}
|
||||
|
||||
for phase in 0..phase_count {
|
||||
let phase_off = offset.saturating_add(phase.saturating_mul(34));
|
||||
let Some(rec) = payload.get(phase_off..phase_off + 34) else {
|
||||
break;
|
||||
};
|
||||
let name_raw = &rec[18..34];
|
||||
let end = name_raw
|
||||
.iter()
|
||||
.position(|&b| b == 0)
|
||||
.unwrap_or(name_raw.len());
|
||||
let name = decode_cp1251(&name_raw[..end]).trim().to_string();
|
||||
if !name.is_empty() {
|
||||
return Ok(Some(name));
|
||||
}
|
||||
}
|
||||
|
||||
Ok(None)
|
||||
}
|
||||
|
||||
fn load_texm_by_name(archive_path: &Path, texture_name: &str) -> Result<Option<LoadedTexture>> {
|
||||
let archive = Archive::open_path(archive_path)?;
|
||||
let Some(id) = archive.find(texture_name) else {
|
||||
return Ok(None);
|
||||
};
|
||||
let Some(entry) = archive.get(id) else {
|
||||
return Ok(None);
|
||||
};
|
||||
if entry.meta.kind != texm::TEXM_MAGIC {
|
||||
return Ok(None);
|
||||
}
|
||||
|
||||
let payload = archive.read(id)?.into_owned();
|
||||
let parsed = texm::parse_texm(&payload)?;
|
||||
let decoded = texm::decode_mip_rgba8(&parsed, &payload, 0)?;
|
||||
|
||||
Ok(Some(LoadedTexture {
|
||||
name: entry.meta.name.clone(),
|
||||
width: decoded.width,
|
||||
height: decoded.height,
|
||||
rgba8: decoded.rgba8,
|
||||
}))
|
||||
}
|
||||
|
||||
fn split_relative_path(path: &str) -> Vec<&str> {
|
||||
path.split(['\\', '/'])
|
||||
.filter(|part| !part.is_empty())
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn pathbuf_from_rel(path: &str) -> PathBuf {
|
||||
let mut out = PathBuf::new();
|
||||
for part in split_relative_path(path) {
|
||||
out.push(part);
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
fn decode_cp1251_cstr(bytes: &[u8]) -> String {
|
||||
let end = bytes.iter().position(|&b| b == 0).unwrap_or(bytes.len());
|
||||
let (decoded, _, _) = WINDOWS_1251.decode(&bytes[..end]);
|
||||
decoded.trim().to_string()
|
||||
}
|
||||
|
||||
fn decode_cp1251(bytes: &[u8]) -> String {
|
||||
let (decoded, _, _) = WINDOWS_1251.decode(bytes);
|
||||
decoded.into_owned()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use std::path::Path;
|
||||
|
||||
fn game_root() -> Option<PathBuf> {
|
||||
let root = Path::new(env!("CARGO_MANIFEST_DIR"))
|
||||
.join("..")
|
||||
.join("..")
|
||||
.join("testdata")
|
||||
.join("Parkan - Iron Strategy");
|
||||
root.is_dir().then_some(root)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn detects_game_root_from_mission_path() {
|
||||
let Some(root) = game_root() else {
|
||||
eprintln!("skipping: game root missing");
|
||||
return;
|
||||
};
|
||||
|
||||
let mission = root
|
||||
.join("MISSIONS")
|
||||
.join("CAMPAIGN")
|
||||
.join("CAMPAIGN.00")
|
||||
.join("Mission.01")
|
||||
.join("data.tma");
|
||||
if !mission.is_file() {
|
||||
eprintln!("skipping missing mission sample");
|
||||
return;
|
||||
}
|
||||
|
||||
let detected = detect_game_root_from_mission_path(&mission)
|
||||
.expect("failed to detect game root from mission path");
|
||||
assert_eq!(detected, root);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loads_scene_cpu_without_textures() {
|
||||
let Some(root) = game_root() else {
|
||||
eprintln!("skipping: game root missing");
|
||||
return;
|
||||
};
|
||||
|
||||
let mission = root
|
||||
.join("MISSIONS")
|
||||
.join("CAMPAIGN")
|
||||
.join("CAMPAIGN.00")
|
||||
.join("Mission.01")
|
||||
.join("data.tma");
|
||||
if !mission.is_file() {
|
||||
eprintln!("skipping missing mission sample");
|
||||
return;
|
||||
}
|
||||
|
||||
let scene = load_scene_with_options(
|
||||
&root,
|
||||
&mission,
|
||||
LoadOptions {
|
||||
load_model_textures: false,
|
||||
load_terrain_texture: false,
|
||||
},
|
||||
)
|
||||
.unwrap_or_else(|err| panic!("failed to load scene {}: {err}", mission.display()));
|
||||
|
||||
assert!(!scene.terrain.positions.is_empty());
|
||||
assert!(!scene.terrain.faces.is_empty());
|
||||
assert!(!scene.models.is_empty());
|
||||
|
||||
let instance_count = scene
|
||||
.models
|
||||
.iter()
|
||||
.map(|model| model.instances.len())
|
||||
.sum::<usize>();
|
||||
assert!(instance_count >= 10);
|
||||
|
||||
let bounds = compute_scene_bounds(&scene).expect("scene bounds should exist");
|
||||
assert!(bounds.0[0] <= bounds.1[0]);
|
||||
assert!(bounds.0[1] <= bounds.1[1]);
|
||||
assert!(bounds.0[2] <= bounds.1[2]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loads_scene_with_textures() {
|
||||
let Some(root) = game_root() else {
|
||||
eprintln!("skipping: game root missing");
|
||||
return;
|
||||
};
|
||||
|
||||
let mission = root
|
||||
.join("MISSIONS")
|
||||
.join("CAMPAIGN")
|
||||
.join("CAMPAIGN.00")
|
||||
.join("Mission.01")
|
||||
.join("data.tma");
|
||||
if !mission.is_file() {
|
||||
eprintln!("skipping missing mission sample");
|
||||
return;
|
||||
}
|
||||
|
||||
let scene = load_scene_with_options(&root, &mission, LoadOptions::default())
|
||||
.unwrap_or_else(|err| panic!("failed to load textured scene {}: {err}", mission.display()));
|
||||
|
||||
assert!(!scene.models.is_empty());
|
||||
let textured_models = scene.models.iter().filter(|model| model.texture.is_some()).count();
|
||||
assert!(textured_models > 0, "no model textures resolved");
|
||||
assert!(scene.terrain_texture.is_some(), "terrain texture was not resolved");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn resolves_objects_registry_models() {
|
||||
let Some(root) = game_root() else {
|
||||
eprintln!("skipping: game root missing");
|
||||
return;
|
||||
};
|
||||
|
||||
let registry = root.join("objects.rlb");
|
||||
if !registry.is_file() {
|
||||
eprintln!("skipping missing objects.rlb");
|
||||
return;
|
||||
}
|
||||
|
||||
let cases = [
|
||||
("r_h_01", "bases.rlb", "r_h_01.msh"),
|
||||
("s_tree_04", "static.rlb", "s_tree_0_04.msh"),
|
||||
("fr_m_brige", "fortif.rlb", "fr_m_brige.msh"),
|
||||
];
|
||||
|
||||
for (key, archive_name, model_name) in cases {
|
||||
let proto = resolve_objects_registry_model(&root, ®istry, key)
|
||||
.unwrap_or_else(|err| panic!("failed to resolve '{key}' from objects.rlb: {err}"))
|
||||
.unwrap_or_else(|| panic!("missing model resolution for '{key}'"));
|
||||
|
||||
let got_archive = proto
|
||||
.archive_path
|
||||
.file_name()
|
||||
.and_then(|name| name.to_str())
|
||||
.map(|name| name.to_ascii_lowercase())
|
||||
.unwrap_or_default();
|
||||
assert_eq!(got_archive, archive_name.to_ascii_lowercase());
|
||||
assert!(
|
||||
proto.model_name.eq_ignore_ascii_case(model_name),
|
||||
"unexpected model for key '{key}': got '{}', expected '{}'",
|
||||
proto.model_name,
|
||||
model_name
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
924
crates/render-mission-demo/src/main.rs
Normal file
924
crates/render-mission-demo/src/main.rs
Normal file
@@ -0,0 +1,924 @@
|
||||
use glow::HasContext as _;
|
||||
use render_mission_demo::{
|
||||
compute_scene_bounds, detect_game_root_from_mission_path, load_scene_with_options, LoadOptions,
|
||||
MissionScene, ModelInstance,
|
||||
};
|
||||
use std::io::Write as _;
|
||||
use std::path::PathBuf;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
struct Args {
|
||||
mission: PathBuf,
|
||||
game_root: Option<PathBuf>,
|
||||
width: u32,
|
||||
height: u32,
|
||||
fov_deg: f32,
|
||||
no_model_texture: bool,
|
||||
no_terrain_texture: bool,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
|
||||
enum GlBackend {
|
||||
Gles2,
|
||||
Core33,
|
||||
}
|
||||
|
||||
struct GpuTexture {
|
||||
handle: glow::NativeTexture,
|
||||
}
|
||||
|
||||
struct GpuRenderable {
|
||||
vbo: glow::NativeBuffer,
