feat: add terrain-core, tma, and unitdat crates with parsing functionality

- Introduced `terrain-core` crate for loading and processing terrain mesh data.
- Added `tma` crate for parsing mission files, including footer and object records.
- Created `unitdat` crate for reading unit data files with validation of structure.
- Implemented error handling and tests for all new crates.
- Documented object registry format and rendering pipeline in specifications.
This commit is contained in:
2026-02-19 16:07:01 +04:00
parent 598137ed13
commit 4ef08d0bf6
12 changed files with 2973 additions and 0 deletions

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[package]
name = "terrain-core"
version = "0.1.0"
edition = "2021"
[dependencies]
nres = { path = "../nres" }
[dev-dependencies]
common = { path = "../common" }

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use nres::Archive;
use std::fmt;
use std::path::Path;
pub const TERRAIN_UV_SCALE: f32 = 1024.0;
pub type Result<T> = core::result::Result<T, Error>;
#[derive(Debug)]
pub enum Error {
Nres(nres::error::Error),
MissingChunk(&'static str),
InvalidChunkSize {
label: &'static str,
size: usize,
stride: usize,
},
VertexCountOverflow {
count: usize,
},
}
impl fmt::Display for Error {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Nres(err) => write!(f, "{err}"),
Self::MissingChunk(label) => write!(f, "missing required terrain chunk: {label}"),
Self::InvalidChunkSize {
label,
size,
stride,
} => write!(
f,
"invalid chunk size for {label}: {size} (must be divisible by {stride})"
),
Self::VertexCountOverflow { count } => {
write!(f, "terrain vertex count {count} exceeds u16 range")
}
}
}
}
impl std::error::Error for Error {
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
match self {
Self::Nres(err) => Some(err),
_ => None,
}
}
}
impl From<nres::error::Error> for Error {
fn from(value: nres::error::Error) -> Self {
Self::Nres(value)
}
}
#[derive(Clone, Debug)]
pub struct TerrainMesh {
pub positions: Vec<[f32; 3]>,
pub uv0: Vec<[f32; 2]>,
pub faces: Vec<TerrainFace>,
}
#[derive(Copy, Clone, Debug)]
pub struct TerrainFace {
pub indices: [u16; 3],
pub flags: u32,
pub material_tag: u16,
pub aux_tag: u16,
}
#[derive(Clone, Debug)]
pub struct TerrainRenderMesh {
pub vertices: Vec<TerrainRenderVertex>,
pub indices: Vec<u16>,
pub face_count_raw: usize,
pub face_count_kept: usize,
pub face_count_dropped_invalid: usize,
}
#[derive(Copy, Clone, Debug)]
pub struct TerrainRenderVertex {
pub position: [f32; 3],
pub uv0: [f32; 2],
}
pub fn load_land_mesh(path: impl AsRef<Path>) -> Result<TerrainMesh> {
let archive = Archive::open_path(path.as_ref())?;
let positions_entry = archive
.entries()
.find(|entry| entry.meta.kind == 3)
.ok_or(Error::MissingChunk("type=3 (positions)"))?;
let uv_entry = archive.entries().find(|entry| entry.meta.kind == 5);
let faces_entry = archive
.entries()
.find(|entry| entry.meta.kind == 21)
.ok_or(Error::MissingChunk("type=21 (faces)"))?;
let positions_payload = archive.read(positions_entry.id)?.into_owned();
if positions_payload.len() % 12 != 0 {
return Err(Error::InvalidChunkSize {
label: "type=3 (positions)",
size: positions_payload.len(),
stride: 12,
});
}
let mut positions = Vec::with_capacity(positions_payload.len() / 12);
for chunk in positions_payload.chunks_exact(12) {
let x = f32::from_le_bytes(chunk[0..4].try_into().unwrap_or([0; 4]));
let y = f32::from_le_bytes(chunk[4..8].try_into().unwrap_or([0; 4]));
let z = f32::from_le_bytes(chunk[8..12].try_into().unwrap_or([0; 4]));
positions.push([x, y, z]);
}
let mut uv0 = vec![[0.0f32, 0.0f32]; positions.len()];
if let Some(uv_entry) = uv_entry {
let uv_payload = archive.read(uv_entry.id)?.into_owned();
if uv_payload.len() % 4 != 0 {
return Err(Error::InvalidChunkSize {
