feat(render): preview explicit animation frames

This commit is contained in:
2026-07-18 19:08:49 +04:00
parent 3b6dd392a7
commit 5c1ccae393
6 changed files with 337 additions and 27 deletions
+1 -3
View File
@@ -9,6 +9,7 @@ build = "build.rs"
[dependencies]
ash = "0.38"
ash-window = "0.13"
fparkan-animation = { path = "../../crates/fparkan-animation", version = "0.1.0" }
fparkan-binary = { path = "../../crates/fparkan-binary", version = "0.1.0" }
fparkan-msh = { path = "../../crates/fparkan-msh", version = "0.1.0" }
fparkan-platform = { path = "../../crates/fparkan-platform", version = "0.1.0" }
@@ -17,9 +18,6 @@ fparkan-terrain-format = { path = "../../crates/fparkan-terrain-format", version
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
[dev-dependencies]
fparkan-animation = { path = "../../crates/fparkan-animation", version = "0.1.0" }
[lints.rust]
unsafe_code = "allow"
missing_docs = "warn"
@@ -2,7 +2,8 @@
use crate::{VulkanStaticDrawRange, VulkanStaticMesh, VulkanStaticVertex};
use fparkan_msh::{
draw_batches, node38_fallback_hierarchy, selected_slot, Group, Lod, ModelAsset, NodeId,
draw_batches, node38_fallback_hierarchy, node38_sampled_hierarchy, selected_slot, Group, Lod,
ModelAsset, NodeId,
};
use fparkan_render::{LegacyIron3dEulerTransform, LegacyPipelineState};
use fparkan_terrain_format::LandMeshDocument;
@@ -206,6 +207,39 @@ pub fn project_msh_to_static_mesh_in_xy_frame_with_node_fallback_poses(
Ok(mesh)
}
/// Projects a standard `Node38` model at one explicit portable-reference
/// animation frame into a diagnostic XY frame.
///
/// This is the diagnostic-camera counterpart of
/// [`project_msh_to_static_mesh_in_world_space_with_node_sampled_poses`].
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when the source cannot be represented by
/// the static bridge or a transformed coordinate is non-finite.
pub fn project_msh_to_static_mesh_in_xy_frame_with_node_sampled_poses(
model: &ModelAsset,
frame: VulkanStaticXyFrame,
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
animation_frame: u16,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let mut mesh = project_msh_to_static_mesh_in_world_space_with_node_sampled_poses(
model,
transform,
scale,
animation_frame,
)?;
for vertex in &mut mesh.vertices {
if !vertex.position.iter().all(|value| value.is_finite()) {
return Err(VulkanAssetMeshError::NonFinitePosition);
}
let projected = frame.project(vertex.position);
vertex.position = [projected[0], projected[1], 0.0];
}
Ok(mesh)
}
/// Projects MSH geometry into source world coordinates with known translation and scale.
///
/// Unlike [`project_msh_to_static_mesh_in_xy_frame`], this does not normalize
@@ -307,6 +341,45 @@ pub fn project_msh_to_static_mesh_in_world_space_with_node_fallback_poses(
model: &ModelAsset,
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
project_msh_to_static_mesh_in_world_space_with_node_poses(
model,
transform,
scale,
node38_fallback_hierarchy(model),
)
}
/// Projects a standard `Node38` model at one explicit portable-reference
/// animation frame.
///
/// This uses decoded type-8 keys and the type-19 map but deliberately does
/// not infer the original engine's animation clock or x87 profile. Models
/// without a complete sampled hierarchy retain the established unposed bridge.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when source geometry or transforms cannot
/// be represented by the current static Vulkan input contract.
pub fn project_msh_to_static_mesh_in_world_space_with_node_sampled_poses(
model: &ModelAsset,
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
animation_frame: u16,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
project_msh_to_static_mesh_in_world_space_with_node_poses(
model,
transform,
scale,
node38_sampled_hierarchy(model, animation_frame),
)
}
fn project_msh_to_static_mesh_in_world_space_with_node_poses(
model: &ModelAsset,
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
hierarchy: Option<fparkan_animation::NodePoseBuffer>,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
if !transform
.translation
@@ -320,7 +393,7 @@ pub fn project_msh_to_static_mesh_in_world_space_with_node_fallback_poses(
if model.node_stride != 38 || model.node_count == 0 || model.animation.is_none() {
return project_msh_to_static_mesh_in_world_space_with_transform(model, transform, scale);
}
let Some(hierarchy) = node38_fallback_hierarchy(model) else {
let Some(hierarchy) = hierarchy else {
return project_msh_to_static_mesh_in_world_space_with_transform(model, transform, scale);
};
+3 -1
View File
@@ -44,9 +44,11 @@ pub use self::asset_mesh::{
project_land_msh_to_static_mesh_in_world_space, project_land_msh_to_static_mesh_in_xy_frame,
project_msh_to_static_mesh, project_msh_to_static_mesh_in_world_space,
project_msh_to_static_mesh_in_world_space_with_node_fallback_poses,
project_msh_to_static_mesh_in_world_space_with_node_sampled_poses,
project_msh_to_static_mesh_in_world_space_with_transform,
project_msh_to_static_mesh_in_xy_frame,
project_msh_to_static_mesh_in_xy_frame_with_node_fallback_poses, VulkanAssetMeshError,
project_msh_to_static_mesh_in_xy_frame_with_node_fallback_poses,
project_msh_to_static_mesh_in_xy_frame_with_node_sampled_poses, VulkanAssetMeshError,
VulkanStaticXyFrame,
};
pub use self::capabilities::{