|
||||
ebo: glow::NativeBuffer,
|
||||
index_count: usize,
|
||||
texture: Option<GpuTexture>,
|
||||
}
|
||||
|
||||
struct ModelRenderable {
|
||||
gpu: GpuRenderable,
|
||||
instances: Vec<ModelInstance>,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
struct Camera {
|
||||
position: [f32; 3],
|
||||
yaw: f32,
|
||||
pitch: f32,
|
||||
move_speed: f32,
|
||||
mouse_sensitivity: f32,
|
||||
}
|
||||
|
||||
fn parse_args() -> Result<Args, String> {
|
||||
let mut mission = None;
|
||||
let mut game_root = None;
|
||||
let mut width = 1600u32;
|
||||
let mut height = 900u32;
|
||||
let mut fov_deg = 60.0f32;
|
||||
let mut no_model_texture = false;
|
||||
let mut no_terrain_texture = false;
|
||||
|
||||
let mut it = std::env::args().skip(1);
|
||||
while let Some(arg) = it.next() {
|
||||
match arg.as_str() {
|
||||
"--mission" => {
|
||||
let value = it
|
||||
.next()
|
||||
.ok_or_else(|| String::from("missing value for --mission"))?;
|
||||
mission = Some(PathBuf::from(value));
|
||||
}
|
||||
"--game-root" => {
|
||||
let value = it
|
||||
.next()
|
||||
.ok_or_else(|| String::from("missing value for --game-root"))?;
|
||||
game_root = Some(PathBuf::from(value));
|
||||
}
|
||||
"--width" => {
|
||||
let value = it
|
||||
.next()
|
||||
.ok_or_else(|| String::from("missing value for --width"))?;
|
||||
width = value
|
||||
.parse::<u32>()
|
||||
.map_err(|_| String::from("invalid --width value"))?;
|
||||
if width == 0 {
|
||||
return Err(String::from("--width must be > 0"));
|
||||
}
|
||||
}
|
||||
"--height" => {
|
||||
let value = it
|
||||
.next()
|
||||
.ok_or_else(|| String::from("missing value for --height"))?;
|
||||
height = value
|
||||
.parse::<u32>()
|
||||
.map_err(|_| String::from("invalid --height value"))?;
|
||||
if height == 0 {
|
||||
return Err(String::from("--height must be > 0"));
|
||||
}
|
||||
}
|
||||
"--fov" => {
|
||||
let value = it
|
||||
.next()
|
||||
.ok_or_else(|| String::from("missing value for --fov"))?;
|
||||
fov_deg = value
|
||||
.parse::<f32>()
|
||||
.map_err(|_| String::from("invalid --fov value"))?;
|
||||
if !(1.0..=179.0).contains(&fov_deg) {
|
||||
return Err(String::from("--fov must be in range [1, 179]"));
|
||||
}
|
||||
}
|
||||
"--no-model-texture" => {
|
||||
no_model_texture = true;
|
||||
}
|
||||
"--no-terrain-texture" => {
|
||||
no_terrain_texture = true;
|
||||
}
|
||||
"--help" | "-h" => {
|
||||
print_help();
|
||||
std::process::exit(0);
|
||||
}
|
||||
other => {
|
||||
return Err(format!("unknown argument: {other}"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mission = mission.ok_or_else(|| String::from("missing required --mission"))?;
|
||||
Ok(Args {
|
||||
mission,
|
||||
game_root,
|
||||
width,
|
||||
height,
|
||||
fov_deg,
|
||||
no_model_texture,
|
||||
no_terrain_texture,
|
||||
})
|
||||
}
|
||||
|
||||
fn print_help() {
|
||||
eprintln!("parkan-render-mission-demo --mission <path/to/data.tma> [--game-root <path>] [--width W] [--height H] [--fov DEG]");
|
||||
eprintln!(" [--no-model-texture] [--no-terrain-texture]");
|
||||
eprintln!("controls: arrows/WASD move, PageUp/PageDown vertical move, Right Mouse drag look, Shift speed-up, Esc exit");
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let args = match parse_args() {
|
||||
Ok(v) => v,
|
||||
Err(err) => {
|
||||
eprintln!("{err}");
|
||||
print_help();
|
||||
std::process::exit(2);
|
||||
}
|
||||
};
|
||||
|
||||
if let Err(err) = run(args) {
|
||||
eprintln!("{err}");
|
||||
std::process::exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
fn run(args: Args) -> Result<(), String> {
|
||||
let game_root = if let Some(path) = args.game_root.clone() {
|
||||
path
|
||||
} else {
|
||||
detect_game_root_from_mission_path(&args.mission).ok_or_else(|| {
|
||||
format!(
|
||||
"failed to detect game root from mission path {} (use --game-root)",
|
||||
args.mission.display()
|
||||
)
|
||||
})?
|
||||
};
|
||||
|
||||
let scene = load_scene_with_options(
|
||||
&game_root,
|
||||
&args.mission,
|
||||
LoadOptions {
|
||||
load_model_textures: !args.no_model_texture,
|
||||
load_terrain_texture: !args.no_terrain_texture,
|
||||
},
|
||||
)
|
||||
.map_err(|err| format!("failed to load mission scene: {err}"))?;
|
||||
|
||||
let terrain_mesh = terrain_core::build_render_mesh(&scene.terrain)
|
||||
.map_err(|err| format!("failed to build terrain render mesh: {err}"))?;
|
||||
|
||||
let instance_count = scene
|
||||
.models
|
||||
.iter()
|
||||
.map(|model| model.instances.len())
|
||||
.sum::<usize>();
|
||||
println!(
|
||||
"mission loaded: map='{}', terrain_vertices={}, terrain_faces={}, models={}, instances={}, skipped={}",
|
||||
scene.mission.footer.map_path,
|
||||
scene.terrain.positions.len(),
|
||||
scene.terrain.faces.len(),
|
||||
scene.models.len(),
|
||||
instance_count,
|
||||
scene.skipped_objects
|
||||
);
|
||||
|
||||
let sdl = sdl2::init().map_err(|err| format!("failed to init SDL2: {err}"))?;
|
||||
let video = sdl
|
||||
.video()
|
||||
.map_err(|err| format!("failed to init SDL2 video: {err}"))?;
|
||||
|
||||
let (mut window, _gl_ctx, gl_backend) =
|
||||
create_window_and_context(&video, args.width, args.height)?;
|
||||
let _ = video.gl_set_swap_interval(1);
|
||||
|
||||
let gl = unsafe {
|
||||
glow::Context::from_loader_function(|name| video.gl_get_proc_address(name) as *const _)
|
||||
};
|
||||
|
||||
let program = unsafe { create_program(&gl, gl_backend)? };
|
||||
let u_mvp = unsafe { gl.get_uniform_location(program, "u_mvp") };
|
||||
let u_use_tex = unsafe { gl.get_uniform_location(program, "u_use_tex") };
|
||||
let u_tex = unsafe { gl.get_uniform_location(program, "u_tex") };
|
||||
let a_pos = unsafe { gl.get_attrib_location(program, "a_pos") }
|
||||
.ok_or_else(|| String::from("shader attribute a_pos is missing"))?;
|
||||
let a_uv = unsafe { gl.get_attrib_location(program, "a_uv") }
|
||||
.ok_or_else(|| String::from("shader attribute a_uv is missing"))?;
|
||||
|
||||
let terrain_gpu =
|
||||
unsafe { upload_terrain_renderable(&gl, &terrain_mesh, scene.terrain_texture.as_ref())? };
|
||||
|
||||
let mut model_gpus = Vec::new();
|
||||
for model in &scene.models {
|
||||
let renderable = unsafe { upload_model_renderable(&gl, model)? };
|
||||
model_gpus.push(renderable);
|
||||
}
|
||||
|
||||
let (scene_center, scene_radius) = initial_scene_sphere(&scene);
|
||||
let mut camera = Camera {
|
||||
position: [
|
||||
scene_center[0],
|
||||
scene_center[1] + scene_radius * 0.6,
|
||||
scene_center[2] + scene_radius * 1.4,
|
||||
],
|
||||
yaw: std::f32::consts::PI,
|
||||
pitch: -0.28,
|
||||
move_speed: (scene_radius * 0.55).max(60.0),
|
||||
mouse_sensitivity: 0.005,
|
||||
};
|
||||
|
||||
let mut events = sdl
|
||||
.event_pump()
|
||||
.map_err(|err| format!("failed to get SDL event pump: {err}"))?;
|
||||
let mut last = Instant::now();
|
||||
let mut fps_window_start = Instant::now();
|
||||
let mut fps_frames = 0u32;
|
||||
let mut fps_printed = false;
|
||||
let mut mouse_look = false;
|
||||
|
||||
'main_loop: loop {
|
||||
for event in events.poll_iter() {
|
||||
match event {
|
||||
sdl2::event::Event::Quit { .. } => break 'main_loop,
|
||||
sdl2::event::Event::KeyDown {
|
||||
keycode: Some(sdl2::keyboard::Keycode::Escape),
|
||||
..
|
||||
} => break 'main_loop,
|
||||
sdl2::event::Event::MouseButtonDown {
|
||||
mouse_btn: sdl2::mouse::MouseButton::Right,
|
||||
..
|
||||
} => {
|
||||
mouse_look = true;
|
||||
sdl.mouse().set_relative_mouse_mode(true);
|
||||
}
|
||||
sdl2::event::Event::MouseButtonUp {
|
||||
mouse_btn: sdl2::mouse::MouseButton::Right,
|
||||
..
