feat(terrain): separate shade material selections

This commit is contained in:
2026-07-18 17:31:13 +04:00
parent 7a7578d0db
commit 575124830b
4 changed files with 65 additions and 5 deletions
+3 -1
View File
@@ -27,7 +27,9 @@ use std::collections::VecDeque;
///
/// Applications access this semantic terrain API through this terrain crate
/// rather than taking a direct dependency on the binary-format parser.
pub use fparkan_terrain_format::{TerrainMaterialLayers, TerrainMaterialSelection};
pub use fparkan_terrain_format::{
TerrainMaterialLayers, TerrainMaterialPair, TerrainMaterialSelection,
};
/// Terrain world.
#[derive(Clone, Debug, Default)]