feat(render): preview explicit animation frames
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@@ -1841,3 +1841,25 @@ path; он не является оценкой сходства с original fra
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`95.29412..288.23532` становятся `2.978..9.007`, что согласуется с TMA Z и
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live camera height. Это доказанное coordinate conversion, но оно само по себе
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не сделало вершины видимыми и не является заявлением о pixel parity.
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### Explicit offline Node38 animation-frame preview
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The static Vulkan path now accepts `--static-animation-frame <u16>`. For each
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standard `Node38` model it resolves the already-decoded type-19 map at that
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logical frame, selects its mapped type-8 key when it is valid before the
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node's fallback key, samples the selected key and its immediate successor with
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the portable reference sampler, then composes the resulting parent hierarchy.
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Nodes with no usable map, or a requested frame outside the declared map,
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retain their exact fallback pose. An invalid/incomplete hierarchy deliberately
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falls back to the existing unposed static geometry path instead of guessing a
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runtime state.
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This option is a reproducible asset-viewer probe, not a gameplay clock: it
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does not identify the original animation controller, x87 rounding profile,
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clip selection, LOD/group controller, blending or FX timing. The JSON report
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contains `animation_frame` (`null` for the established fallback preview) so
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readbacks from the two modes cannot be mistaken for each other. On 2026-07-18,
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the licensed GOG `MISSIONS/Autodemo.00/data.tma` run with all eight roots,
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`--static-animation-frame 1`, two frames and format `50` completed with 66
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mesh components, 75,543 clip-visible vertices, a 1280×720 / 3,686,400-byte
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readback hash `4638497144561211935`, and validation warnings/errors `0/0`.
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