label: "type=5 (uv)",
size: uv_payload.len(),
stride: 4,
});
}
let uv_count = uv_payload.len() / 4;
for idx in 0..uv_count.min(uv0.len()) {
let off = idx * 4;
let u = i16::from_le_bytes([uv_payload[off], uv_payload[off + 1]]) as f32;
let v = i16::from_le_bytes([uv_payload[off + 2], uv_payload[off + 3]]) as f32;
uv0[idx] = [u / TERRAIN_UV_SCALE, v / TERRAIN_UV_SCALE];
}
}
let face_payload = archive.read(faces_entry.id)?.into_owned();
if face_payload.len() % 28 != 0 {
return Err(Error::InvalidChunkSize {
label: "type=21 (faces)",
size: face_payload.len(),
stride: 28,
});
}
let mut faces = Vec::with_capacity(face_payload.len() / 28);
for chunk in face_payload.chunks_exact(28) {
let flags = u32::from_le_bytes(chunk[0..4].try_into().unwrap_or([0; 4]));
let material_tag = u16::from_le_bytes(chunk[4..6].try_into().unwrap_or([0; 2]));
let aux_tag = u16::from_le_bytes(chunk[6..8].try_into().unwrap_or([0; 2]));
let i0 = u16::from_le_bytes(chunk[8..10].try_into().unwrap_or([0; 2]));
let i1 = u16::from_le_bytes(chunk[10..12].try_into().unwrap_or([0; 2]));
let i2 = u16::from_le_bytes(chunk[12..14].try_into().unwrap_or([0; 2]));
if usize::from(i0) >= positions.len()
|| usize::from(i1) >= positions.len()
|| usize::from(i2) >= positions.len()
{
continue;
}
faces.push(TerrainFace {
indices: [i0, i1, i2],
flags,
material_tag,
aux_tag,
});
}
Ok(TerrainMesh {
positions,
uv0,
faces,
})
}
pub fn build_render_mesh(mesh: &TerrainMesh) -> Result<TerrainRenderMesh> {
if mesh.positions.len() > usize::from(u16::MAX) + 1 {
return Err(Error::VertexCountOverflow {
count: mesh.positions.len(),
});
}
let vertices = mesh
.positions
.iter()
.enumerate()
.map(|(idx, &position)| TerrainRenderVertex {
position,
uv0: mesh.uv0.get(idx).copied().unwrap_or([0.0, 0.0]),
})
.collect::<Vec<_>>();
let mut indices = Vec::with_capacity(mesh.faces.len() * 3);
for face in &mesh.faces {
indices.extend_from_slice(&face.indices);
}
Ok(TerrainRenderMesh {
vertices,
indices,
face_count_raw: mesh.faces.len(),
face_count_kept: mesh.faces.len(),
face_count_dropped_invalid: 0,
})
}
#[cfg(test)]
mod tests {
use super::*;
use common::collect_files_recursive;
use std::path::{Path, PathBuf};
fn game_root() -> Option<PathBuf> {
let root = Path::new(env!("CARGO_MANIFEST_DIR"))
.join("..")
.join("..")
.join("testdata")
.join("Parkan - Iron Strategy");
root.is_dir().then_some(root)
}
#[test]
fn loads_known_land_mesh() {
let Some(root) = game_root() else {
eprintln!("skipping: game root missing");
return;
};
let land = root
.join("DATA")
.join("MAPS")
.join("Tut_1")
.join("Land.msh");
if !land.is_file() {
eprintln!("skipping missing sample {}", land.display());
return;
}
let mesh = load_land_mesh(&land)
.unwrap_or_else(|err| panic!("failed to parse {}: {err}", land.display()));
assert!(mesh.positions.len() > 1000);
assert!(mesh.faces.len() > 1000);
let render = build_render_mesh(&mesh).expect("failed to build render mesh");
assert_eq!(render.vertices.len(), mesh.positions.len());
assert_eq!(render.indices.len(), mesh.faces.len() * 3);
}
#[test]
fn loads_all_retail_land_meshes() {
let Some(root) = game_root() else {
eprintln!("skipping: game root missing");
return;
};
let maps_root = root.join("DATA").join("MAPS");
let mut files = Vec::new();
collect_files_recursive(&maps_root, &mut files);
files.sort();
let mut parsed = 0usize;
for path in files {
if !path
.file_name()
.and_then(|n| n.to_str())
.is_some_and(|n| n.eq_ignore_ascii_case("Land.msh"))
{
continue;
}
let mesh = load_land_mesh(&path)
.unwrap_or_else(|err| panic!("failed to parse {}: {err}", path.display()));
assert!(
!mesh.positions.is_empty() && !mesh.faces.is_empty(),
"{} parsed but empty",
path.display()
);
parsed += 1;
}
assert!(parsed > 0, "no Land.msh files parsed");
}
}