feat(terrain): separate shade material selections
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@@ -27,7 +27,9 @@ use std::collections::VecDeque;
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///
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/// Applications access this semantic terrain API through this terrain crate
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/// rather than taking a direct dependency on the binary-format parser.
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pub use fparkan_terrain_format::{TerrainMaterialLayers, TerrainMaterialSelection};
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pub use fparkan_terrain_format::{
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TerrainMaterialLayers, TerrainMaterialPair, TerrainMaterialSelection,
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};
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/// Terrain world.
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#[derive(Clone, Debug, Default)]
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