feat(vulkan): add alpha test shader path
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This commit is contained in:
2026-07-18 08:40:40 +04:00
parent 4b741fb19c
commit 4feada1bf4
12 changed files with 74 additions and 17 deletions
@@ -29,7 +29,7 @@ pub(crate) const TRIANGLE_VERTEX_VALIDATE_COMMAND: &str =
"spirv-val --target-env vulkan1.1 adapters/fparkan-render-vulkan/shaders/triangle.vert.spv";
const TRIANGLE_FRAGMENT_SOURCE_PATH: &str = "adapters/fparkan-render-vulkan/shaders/triangle.frag";
const TRIANGLE_FRAGMENT_SOURCE_SHA256: &str =
"70b600a0c79b6cdee1747a47caf7854bbe0bb9a693b3fe29345e659df549d96f";
"f9162fccce56111e85fdf0f58251798393c37aa23f9f3d979ba404bf6773c27b";
const TRIANGLE_FRAGMENT_SPIRV_PATH: &str =
"adapters/fparkan-render-vulkan/shaders/triangle.frag.spv";
const TRIANGLE_FRAGMENT_COMPILE_COMMAND: &str =
@@ -226,7 +226,7 @@ pub fn triangle_shader_manifest() -> Vec<VulkanShaderModuleManifest> {
stage: VulkanShaderStage::Fragment,
entry_point: "main",
descriptor_sets: 1,
push_constant_bytes: 0,
push_constant_bytes: 4,
source_path: TRIANGLE_FRAGMENT_SOURCE_PATH,
source_sha256: TRIANGLE_FRAGMENT_SOURCE_SHA256,
spirv_path: TRIANGLE_FRAGMENT_SPIRV_PATH,