|
||||
} => {
|
||||
mouse_look = false;
|
||||
sdl.mouse().set_relative_mouse_mode(false);
|
||||
}
|
||||
sdl2::event::Event::MouseMotion { xrel, yrel, .. } if mouse_look => {
|
||||
camera.yaw += xrel as f32 * camera.mouse_sensitivity;
|
||||
camera.pitch -= yrel as f32 * camera.mouse_sensitivity;
|
||||
camera.pitch = camera.pitch.clamp(-1.54, 1.54);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
let now = Instant::now();
|
||||
let dt = (now - last).as_secs_f32().clamp(0.0, 0.05);
|
||||
last = now;
|
||||
|
||||
update_camera(&events, &mut camera, dt);
|
||||
|
||||
let (w, h) = window.size();
|
||||
let proj = mat4_perspective(
|
||||
args.fov_deg.to_radians(),
|
||||
(w as f32 / h.max(1) as f32).max(0.01),
|
||||
0.1,
|
||||
(scene_radius * 25.0).max(5000.0),
|
||||
);
|
||||
let forward = camera_forward(camera.yaw, camera.pitch);
|
||||
let view = mat4_look_at(
|
||||
camera.position,
|
||||
[
|
||||
camera.position[0] + forward[0],
|
||||
camera.position[1] + forward[1],
|
||||
camera.position[2] + forward[2],
|
||||
],
|
||||
[0.0, 1.0, 0.0],
|
||||
);
|
||||
|
||||
unsafe {
|
||||
draw_frame_begin(&gl, w, h);
|
||||
|
||||
let terrain_mvp = mat4_mul(&proj, &view);
|
||||
draw_gpu_renderable(
|
||||
&gl,
|
||||
program,
|
||||
u_mvp.as_ref(),
|
||||
u_use_tex.as_ref(),
|
||||
u_tex.as_ref(),
|
||||
a_pos,
|
||||
a_uv,
|
||||
&terrain_gpu,
|
||||
&terrain_mvp,
|
||||
);
|
||||
|
||||
for model in &model_gpus {
|
||||
for instance in &model.instances {
|
||||
let model_m = model_matrix(instance.position, instance.yaw_rad, instance.scale);
|
||||
let view_model = mat4_mul(&view, &model_m);
|
||||
let mvp = mat4_mul(&proj, &view_model);
|
||||
draw_gpu_renderable(
|
||||
&gl,
|
||||
program,
|
||||
u_mvp.as_ref(),
|
||||
u_use_tex.as_ref(),
|
||||
u_tex.as_ref(),
|
||||
a_pos,
|
||||
a_uv,
|
||||
&model.gpu,
|
||||
&mvp,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
window.gl_swap_window();
|
||||
|
||||
fps_frames = fps_frames.saturating_add(1);
|
||||
let elapsed = fps_window_start.elapsed();
|
||||
if elapsed >= Duration::from_millis(500) {
|
||||
let fps = fps_frames as f32 / elapsed.as_secs_f32().max(0.000_1);
|
||||
let frame_time_ms = 1000.0 / fps.max(0.000_1);
|
||||
let _ = window.set_title(&format!(
|
||||
"Parkan Mission Demo | FPS: {fps:.1} ({frame_time_ms:.2} ms) | objects: {instance_count}"
|
||||
));
|
||||
print!("\rFPS: {fps:.1} ({frame_time_ms:.2} ms)");
|
||||
let _ = std::io::stdout().flush();
|
||||
fps_printed = true;
|
||||
fps_frames = 0;
|
||||
fps_window_start = Instant::now();
|
||||
}
|
||||
}
|
||||
|
||||
if fps_printed {
|
||||
println!();
|
||||
}
|
||||
|
||||
unsafe {
|
||||
cleanup_renderable(&gl, terrain_gpu);
|
||||
for model in model_gpus {
|
||||
cleanup_renderable(&gl, model.gpu);
|
||||
}
|
||||
gl.delete_program(program);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn initial_scene_sphere(scene: &MissionScene) -> ([f32; 3], f32) {
|
||||
if let Some((min_v, max_v)) = compute_scene_bounds(scene) {
|
||||
let center = [
|
||||
0.5 * (min_v[0] + max_v[0]),
|
||||
0.5 * (min_v[1] + max_v[1]),
|
||||
0.5 * (min_v[2] + max_v[2]),
|
||||
];
|
||||
let extent = [
|
||||
max_v[0] - min_v[0],
|
||||
max_v[1] - min_v[1],
|
||||
max_v[2] - min_v[2],
|
||||
];
|
||||
let radius = ((extent[0] * extent[0]) + (extent[1] * extent[1]) + (extent[2] * extent[2]))
|
||||
.sqrt()
|
||||
.max(10.0)
|
||||
* 0.5;
|
||||
return (center, radius);
|
||||
}
|
||||
([0.0, 0.0, 0.0], 100.0)
|
||||
}
|
||||
|
||||
fn update_camera(events: &sdl2::EventPump, camera: &mut Camera, dt: f32) {
|
||||
use sdl2::keyboard::Scancode;
|
||||
|
||||
let keys = events.keyboard_state();
|
||||
let mut move_dir = [0.0f32, 0.0f32, 0.0f32];
|
||||
|
||||
let forward = camera_forward(camera.yaw, camera.pitch);
|
||||
let right = normalize3(cross3(forward, [0.0, 1.0, 0.0]));
|
||||
|
||||
if keys.is_scancode_pressed(Scancode::Up) || keys.is_scancode_pressed(Scancode::W) {
|
||||
move_dir[0] += forward[0];
|
||||
move_dir[1] += forward[1];
|
||||
move_dir[2] += forward[2];
|
||||
}
|
||||
if keys.is_scancode_pressed(Scancode::Down) || keys.is_scancode_pressed(Scancode::S) {
|
||||
move_dir[0] -= forward[0];
|
||||
move_dir[1] -= forward[1];
|
||||
move_dir[2] -= forward[2];
|
||||
}
|
||||
if keys.is_scancode_pressed(Scancode::Left) || keys.is_scancode_pressed(Scancode::A) {
|
||||
move_dir[0] -= right[0];
|
||||
move_dir[1] -= right[1];
|
||||
move_dir[2] -= right[2];
|
||||
}
|
||||
if keys.is_scancode_pressed(Scancode::Right) || keys.is_scancode_pressed(Scancode::D) {
|
||||
move_dir[0] += right[0];
|
||||
move_dir[1] += right[1];
|
||||
move_dir[2] += right[2];
|
||||
}
|
||||
if keys.is_scancode_pressed(Scancode::PageUp) || keys.is_scancode_pressed(Scancode::E) {
|
||||
move_dir[1] += 1.0;
|
||||
}
|
||||
if keys.is_scancode_pressed(Scancode::PageDown) || keys.is_scancode_pressed(Scancode::Q) {
|
||||
move_dir[1] -= 1.0;
|
||||
}
|
||||
|
||||
let shift =
|
||||
keys.is_scancode_pressed(Scancode::LShift) || keys.is_scancode_pressed(Scancode::RShift);
|
||||
let speed_mul = if shift { 3.0 } else { 1.0 };
|
||||
|
||||
let norm = normalize3(move_dir);
|
||||
camera.position[0] += norm[0] * camera.move_speed * speed_mul * dt;
|
||||
camera.position[1] += norm[1] * camera.move_speed * speed_mul * dt;
|
||||
camera.position[2] += norm[2] * camera.move_speed * speed_mul * dt;
|
||||
}
|
||||
|
||||
unsafe fn upload_model_renderable(
|
||||
gl: &glow::Context,
|
||||
model: &render_mission_demo::SceneModel,
|
||||
) -> Result<ModelRenderable, String> {
|
||||
let mut vertex_data = Vec::with_capacity(model.mesh.vertices.len() * 5);
|
||||
for vertex in &model.mesh.vertices {
|
||||
vertex_data.push(vertex.position[0]);
|
||||
vertex_data.push(vertex.position[1]);
|
||||
vertex_data.push(vertex.position[2]);
|
||||
vertex_data.push(vertex.uv0[0]);
|
||||
vertex_data.push(vertex.uv0[1]);
|
||||
}
|
||||
|
||||
let gpu = upload_gpu_renderable(
|
||||
gl,
|
||||
&vertex_data,
|
||||
&model.mesh.indices,
|
||||
model.texture.as_ref(),
|
||||
)?;
|
||||
|
||||
Ok(ModelRenderable {
|
||||
gpu,
|
||||
instances: model.instances.clone(),
|
||||
})
|
||||
}
|
||||
|
||||
unsafe fn upload_terrain_renderable(
|
||||
gl: &glow::Context,
|
||||
mesh: &terrain_core::TerrainRenderMesh,
|
||||
texture: Option<&render_demo::LoadedTexture>,
|
||||
) -> Result<GpuRenderable, String> {
|
||||
let mut vertex_data = Vec::with_capacity(mesh.vertices.len() * 5);
|
||||
for vertex in &mesh.vertices {
|
||||
vertex_data.push(vertex.position[0]);
|
||||
vertex_data.push(vertex.position[1]);
|
||||
vertex_data.push(vertex.position[2]);
|
||||
vertex_data.push(vertex.uv0[0]);
|
||||
vertex_data.push(vertex.uv0[1]);
|
||||
}
|
||||
|
||||
upload_gpu_renderable(gl, &vertex_data, &mesh.indices, texture)
|
||||
}
|
||||
|
||||
unsafe fn upload_gpu_renderable(
|
||||
gl: &glow::Context,
|
||||
vertices: &[f32],
|
||||
indices: &[u16],
|
||||
texture: Option<&render_demo::LoadedTexture>,
|
||||
) -> Result<GpuRenderable, String> {
|
||||
let vbo = gl.create_buffer().map_err(|e| e.to_string())?;
|
||||
let ebo = gl.create_buffer().map_err(|e| e.to_string())?;
|
||||
|
||||
let vertex_bytes = f32_slice_to_ne_bytes(vertices);
|
||||
let index_bytes = u16_slice_to_ne_bytes(indices);
|
||||
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, Some(vbo));
|
||||
gl.buffer_data_u8_slice(glow::ARRAY_BUFFER, &vertex_bytes, glow::STATIC_DRAW);
|
||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(ebo));
|
||||
gl.buffer_data_u8_slice(glow::ELEMENT_ARRAY_BUFFER, &index_bytes, glow::STATIC_DRAW);
|
||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, None);
|
||||
|
||||
let gpu_texture = if let Some(texture) = texture {
|
||||
Some(create_texture(gl, texture)?)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
Ok(GpuRenderable {
|
||||
vbo,
|
||||
ebo,
|
||||
index_count: indices.len(),
|
||||
texture: gpu_texture,
|
||||
})
|
||||
}
|
||||
|
||||
unsafe fn cleanup_renderable(gl: &glow::Context, renderable: GpuRenderable) {
|
||||
if let Some(tex) = renderable.texture {
|
||||
gl.delete_texture(tex.handle);
|
||||
}
|
||||
gl.delete_buffer(renderable.ebo);
|
||||
gl.delete_buffer(renderable.vbo);
|
||||
}
|
||||
|
||||
unsafe fn draw_frame_begin(gl: &glow::Context, width: u32, height: u32) {
