feat(terrain): separate shade material selections

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Valentin Popov committed 2026-07-18 17:31:13 +04:00
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commit 575124830b
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@@ -27,7 +27,9 @@ use std::collections::VecDeque;
///
/// Applications access this semantic terrain API through this terrain crate
/// rather than taking a direct dependency on the binary-format parser.
pub use fparkan_terrain_format::{TerrainMaterialLayers, TerrainMaterialSelection};
pub use fparkan_terrain_format::{
TerrainMaterialLayers, TerrainMaterialPair, TerrainMaterialSelection,
};
/// Terrain world.
#[derive(Clone, Debug, Default)]