feat(runtime): query building meshes in world space
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@@ -36,7 +36,10 @@ use std::collections::HashMap;
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use std::num::NonZeroUsize;
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use std::sync::Arc;
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mod mesh_collision;
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pub use fparkan_assets::MissionAssets;
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pub use mesh_collision::{query_building_segment_world, BuildingMeshHit, BuildingMeshNode};
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const MISSION_DECODED_PAYLOAD_CACHE_ENTRIES: usize = 256;
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const FALLBACK_SCRIPT_VARSET_PATH: &str = "MISSIONS/SCRIPTS/varset.var";
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