|
||||
gl.viewport(
|
||||
0,
|
||||
0,
|
||||
width.min(i32::MAX as u32) as i32,
|
||||
height.min(i32::MAX as u32) as i32,
|
||||
);
|
||||
gl.enable(glow::DEPTH_TEST);
|
||||
gl.clear_color(0.06, 0.08, 0.12, 1.0);
|
||||
gl.clear(glow::COLOR_BUFFER_BIT | glow::DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
unsafe fn draw_gpu_renderable(
|
||||
gl: &glow::Context,
|
||||
program: glow::NativeProgram,
|
||||
u_mvp: Option<&glow::NativeUniformLocation>,
|
||||
u_use_tex: Option<&glow::NativeUniformLocation>,
|
||||
u_tex: Option<&glow::NativeUniformLocation>,
|
||||
a_pos: u32,
|
||||
a_uv: u32,
|
||||
renderable: &GpuRenderable,
|
||||
mvp: &[f32; 16],
|
||||
) {
|
||||
gl.use_program(Some(program));
|
||||
gl.uniform_matrix_4_f32_slice(u_mvp, false, mvp);
|
||||
|
||||
let texture_enabled = renderable.texture.is_some();
|
||||
gl.uniform_1_f32(u_use_tex, if texture_enabled { 1.0 } else { 0.0 });
|
||||
|
||||
if let Some(tex) = &renderable.texture {
|
||||
gl.active_texture(glow::TEXTURE0);
|
||||
gl.bind_texture(glow::TEXTURE_2D, Some(tex.handle));
|
||||
gl.uniform_1_i32(u_tex, 0);
|
||||
} else {
|
||||
gl.bind_texture(glow::TEXTURE_2D, None);
|
||||
}
|
||||
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, Some(renderable.vbo));
|
||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(renderable.ebo));
|
||||
gl.enable_vertex_attrib_array(a_pos);
|
||||
gl.vertex_attrib_pointer_f32(a_pos, 3, glow::FLOAT, false, 20, 0);
|
||||
gl.enable_vertex_attrib_array(a_uv);
|
||||
gl.vertex_attrib_pointer_f32(a_uv, 2, glow::FLOAT, false, 20, 12);
|
||||
|
||||
gl.draw_elements(
|
||||
glow::TRIANGLES,
|
||||
renderable.index_count.min(i32::MAX as usize) as i32,
|
||||
glow::UNSIGNED_SHORT,
|
||||
0,
|
||||
);
|
||||
|
||||
gl.disable_vertex_attrib_array(a_uv);
|
||||
gl.disable_vertex_attrib_array(a_pos);
|
||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, None);
|
||||
gl.bind_texture(glow::TEXTURE_2D, None);
|
||||
gl.use_program(None);
|
||||
}
|
||||
|
||||
fn create_window_and_context(
|
||||
video: &sdl2::VideoSubsystem,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) -> Result<(sdl2::video::Window, sdl2::video::GLContext, GlBackend), String> {
|
||||
let candidates = [
|
||||
(GlBackend::Gles2, sdl2::video::GLProfile::GLES, 2, 0),
|
||||
(GlBackend::Core33, sdl2::video::GLProfile::Core, 3, 3),
|
||||
];
|
||||
let mut errors = Vec::new();
|
||||
|
||||
for (backend, profile, major, minor) in candidates {
|
||||
{
|
||||
let gl_attr = video.gl_attr();
|
||||
gl_attr.set_context_profile(profile);
|
||||
gl_attr.set_context_version(major, minor);
|
||||
gl_attr.set_depth_size(24);
|
||||
gl_attr.set_double_buffer(true);
|
||||
}
|
||||
|
||||
let mut window_builder = video.window("Parkan Mission Demo", width, height);
|
||||
window_builder.opengl().resizable();
|
||||
|
||||
let window = match window_builder.build() {
|
||||
Ok(window) => window,
|
||||
Err(err) => {
|
||||
errors.push(format!(
|
||||
"{profile:?} {major}.{minor}: window build failed ({err})"
|
||||
));
|
||||
continue;
|
||||
}
|
||||
};
|
||||
|
||||
let gl_ctx = match window.gl_create_context() {
|
||||
Ok(ctx) => ctx,
|
||||
Err(err) => {
|
||||
errors.push(format!(
|
||||
"{profile:?} {major}.{minor}: context create failed ({err})"
|
||||
));
|
||||
continue;
|
||||
}
|
||||
};
|
||||
|
||||
if let Err(err) = window.gl_make_current(&gl_ctx) {
|
||||
errors.push(format!(
|
||||
"{profile:?} {major}.{minor}: make current failed ({err})"
|
||||
));
|
||||
continue;
|
||||
}
|
||||
|
||||
return Ok((window, gl_ctx, backend));
|
||||
}
|
||||
|
||||
Err(format!(
|
||||
"failed to create OpenGL context. Attempts: {}",
|
||||
errors.join(" | ")
|
||||
))
|
||||
}
|
||||
|
||||
unsafe fn create_texture(
|
||||
gl: &glow::Context,
|
||||
texture: &render_demo::LoadedTexture,
|
||||
) -> Result<GpuTexture, String> {
|
||||
let handle = gl.create_texture().map_err(|e| e.to_string())?;
|
||||
gl.bind_texture(glow::TEXTURE_2D, Some(handle));
|
||||
gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_MIN_FILTER,
|
||||
glow::LINEAR as i32,
|
||||
);
|
||||
gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_MAG_FILTER,
|
||||
glow::LINEAR as i32,
|
||||
);
|
||||
gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_S, glow::REPEAT as i32);
|
||||
gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_T, glow::REPEAT as i32);
|
||||
gl.pixel_store_i32(glow::UNPACK_ALIGNMENT, 1);
|
||||
gl.tex_image_2d(
|
||||
glow::TEXTURE_2D,
|
||||
0,
|
||||
glow::RGBA as i32,
|
||||
texture.width.min(i32::MAX as u32) as i32,
|
||||
texture.height.min(i32::MAX as u32) as i32,
|
||||
0,
|
||||
glow::RGBA,
|
||||
glow::UNSIGNED_BYTE,
|
||||
glow::PixelUnpackData::Slice(Some(texture.rgba8.as_slice())),
|
||||
);
|
||||
gl.bind_texture(glow::TEXTURE_2D, None);
|
||||
Ok(GpuTexture { handle })
|
||||
}
|
||||
|
||||
unsafe fn create_program(
|
||||
gl: &glow::Context,
|
||||
backend: GlBackend,
|
||||
) -> Result<glow::NativeProgram, String> {
|
||||
let (vs_src, fs_src) = match backend {
|
||||
GlBackend::Gles2 => (
|
||||
r#"
|
||||
attribute vec3 a_pos;
|
||||
attribute vec2 a_uv;
|
||||
uniform mat4 u_mvp;
|
||||
varying vec2 v_uv;
|
||||
void main() {
|
||||
v_uv = a_uv;
|
||||
gl_Position = u_mvp * vec4(a_pos, 1.0);
|
||||
}
|
||||
"#,
|
||||
r#"
|
||||
precision mediump float;
|
||||
uniform sampler2D u_tex;
|
||||
uniform float u_use_tex;
|
||||
varying vec2 v_uv;
|
||||
void main() {
|
||||
vec4 base = vec4(0.82, 0.87, 0.95, 1.0);
|
||||
vec4 texColor = texture2D(u_tex, v_uv);
|
||||
gl_FragColor = mix(base, texColor, u_use_tex);
|
||||
}
|
||||
"#,
|
||||
),
|
||||
GlBackend::Core33 => (
|
||||
r#"#version 330 core
|
||||
in vec3 a_pos;
|
||||
in vec2 a_uv;
|
||||
uniform mat4 u_mvp;
|
||||
out vec2 v_uv;
|
||||
void main() {
|
||||
v_uv = a_uv;
|
||||
gl_Position = u_mvp * vec4(a_pos, 1.0);
|
||||
}
|
||||
"#,
|
||||
r#"#version 330 core
|
||||
uniform sampler2D u_tex;
|
||||
uniform float u_use_tex;
|
||||
in vec2 v_uv;
|
||||
out vec4 fragColor;
|
||||
void main() {
|
||||
vec4 base = vec4(0.82, 0.87, 0.95, 1.0);
|
||||
vec4 texColor = texture(u_tex, v_uv);
|
||||
fragColor = mix(base, texColor, u_use_tex);
|
||||
}
|
||||
"#,
|
||||
),
|
||||
};
|
||||
|
||||
let program = gl.create_program().map_err(|e| e.to_string())?;
|
||||
let vs = gl
|
||||
.create_shader(glow::VERTEX_SHADER)
|
||||
.map_err(|e| e.to_string())?;
|
||||
let fs = gl
|
||||
.create_shader(glow::FRAGMENT_SHADER)
|
||||
.map_err(|e| e.to_string())?;
|
||||
|
||||
gl.shader_source(vs, vs_src);
|
||||
gl.compile_shader(vs);
|
||||
if !gl.get_shader_compile_status(vs) {
|
||||
let log = gl.get_shader_info_log(vs);
|
||||
gl.delete_shader(vs);
|
||||
gl.delete_shader(fs);
|
||||
gl.delete_program(program);
|
||||
return Err(format!("vertex shader compile failed: {log}"));
|
||||
}
|
||||
|
||||
gl.shader_source(fs, fs_src);
|
||||
gl.compile_shader(fs);
|
||||
if !gl.get_shader_compile_status(fs) {
|
||||
let log = gl.get_shader_info_log(fs);
|
||||
gl.delete_shader(vs);
|
||||
gl.delete_shader(fs);
|
||||
gl.delete_program(program);
|
||||
return Err(format!("fragment shader compile failed: {log}"));
|
||||
}
|
||||
|
||||
gl.attach_shader(program, vs);
|
||||
gl.attach_shader(program, fs);
|
||||
gl.link_program(program);
|
||||
|
||||
gl.detach_shader(program, vs);
|
||||
gl.detach_shader(program, fs);
|
||||
gl.delete_shader(vs);
|
||||
gl.delete_shader(fs);
|
||||
|
||||
if !gl.get_program_link_status(program) {
|
||||
let log = gl.get_program_info_log(program);
|
||||
gl.delete_program(program);
|
||||
return Err(format!("program link failed: {log}"));
|
||||
}
|
||||
|
||||
Ok(program)
|
||||
}
|
||||
|
||||
fn model_matrix(position: [f32; 3], yaw: f32, scale: [f32; 3]) -> [f32; 16] {
|
||||
let translation = mat4_translation(position[0], position[1], position[2]);
|
||||
let rotation = mat4_rotation_y(yaw);
|
||||
let scaling = mat4_scale(scale[0], scale[1], scale[2]);
|
||||
let tr = mat4_mul(&translation, &rotation);
|
||||
mat4_mul(&tr, &scaling)
|
||||
}
|
||||
|
||||
fn camera_forward(yaw: f32, pitch: f32) -> [f32; 3] {
|
||||
let cp = pitch.cos();
|
||||
normalize3([yaw.sin() * cp, pitch.sin(), yaw.cos() * cp])
|
||||
}
|
||||
|
||||
