feat(terrain): expose slot render dispatch
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@@ -183,6 +183,33 @@ pub struct TerrainSlotTable {
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pub slots_raw: Vec<[u8; SLOT_STRIDE]>,
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}
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/// The proven front fields of one 68-byte terrain slot record.
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///
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/// `Terrain.dll!CLandscape` supplies these fields to `GetShade`'s terrain
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/// batch dispatcher: `pair_table_index` selects the pointer-table entry and
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/// `pair_count` is the number of adjacent `u16` pairs to process. The pair
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/// payload and the later material/blend interpretation remain external to the
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/// disk record.
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct TerrainSlotRenderDispatch {
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/// Index into the runtime pair-pointer table.
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pub pair_table_index: u16,
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/// Number of adjacent `u16` pairs in that selected payload.
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pub pair_count: u16,
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}
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impl TerrainSlotTable {
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/// Returns the render-dispatch header for one decoded slot record.
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#[must_use]
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pub fn render_dispatch(&self, slot_index: usize) -> Option<TerrainSlotRenderDispatch> {
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let raw = self.slots_raw.get(slot_index)?;
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Some(TerrainSlotRenderDispatch {
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pair_table_index: u16::from_le_bytes([raw[0], raw[1]]),
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pair_count: u16::from_le_bytes([raw[2], raw[3]]),
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})
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}
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}
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/// Land mesh document.
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#[derive(Clone, Debug, PartialEq)]
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pub struct LandMeshDocument {
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@@ -1460,6 +1487,26 @@ mod tests {
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);
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}
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#[test]
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fn slot_render_dispatch_retains_pair_table_index_and_count() {
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let mut raw = [0_u8; SLOT_STRIDE];
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raw[..2].copy_from_slice(&7_u16.to_le_bytes());
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raw[2..4].copy_from_slice(&3_u16.to_le_bytes());
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let slots = TerrainSlotTable {
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header_raw: SLOT_HEADER_ZERO.to_vec(),
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slots_raw: vec![raw],
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};
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assert_eq!(
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slots.render_dispatch(0),
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Some(TerrainSlotRenderDispatch {
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pair_table_index: 7,
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pair_count: 3,
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})
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);
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assert_eq!(slots.render_dispatch(1), None);
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}
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#[test]
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fn terrain_material_tag_decodes_two_sidecar_selectors() {
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let mut raw_face = face([0, 1, 2], [None, None, None]);
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@@ -1575,12 +1575,15 @@ an overlay, blend, or microtexture shader.
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The terrain render traversal is now located at `Terrain.dll` RVA `0x11340`.
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After visibility/cell work, it derives a 68-byte source-material record and
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dispatches renderer-context slot `+16` with four arguments: zero, the record's
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16-bit word at `+2`, a pointer selected from a four-byte table by its word at
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`+0`, and zero. A preceding renderer-context slot `+60` receives the current
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visibility mode. This is the concrete terrain-to-renderer handoff; it does not
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call `GetMaterialPhase` directly and does not yet identify either word, the
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four-byte payload, or the final blend operation.
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dispatches `Terrain!GetShade()` slot `+16` with four arguments: zero, the
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record's word at `+2`, a pointer selected from a four-byte table by its word at
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`+0`, and zero. `GetShade` is a Terrain singleton, not `niGet3DRender`; the
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preceding slot `+60` call sets its visibility mode. Slot `+16` consumes the
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second word as the count of adjacent `u16` pairs and the first as the pair-table
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index, then groups the pairs by material lookup before constructing draw work.
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`TerrainSlotTable::render_dispatch` exposes exactly those two proven disk
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fields. The pair payload, its material key, and the final blend operation remain
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unassigned.
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The static Vulkan bridge now carries each contiguous face run as a separate
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draw range keyed by the original packed `material_tag`; it neither reorders
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