fn cross3(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
|
||||
[
|
||||
a[1] * b[2] - a[2] * b[1],
|
||||
a[2] * b[0] - a[0] * b[2],
|
||||
a[0] * b[1] - a[1] * b[0],
|
||||
]
|
||||
}
|
||||
|
||||
fn dot3(a: [f32; 3], b: [f32; 3]) -> f32 {
|
||||
a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
|
||||
}
|
||||
|
||||
fn normalize3(v: [f32; 3]) -> [f32; 3] {
|
||||
let len = (v[0] * v[0] + v[1] * v[1] + v[2] * v[2]).sqrt();
|
||||
if len <= 1e-6 {
|
||||
[0.0, 0.0, 0.0]
|
||||
} else {
|
||||
[v[0] / len, v[1] / len, v[2] / len]
|
||||
}
|
||||
}
|
||||
|
||||
fn mat4_identity() -> [f32; 16] {
|
||||
[
|
||||
1.0, 0.0, 0.0, 0.0, //
|
||||
0.0, 1.0, 0.0, 0.0, //
|
||||
0.0, 0.0, 1.0, 0.0, //
|
||||
0.0, 0.0, 0.0, 1.0, //
|
||||
]
|
||||
}
|
||||
|
||||
fn mat4_translation(x: f32, y: f32, z: f32) -> [f32; 16] {
|
||||
let mut m = mat4_identity();
|
||||
m[12] = x;
|
||||
m[13] = y;
|
||||
m[14] = z;
|
||||
m
|
||||
}
|
||||
|
||||
fn mat4_scale(x: f32, y: f32, z: f32) -> [f32; 16] {
|
||||
[
|
||||
x, 0.0, 0.0, 0.0, //
|
||||
0.0, y, 0.0, 0.0, //
|
||||
0.0, 0.0, z, 0.0, //
|
||||
0.0, 0.0, 0.0, 1.0, //
|
||||
]
|
||||
}
|
||||
|
||||
fn mat4_rotation_y(rad: f32) -> [f32; 16] {
|
||||
let c = rad.cos();
|
||||
let s = rad.sin();
|
||||
[
|
||||
c, 0.0, -s, 0.0, //
|
||||
0.0, 1.0, 0.0, 0.0, //
|
||||
s, 0.0, c, 0.0, //
|
||||
0.0, 0.0, 0.0, 1.0, //
|
||||
]
|
||||
}
|
||||
|
||||
fn mat4_perspective(fovy: f32, aspect: f32, near: f32, far: f32) -> [f32; 16] {
|
||||
let f = 1.0 / (0.5 * fovy).tan();
|
||||
let nf = 1.0 / (near - far);
|
||||
[
|
||||
f / aspect,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
f,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
(far + near) * nf,
|
||||
-1.0,
|
||||
0.0,
|
||||
0.0,
|
||||
(2.0 * far * near) * nf,
|
||||
0.0,
|
||||
]
|
||||
}
|
||||
|
||||
fn mat4_look_at(eye: [f32; 3], target: [f32; 3], up: [f32; 3]) -> [f32; 16] {
|
||||
let f = normalize3([target[0] - eye[0], target[1] - eye[1], target[2] - eye[2]]);
|
||||
let s = normalize3(cross3(f, up));
|
||||
let u = cross3(s, f);
|
||||
|
||||
[
|
||||
s[0],
|
||||
u[0],
|
||||
-f[0],
|
||||
0.0,
|
||||
s[1],
|
||||
u[1],
|
||||
-f[1],
|
||||
0.0,
|
||||
s[2],
|
||||
u[2],
|
||||
-f[2],
|
||||
0.0,
|
||||
-dot3(s, eye),
|
||||
-dot3(u, eye),
|
||||
dot3(f, eye),
|
||||
1.0,
|
||||
]
|
||||
}
|
||||
|
||||
fn mat4_mul(a: &[f32; 16], b: &[f32; 16]) -> [f32; 16] {
|
||||
let mut out = [0.0f32; 16];
|
||||
for c in 0..4 {
|
||||
for r in 0..4 {
|
||||
let mut acc = 0.0f32;
|
||||
for k in 0..4 {
|
||||
acc += a[k * 4 + r] * b[c * 4 + k];
|
||||
}
|
||||
out[c * 4 + r] = acc;
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
fn f32_slice_to_ne_bytes(slice: &[f32]) -> Vec<u8> {
|
||||
let mut out = Vec::with_capacity(slice.len().saturating_mul(std::mem::size_of::<f32>()));
|
||||
for &value in slice {
|
||||
out.extend_from_slice(&value.to_ne_bytes());
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
fn u16_slice_to_ne_bytes(slice: &[u16]) -> Vec<u8> {
|
||||
let mut out = Vec::with_capacity(slice.len().saturating_mul(std::mem::size_of::<u16>()));
|
||||
for &value in slice {
|
||||
out.extend_from_slice(&value.to_ne_bytes());
|
||||
}
|
||||
out
|
||||
}
|
||||
10
crates/terrain-core/Cargo.toml
Normal file
10
crates/terrain-core/Cargo.toml
Normal file
@@ -0,0 +1,10 @@
|
||||
[package]
|
||||
name = "terrain-core"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
nres = { path = "../nres" }
|
||||
|
||||
[dev-dependencies]
|
||||
common = { path = "../common" }
|
||||
281
crates/terrain-core/src/lib.rs
Normal file
281
crates/terrain-core/src/lib.rs
Normal file
@@ -0,0 +1,281 @@
|
||||
use nres::Archive;
|
||||
use std::fmt;
|
||||
use std::path::Path;
|
||||
|
||||
pub const TERRAIN_UV_SCALE: f32 = 1024.0;
|
||||
|
||||
pub type Result<T> = core::result::Result<T, Error>;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Error {
|
||||
Nres(nres::error::Error),
|
||||
MissingChunk(&'static str),
|
||||
InvalidChunkSize {
|
||||
label: &'static str,
|
||||
size: usize,
|
||||
stride: usize,
|
||||
},
|
||||
VertexCountOverflow {
|
||||
count: usize,
|
||||
},
|
||||
}
|
||||
|
||||
impl fmt::Display for Error {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
match self {
|
||||
Self::Nres(err) => write!(f, "{err}"),
|
||||
Self::MissingChunk(label) => write!(f, "missing required terrain chunk: {label}"),
|
||||
Self::InvalidChunkSize {
|
||||
label,
|
||||
size,
|
||||
stride,
|
||||
} => write!(
|
||||
f,
|
||||
"invalid chunk size for {label}: {size} (must be divisible by {stride})"
|
||||
),
|
||||
Self::VertexCountOverflow { count } => {
|
||||
write!(f, "terrain vertex count {count} exceeds u16 range")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::error::Error for Error {
|
||||
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
|
||||
match self {
|
||||
Self::Nres(err) => Some(err),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<nres::error::Error> for Error {
|
||||
fn from(value: nres::error::Error) -> Self {
|
||||
Self::Nres(value)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct TerrainMesh {
|
||||
pub positions: Vec<[f32; 3]>,
|
||||
pub uv0: Vec<[f32; 2]>,
|
||||
pub faces: Vec<TerrainFace>,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub struct TerrainFace {
|
||||
pub indices: [u16; 3],
|
||||
pub flags: u32,
|
||||
pub material_tag: u16,
|
||||
pub aux_tag: u16,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct TerrainRenderMesh {
|
||||
pub vertices: Vec<TerrainRenderVertex>,
|
||||
pub indices: Vec<u16>,
|
||||
pub face_count_raw: usize,
|
||||
pub face_count_kept: usize,
|
||||
pub face_count_dropped_invalid: usize,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub struct TerrainRenderVertex {
|
||||
pub position: [f32; 3],
|
||||
pub uv0: [f32; 2],
|
||||
}
|
||||
|
||||
pub fn load_land_mesh(path: impl AsRef<Path>) -> Result<TerrainMesh> {
|
||||
let archive = Archive::open_path(path.as_ref())?;
|
||||
|
||||
let positions_entry = archive
|
||||
.entries()
|
||||
.find(|entry| entry.meta.kind == 3)
|
||||
.ok_or(Error::MissingChunk("type=3 (positions)"))?;
|
||||
let uv_entry = archive.entries().find(|entry| entry.meta.kind == 5);
|
||||
let faces_entry = archive
|
||||
.entries()
|
||||
.find(|entry| entry.meta.kind == 21)
|
||||
.ok_or(Error::MissingChunk("type=21 (faces)"))?;
|
||||
|
||||
let positions_payload = archive.read(positions_entry.id)?.into_owned();
|
||||
if positions_payload.len() % 12 != 0 {
|
||||
return Err(Error::InvalidChunkSize {
|
||||
label: "type=3 (positions)",
|
||||
size: positions_payload.len(),
|
||||
stride: 12,
|
||||
});
|
||||
}
|
||||
|
||||
let mut positions = Vec::with_capacity(positions_payload.len() / 12);
|
||||
for chunk in positions_payload.chunks_exact(12) {
|
||||
let x = f32::from_le_bytes(chunk[0..4].try_into().unwrap_or([0; 4]));
|
||||
let y = f32::from_le_bytes(chunk[4..8].try_into().unwrap_or([0; 4]));
|
||||
let z = f32::from_le_bytes(chunk[8..12].try_into().unwrap_or([0; 4]));
|
||||
positions.push([x, y, z]);
|
||||
}
|
||||
|
||||
let mut uv0 = vec![[0.0f32, 0.0f32]; positions.len()];
|
||||
if let Some(uv_entry) = uv_entry {
|
||||
let uv_payload = archive.read(uv_entry.id)?.into_owned();
|
||||
if uv_payload.len() % 4 != 0 {
|
||||
return Err(Error::InvalidChunkSize {
|
||||
label: "type=5 (uv)",
|
||||
size: uv_payload.len(),
|
||||
stride: 4,
|
||||
});
|
||||
}
|
||||
let uv_count = uv_payload.len() / 4;
|
||||
for idx in 0..uv_count.min(uv0.len()) {
|
||||
let off = idx * 4;
|
||||
let u = i16::from_le_bytes([uv_payload[off], uv_payload[off + 1]]) as f32;
|
||||
let v = i16::from_le_bytes([uv_payload[off + 2], uv_payload[off + 3]]) as f32;
|
||||
uv0[idx] = [u / TERRAIN_UV_SCALE, v / TERRAIN_UV_SCALE];
|
||||
}
|
||||
}
|
||||
|
||||
let face_payload = archive.read(faces_entry.id)?.into_owned();
|
||||
if face_payload.len() % 28 != 0 {
|
||||
return Err(Error::InvalidChunkSize {
|
||||
label: "type=21 (faces)",
|
||||
size: face_payload.len(),
|
||||
stride: 28,
|
||||
});
|
||||
}
|
||||
|
||||
let mut faces = Vec::with_capacity(face_payload.len() / 28);
|
||||
for chunk in face_payload.chunks_exact(28) {
|
||||
let flags = u32::from_le_bytes(chunk[0..4].try_into().unwrap_or([0; 4]));
|
||||
let material_tag = u16::from_le_bytes(chunk[4..6].try_into().unwrap_or([0; 2]));
|
||||
let aux_tag = u16::from_le_bytes(chunk[6..8].try_into().unwrap_or([0; 2]));
|
||||
let i0 = u16::from_le_bytes(chunk[8..10].try_into().unwrap_or([0; 2]));
|
||||
let i1 = u16::from_le_bytes(chunk[10..12].try_into().unwrap_or([0; 2]));
|
||||
let i2 = u16::from_le_bytes(chunk[12..14].try_into().unwrap_or([0; 2]));
|
||||
if usize::from(i0) >= positions.len()
|
||||
|| usize::from(i1) >= positions.len()
|
||||
|| usize::from(i2) >= positions.len()
|
||||
{
|
||||
continue;
|
||||
}
|
||||
faces.push(TerrainFace {
|
||||
indices: [i0, i1, i2],
|
||||
flags,
|
||||
material_tag,
|
||||
aux_tag,
|
||||
});
|
||||
}
|
||||
|
||||
Ok(TerrainMesh {
|
||||
positions,
|
||||
uv0,
|
||||
faces,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn build_render_mesh(mesh: &TerrainMesh) -> Result<TerrainRenderMesh> {
|
||||
if mesh.positions.len() > usize::from(u16::MAX) + 1 {
|
||||
return Err(Error::VertexCountOverflow {
|
||||
count: mesh.positions.len(),
|
||||
});
|
||||
}
|
||||
|
||||
let vertices = mesh
|
||||
.positions
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(idx, &position)| TerrainRenderVertex {
|
||||
position,
|
||||
uv0: mesh.uv0.get(idx).copied().unwrap_or([0.0, 0.0]),
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let mut indices = Vec::with_capacity(mesh.faces.len() * 3);
|
||||
for face in &mesh.faces {
|
||||
indices.extend_from_slice(&face.indices);
|
||||
}
|
||||
|
||||
Ok(TerrainRenderMesh {
|
||||
vertices,
|
||||
indices,
|
||||
face_count_raw: mesh.faces.len(),
|
||||
face_count_kept: mesh.faces.len(),
|
||||
face_count_dropped_invalid: 0,
|
||||
})
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use common::collect_files_recursive;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
fn game_root() -> Option<PathBuf> {
|
||||
let root = Path::new(env!("CARGO_MANIFEST_DIR"))
|
||||
.join("..")
|
||||
.join("..")
|
||||
.join("testdata")
|
||||
.join("Parkan - Iron Strategy");
|
||||
root.is_dir().then_some(root)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loads_known_land_mesh() {
|
||||
let Some(root) = game_root() else {
|
||||
eprintln!("skipping: game root missing");
|
||||
return;
|
||||
};
|
||||
|
||||
let land = root
|
||||
.join("DATA")
|
||||
.join("MAPS")
|
||||
.join("Tut_1")
|
||||
.join("Land.msh");
|
||||
if !land.is_file() {
|
||||
eprintln!("skipping missing sample {}", land.display());
|
||||
return;
|
||||
}
|
||||
|
||||
let mesh = load_land_mesh(&land)
|
||||
.unwrap_or_else(|err| panic!("failed to parse {}: {err}", land.display()));
|
||||
assert!(mesh.positions.len() > 1000);
|
||||
assert!(mesh.faces.len() > 1000);
|
||||
|
||||
let render = build_render_mesh(&mesh).expect("failed to build render mesh");
|
||||
assert_eq!(render.vertices.len(), mesh.positions.len());
|
||||
assert_eq!(render.indices.len(), mesh.faces.len() * 3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loads_all_retail_land_meshes() {
|
||||
let Some(root) = game_root() else {
|
||||
eprintln!("skipping: game root missing");
|
||||
return;
|
||||
};
|
||||
|
||||
let maps_root = root.join("DATA").join("MAPS");
|
||||
let mut files = Vec::new();
|
||||
collect_files_recursive(&maps_root, &mut files);
|
||||
files.sort();
|
||||
|
||||
let mut parsed = 0usize;
|
||||
for path in files {
|
||||
if !path
|
||||
.file_name()
|
||||
.and_then(|n| n.to_str())
|
||||
.is_some_and(|n| n.eq_ignore_ascii_case("Land.msh"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let mesh = load_land_mesh(&path)
|
||||
.unwrap_or_else(|err| panic!("failed to parse {}: {err}", path.display()));
|
||||
assert!(
|
||||
!mesh.positions.is_empty() && !mesh.faces.is_empty(),
|
||||
"{} parsed but empty",
|
||||
path.display()
|
||||
);
|
||||
parsed += 1;
|
||||
}
|
||||
|
||||
assert!(parsed > 0, "no Land.msh files parsed");
|
||||
}
|
||||
}
|
||||
10
crates/tma/Cargo.toml
Normal file
10
crates/tma/Cargo.toml
Normal file
@@ -0,0 +1,10 @@
|
||||
[package]
|
||||
name = "tma"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
encoding_rs = "0.8"
|
||||
|
||||
[dev-dependencies]
|
||||
common = { path = "../common" }
|
||||
485
crates/tma/src/lib.rs
Normal file
485
crates/tma/src/lib.rs
Normal file
@@ -0,0 +1,485 @@
|
||||
use encoding_rs::WINDOWS_1251;
|
||||
use std::fmt;
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
|
||||
const OBJECT_RECORD_FLAGS: u32 = 0x8000_0002;
|
||||
const FOOTER_MAGIC: &[u8; 4] = b"MtPr";
|
||||
const MAP_PATH_TOKEN: &[u8; 10] = b"DATA\\MAPS\\";
|
||||
|
||||
pub type Result<T> = core::result::Result<T, Error>;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Error {
|
||||
Io(std::io::Error),
|
||||
FooterNotFound,
|
||||
FooterCorrupt(&'static str),
|
||||
}
|
||||
|
||||
impl fmt::Display for Error {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
match self {
|
||||
Self::Io(err) => write!(f, "{err}"),
|
||||
Self::FooterNotFound => write!(f, "footer magic 'MtPr' not found"),
|
||||
Self::FooterCorrupt(reason) => write!(f, "corrupt mission footer: {reason}"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::error::Error for Error {
|
||||
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
|
||||
match self {
|
||||
Self::Io(err) => Some(err),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<std::io::Error> for Error {
|
||||
fn from(value: std::io::Error) -> Self {
|
||||
Self::Io(value)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct MissionFile {
|
||||
pub footer: MissionFooter,
|
||||
pub objects: Vec<MissionObject>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct MissionFooter {
|
||||
pub map_path: String,
|
||||
pub title: String,
|
||||
pub version: u32,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct MissionObject {
|
||||
pub offset: usize,
|
||||
pub group_id: u32,
|
||||
pub flags: u32,
|
||||
pub resource_name: String,
|
||||
pub logical_id: i32,
|
||||
pub clan_id: i32,
|
||||
pub position: [f32; 3],
|
||||
pub orientation: [f32; 3],
|
||||
pub scale: [f32; 3],
|
||||
pub alias: String,
|
||||
}
|
||||
|
||||
pub fn parse_path(path: impl AsRef<Path>) -> Result<MissionFile> {
|
||||
let bytes = fs::read(path.as_ref())?;
|
||||
parse_bytes(&bytes)
|
||||
}
|
||||
|
||||
pub fn parse_bytes(bytes: &[u8]) -> Result<MissionFile> {
|
||||
let footer = parse_footer(bytes)?;
|
||||
let objects = parse_objects(bytes);
|
||||
Ok(MissionFile { footer, objects })
|
||||
}
|
||||
|
||||
fn parse_footer(bytes: &[u8]) -> Result<MissionFooter> {
|
||||
let map_positions = find_all_map_path_positions(bytes);
|
||||
if map_positions.is_empty() {
|
||||
return Err(Error::FooterNotFound);
|
||||
}
|
||||
|
||||
for map_start in map_positions.into_iter().rev() {
|
||||
if map_start < 4 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let map_end = scan_path_end(bytes, map_start);
|
||||
if map_end <= map_start {
|
||||
continue;
|
||||
}
|
||||
let map_len = map_end - map_start;
|
||||
let Some(declared_map_len) = read_u32(bytes, map_start - 4).map(|v| v as usize) else {
|
||||
continue;
|
||||
};
|
||||
if declared_map_len != map_len {
|
||||
continue;
|
||||
}
|
||||
|
||||
let Some(zero_pad) = read_u32(bytes, map_end) else {
|
||||
continue;
|
||||
};
|
||||
if zero_pad != 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let title_len_off = map_end + 4;
|
||||
let Some(title_len) = read_u32(bytes, title_len_off).map(|v| v as usize) else {
|
||||
continue;
|
||||
};
|
||||
if title_len == 0 || title_len > 256 {
|
||||
continue;
|
||||
}
|
||||
let title_start = title_len_off + 4;
|
||||
let Some(title_end) = title_start.checked_add(title_len) else {
|
||||
continue;
|
||||
};
|
||||
if title_end > bytes.len() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let map_path = decode_cp1251(&bytes[map_start..map_end]);
|
||||
if !map_path.to_ascii_uppercase().contains("DATA\\MAPS\\") {
|
||||
continue;
|
||||
}
|
||||
let title = decode_title(&bytes[title_start..title_end]);
|
||||
let version = parse_footer_version(bytes, title_end)?;
|
||||
|
||||
return Ok(MissionFooter {
|
||||
map_path,
|
||||
title,
|
||||
version,
|
||||
});
|
||||
}
|
||||
|
||||
// Fallback for multiplayer/legacy variants where the footer tail differs,
|
||||
// but map path is still present in clear text near EOF.
|
||||
let Some(map_start) = bytes
|
||||
.windows(MAP_PATH_TOKEN.len())
|
||||
.rposition(|window| window == MAP_PATH_TOKEN)
|
||||
else {
|
||||
return Err(Error::FooterCorrupt("failed to decode map/title envelope"));
|
||||
};
|
||||
let map_end = scan_path_end(bytes, map_start);
|
||||
if map_end <= map_start {
|
||||
return Err(Error::FooterCorrupt("failed to decode map/title envelope"));
|
||||
}
|
||||
let map_path = decode_cp1251(&bytes[map_start..map_end]);
|
||||
if !map_path.to_ascii_uppercase().contains("DATA\\MAPS\\") {
|
||||
return Err(Error::FooterCorrupt("failed to decode map/title envelope"));
|
||||
}
|
||||
|
||||
let mut title = String::new();
|
||||
if let Some(title_len) = read_u32(bytes, map_end + 8).map(|v| v as usize) {
|
||||
let title_start = map_end + 12;
|
||||
let title_end = title_start.saturating_add(title_len);
|
||||
if title_len > 0 && title_len <= 256 && title_end <= bytes.len() {
|
||||
let raw = &bytes[title_start..title_end];
|
||||
if raw.iter().all(|b| b.is_ascii_graphic() || *b == b' ') {
|
||||
title = decode_title(raw);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let version = if let Some(magic_off) = bytes
|
||||
.windows(FOOTER_MAGIC.len())
|
||||
.rposition(|window| window == FOOTER_MAGIC)
|
||||
{
|
||||
read_u32(bytes, magic_off + 4).unwrap_or(1)
|
||||
} else {
|
||||
read_u32(bytes, map_end).unwrap_or(1)
|
||||
};
|
||||
|
||||
Ok(MissionFooter {
|
||||
map_path,
|
||||
title,
|
||||
version,
|
||||
})
|
||||
}
|
||||
|
||||
fn parse_footer_version(bytes: &[u8], after_title_off: usize) -> Result<u32> {
|
||||
if after_title_off + 8 <= bytes.len()
|
||||
&& &bytes[after_title_off..after_title_off + 4] == FOOTER_MAGIC
|
||||
{
|
||||
let version = read_u32(bytes, after_title_off + 4)
|
||||
.ok_or(Error::FooterCorrupt("missing version after MtPr"))?;
|
||||
return Ok(version);
|
||||
}
|
||||
|
||||
let version = read_u32(bytes, after_title_off)
|
||||
.ok_or(Error::FooterCorrupt("missing version after title"))?;
|
||||
Ok(version)
|
||||
}
|
||||
|
||||
fn find_all_map_path_positions(bytes: &[u8]) -> Vec<usize> {
|
||||
bytes
|
||||
.windows(MAP_PATH_TOKEN.len())
|
||||
.enumerate()
|
||||
.filter_map(|(idx, window)| (window == MAP_PATH_TOKEN).then_some(idx))
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn scan_path_end(bytes: &[u8], start: usize) -> usize {
|
||||
let mut off = start;
|
||||
while off < bytes.len() && is_path_byte(bytes[off]) {
|
||||
off += 1;
|
||||
}
|
||||
off
|
||||
}
|
||||
|
||||
fn is_path_byte(byte: u8) -> bool {
|
||||
byte.is_ascii_alphanumeric() || matches!(byte, b'_' | b'.' | b'/' | b'\\' | b'-' | b' ' | b':')
|
||||
}
|
||||
|
||||
fn parse_objects(bytes: &[u8]) -> Vec<MissionObject> {
|
||||
let mut objects = Vec::new();
|
||||
let min_record_tail = 48usize;
|
||||
|
||||
for offset in 0..bytes.len().saturating_sub(16) {
|
||||
let Some(flags) = read_u32(bytes, offset + 4) else {
|
||||
continue;
|
||||
};
|
||||
if flags != OBJECT_RECORD_FLAGS {
|
||||
continue;
|
||||
}
|
||||
|
||||
let Some(name_len) = read_u32(bytes, offset + 8).map(|v| v as usize) else {
|
||||
continue;
|
||||
};
|
||||
if !(3..=260).contains(&name_len) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let name_start = offset + 12;
|
||||
let Some(name_end) = name_start.checked_add(name_len) else {
|
||||
continue;
|
||||
};
|
||||
if name_end + min_record_tail > bytes.len() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let name_raw = &bytes[name_start..name_end];
|
||||
if !is_object_name_bytes(name_raw) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let resource_name = decode_cp1251(name_raw);
|
||||
if !looks_like_object_name(&resource_name) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let Some(group_id) = read_u32(bytes, offset) else {
|
||||
continue;
|
||||
};
|
||||
let Some(logical_id) = read_i32(bytes, name_end) else {
|
||||
continue;
|
||||
};
|
||||
let Some(clan_id) = read_i32(bytes, name_end + 4) else {
|
||||
continue;
|
||||
};
|
||||
let Some(position) = read_vec3(bytes, name_end + 8) else {
|
||||
continue;
|
||||
};
|
||||
let Some(orientation) = read_vec3(bytes, name_end + 20) else {
|
||||
continue;
|
||||
};
|
||||
let Some(scale) = read_vec3(bytes, name_end + 32) else {
|
||||
continue;
|
||||
};
|
||||
if !all_finite(&position) || !all_finite(&orientation) || !all_finite(&scale) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let alias = parse_alias(bytes, name_end + 44);
|
||||
|
||||
objects.push(MissionObject {
|
||||
offset,
|
||||
group_id,
|
||||
flags,
|
||||
resource_name,
|
||||
logical_id,
|
||||
clan_id,
|
||||
position,
|
||||
orientation,
|
||||
scale,
|
||||
alias,
|
||||
});
|
||||
}
|
||||
|
||||
objects.sort_by_key(|obj| obj.offset);
|
||||
objects.dedup_by_key(|obj| obj.offset);
|
||||
objects
|
||||
}
|
||||
|
||||
fn parse_alias(bytes: &[u8], alias_len_off: usize) -> String {
|
||||
let Some(alias_len) = read_u32(bytes, alias_len_off).map(|v| v as usize) else {
|
||||
return String::new();
|
||||
};
|
||||
if alias_len == 0 || alias_len > 96 {
|
||||
return String::new();
|
||||
}
|
||||
let alias_start = alias_len_off + 4;
|
||||
let Some(alias_end) = alias_start.checked_add(alias_len) else {
|
||||
return String::new();
|
||||
};
|
||||
if alias_end > bytes.len() {
|
||||
return String::new();
|
||||
}
|
||||
let alias_raw = &bytes[alias_start..alias_end];
|
||||
if !alias_raw
|
||||
.iter()
|
||||
.all(|&b| b == b'_' || b == b'-' || b == b'.' || b.is_ascii_alphanumeric())
|
||||
{
|
||||
return String::new();
|
||||
}
|
||||
decode_cp1251(alias_raw)
|
||||
}
|
||||
|
||||
fn looks_like_object_name(name: &str) -> bool {
|
||||
if name.ends_with(".dat") {
|
||||
return true;
|
||||
}
|
||||
name.contains('_')
|
||||
}
|
||||
|
||||
fn is_object_name_bytes(bytes: &[u8]) -> bool {
|
||||
bytes
|
||||
.iter()
|
||||
.all(|b| b.is_ascii_alphanumeric() || matches!(*b, b'_' | b'.' | b'/' | b'\\' | b'-'))
|
||||
}
|
||||
|
||||
fn all_finite(v: &[f32; 3]) -> bool {
|
||||
v.iter().all(|c| c.is_finite())
|
||||
}
|
||||
|
||||
fn decode_cp1251(bytes: &[u8]) -> String {
|
||||
let (decoded, _, _) = WINDOWS_1251.decode(bytes);
|
||||
decoded.into_owned()
|
||||
}
|
||||
|
||||
fn decode_title(bytes: &[u8]) -> String {
|
||||
let end = bytes
|
||||
.iter()
|
||||
.rposition(|b| *b != 0 && *b != 0xCD)
|
||||
.map(|idx| idx + 1)
|
||||
.unwrap_or(0);
|
||||
decode_cp1251(&bytes[..end]).trim().to_string()
|
||||
}
|
||||
|
||||
fn read_u32(bytes: &[u8], offset: usize) -> Option<u32> {
|
||||
let end = offset.checked_add(4)?;
|
||||
let chunk = bytes.get(offset..end)?;
|
||||
Some(u32::from_le_bytes(chunk.try_into().ok()?))
|
||||
}
|
||||
|
||||
fn read_i32(bytes: &[u8], offset: usize) -> Option<i32> {
|
||||
read_u32(bytes, offset).map(|v| v as i32)
|
||||
}
|
||||
|
||||
fn read_f32(bytes: &[u8], offset: usize) -> Option<f32> {
|
||||
let end = offset.checked_add(4)?;
|
||||
let chunk = bytes.get(offset..end)?;
|
||||
Some(f32::from_le_bytes(chunk.try_into().ok()?))
|
||||
}
|
||||
|
||||
fn read_vec3(bytes: &[u8], offset: usize) -> Option<[f32; 3]> {
|
||||
Some([
|
||||
read_f32(bytes, offset)?,
|
||||
read_f32(bytes, offset + 4)?,
|
||||
read_f32(bytes, offset + 8)?,
|
||||
])
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use common::collect_files_recursive;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
fn game_root() -> Option<PathBuf> {
|
||||
let root = Path::new(env!("CARGO_MANIFEST_DIR"))
|
||||
.join("..")
|
||||
.join("..")
|
||||
.join("testdata")
|
||||
.join("Parkan - Iron Strategy");
|
||||
root.is_dir().then_some(root)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn parses_known_mission_footer_and_objects() {
|
||||
let Some(root) = game_root() else {
|
||||
eprintln!("skipping: game root is missing");
|
||||
return;
|
||||
};
|
||||
|
||||
let path = root
|
||||
.join("MISSIONS")
|
||||
.join("CAMPAIGN")
|
||||
.join("CAMPAIGN.00")
|
||||
.join("Mission.01")
|
||||
.join("data.tma");
|
||||
if !path.is_file() {
|
||||
eprintln!("skipping: sample mission is missing ({})", path.display());
|
||||
return;
|
||||
}
|
||||
|
||||
let mission = parse_path(&path).expect("parse mission failed");
|
||||
assert_eq!(mission.footer.version, 1);
|
||||
assert!(
|
||||
mission
|
||||
.footer
|
||||
.map_path
|
||||
.eq_ignore_ascii_case("DATA\\MAPS\\Tut_1\\land"),
|
||||
"unexpected map path: {}",
|
||||
mission.footer.map_path
|
||||
);
|
||||
assert!(mission.objects.len() >= 20);
|
||||
assert!(mission
|
||||
.objects
|
||||
.iter()
|
||||
.any(|obj| obj.resource_name.eq_ignore_ascii_case("s_tree_04")));
|
||||
assert!(mission.objects.iter().any(|obj| {
|
||||
obj.resource_name
|
||||
.eq_ignore_ascii_case("UNITS\\UNITS\\HERO\\tut1_p.dat")
|
||||
}));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn parses_all_retail_missions() {
|
||||
let Some(root) = game_root() else {
|
||||
eprintln!("skipping: game root is missing");
|
||||
return;
|
||||
};
|
||||
|
||||
let mission_root = root.join("MISSIONS");
|
||||
let mut files = Vec::new();
|
||||
collect_files_recursive(&mission_root, &mut files);
|
||||
files.sort();
|
||||
|
||||
let mut mission_count = 0usize;
|
||||
for path in files {
|
||||
if !path
|
||||
.file_name()
|
||||
.and_then(|n| n.to_str())
|
||||
.is_some_and(|n| n.eq_ignore_ascii_case("data.tma"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
mission_count += 1;
|
||||
let mission = parse_path(&path)
|
||||
.unwrap_or_else(|err| panic!("failed to parse {}: {err}", path.display()));
|
||||
assert!(
|
||||
mission
|
||||
.footer
|
||||
.map_path
|
||||
.to_ascii_uppercase()
|
||||
.contains("DATA\\MAPS\\"),
|
||||
"{}: invalid map path '{}'",
|
||||
path.display(),
|
||||
mission.footer.map_path
|
||||
);
|
||||
assert!(
|
||||
!mission.objects.is_empty(),
|
||||
"{}: mission has no parsed object records",
|
||||
path.display()
|
||||
);
|
||||
assert!(
|
||||
mission
|
||||
.objects
|
||||
.iter()
|
||||
.all(|obj| obj.position.iter().all(|v| v.is_finite())),
|
||||
"{}: mission has non-finite position",
|
||||
path.display()
|
||||
);
|
||||
}
|
||||
|
||||
assert!(mission_count > 0, "no data.tma files found");
|
||||
}
|
||||
}
|
||||
10
crates/unitdat/Cargo.toml
Normal file
10
crates/unitdat/Cargo.toml
Normal file
@@ -0,0 +1,10 @@
|
||||
[package]
|
||||
name = "unitdat"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
encoding_rs = "0.8"
|
||||
|
||||
[dev-dependencies]
|
||||
common = { path = "../common" }
|
||||
180
crates/unitdat/src/lib.rs
Normal file
180
crates/unitdat/src/lib.rs
Normal file
@@ -0,0 +1,180 @@
|
||||
use encoding_rs::WINDOWS_1251;
|
||||
use std::fmt;
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
|
||||
const MIN_SIZE: usize = 0x48;
|
||||
const MAGIC: u32 = 0x0000_F0F1;
|
||||
|
||||
pub type Result<T> = core::result::Result<T, Error>;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Error {
|
||||
Io(std::io::Error),
|
||||
TooSmall { got: usize },
|
||||
InvalidMagic { got: u32 },
|
||||
MissingArchiveName,
|
||||
MissingModelKey,
|
||||
}
|
||||
|
||||
impl fmt::Display for Error {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
match self {
|
||||
Self::Io(err) => write!(f, "{err}"),
|
||||
Self::TooSmall { got } => write!(f, "unit .dat is too small: {got} bytes"),
|
||||
Self::InvalidMagic { got } => write!(f, "invalid .dat magic: 0x{got:08X}"),
|
||||
Self::MissingArchiveName => write!(f, "unit .dat has empty archive name"),
|
||||
Self::MissingModelKey => write!(f, "unit .dat has empty model key"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::error::Error for Error {
|
||||
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
|
||||
match self {
|
||||
Self::Io(err) => Some(err),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<std::io::Error> for Error {
|
||||
fn from(value: std::io::Error) -> Self {
|
||||
Self::Io(value)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct UnitDat {
|
||||
pub magic: u32,
|
||||
pub flags: u32,
|
||||
pub archive_name: String,
|
||||
pub model_key: String,
|
||||
}
|
||||
|
||||
pub fn parse_path(path: impl AsRef<Path>) -> Result<UnitDat> {
|
||||
let bytes = fs::read(path.as_ref())?;
|
||||
parse_bytes(&bytes)
|
||||
}
|
||||
|
||||
pub fn parse_bytes(bytes: &[u8]) -> Result<UnitDat> {
|
||||
if bytes.len() < MIN_SIZE {
|
||||
return Err(Error::TooSmall { got: bytes.len() });
|
||||
}
|
||||
|
||||
let magic = read_u32(bytes, 0).ok_or(Error::TooSmall { got: bytes.len() })?;
|
||||
if magic != MAGIC {
|
||||
return Err(Error::InvalidMagic { got: magic });
|
||||
}
|
||||
|
||||
let flags = read_u32(bytes, 4).ok_or(Error::TooSmall { got: bytes.len() })?;
|
||||
let archive_name = decode_c_string_fixed(&bytes[0x08..0x28]);
|
||||
if archive_name.is_empty() {
|
||||
return Err(Error::MissingArchiveName);
|
||||
}
|
||||
|
||||
let model_key = decode_c_string_fixed(&bytes[0x28..0x48]);
|
||||
if model_key.is_empty() {
|
||||
return Err(Error::MissingModelKey);
|
||||
}
|
||||
|
||||
Ok(UnitDat {
|
||||
magic,
|
||||
flags,
|
||||
archive_name,
|
||||
model_key,
|
||||
})
|
||||
}
|
||||
|
||||
fn read_u32(bytes: &[u8], offset: usize) -> Option<u32> {
|
||||
let end = offset.checked_add(4)?;
|
||||
let chunk = bytes.get(offset..end)?;
|
||||
Some(u32::from_le_bytes(chunk.try_into().ok()?))
|
||||
}
|
||||
|
||||
fn decode_c_string_fixed(bytes: &[u8]) -> String {
|
||||
let used = bytes.iter().position(|&b| b == 0).unwrap_or(bytes.len());
|
||||
let (decoded, _, _) = WINDOWS_1251.decode(&bytes[..used]);
|
||||
decoded.trim().to_string()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use common::collect_files_recursive;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
fn game_root() -> Option<PathBuf> {
|
||||
let root = Path::new(env!("CARGO_MANIFEST_DIR"))
|
||||
.join("..")
|
||||
.join("..")
|
||||
.join("testdata")
|
||||
.join("Parkan - Iron Strategy");
|
||||
root.is_dir().then_some(root)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn parses_known_dat_files() {
|
||||
let Some(root) = game_root() else {
|
||||
eprintln!("skipping: game root missing");
|
||||
return;
|
||||
};
|
||||
|
||||
let samples = [
|
||||
root.join("UNITS/UNITS/HERO/tut1_p.dat"),
|
||||
root.join("UNITS/UNITS/BATTLE/l_targ.dat"),
|
||||
root.join("UNITS/BUILDS/BRIDGE/m_bridge.dat"),
|
||||
];
|
||||
|
||||
for path in samples {
|
||||
if !path.is_file() {
|
||||
eprintln!("skipping missing sample {}", path.display());
|
||||
continue;
|
||||
}
|
||||
let dat = parse_path(&path)
|
||||
.unwrap_or_else(|err| panic!("failed to parse {}: {err}", path.display()));
|
||||
assert_eq!(dat.magic, MAGIC);
|
||||
assert!(dat.archive_name.to_ascii_lowercase().ends_with(".rlb"));
|
||||
assert!(dat.model_key.contains('_'));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn parses_retail_dat_corpus() {
|
||||
let Some(root) = game_root() else {
|
||||
eprintln!("skipping: game root missing");
|
||||
return;
|
||||
};
|
||||
|
||||
let units_root = root.join("UNITS");
|
||||
let mut files = Vec::new();
|
||||
collect_files_recursive(&units_root, &mut files);
|
||||
files.sort();
|
||||
|
||||
let mut parsed = 0usize;
|
||||
for path in files {
|
||||
if !path
|
||||
.extension()
|
||||
.and_then(|ext| ext.to_str())
|
||||
.is_some_and(|ext| ext.eq_ignore_ascii_case("dat"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let dat = parse_path(&path)
|
||||
.unwrap_or_else(|err| panic!("failed to parse {}: {err}", path.display()));
|
||||
assert!(
|
||||
!dat.archive_name.is_empty(),
|
||||
"{} empty archive",
|
||||
path.display()
|
||||
);
|
||||
assert!(
|
||||
!dat.model_key.is_empty(),
|
||||
"{} empty model key",
|
||||
path.display()
|
||||
);
|
||||
parsed += 1;
|
||||
}
|
||||
|
||||
assert!(parsed > 0, "no .dat files parsed");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user