feat(game): preview multiple mission roots
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+22
-7
@@ -971,13 +971,12 @@ startup is not attributed to Vulkan. This is only a cross-corpus confirmation
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of the first-root static-preview bridge, not a claim that the two games' full
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mission renderers are compatible.
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The preview now asks `load_mission_static_preview` for both graph and assets.
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Normal mission loading remains full and transactional; preview graph traversal
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and asset preparation are restricted to the first TMA root. It is therefore not
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a hidden relaxation of gameplay validation. The preceding all-root preview
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probe timed out at `Graph`; this reduction is what allowed the successful GOG
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native run. If that first root has no usable MSH, static preview fails explicitly
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rather than expanding later roots or pretending to render the entire mission.
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The preview now has an explicit root-prefix contract. `--preview-roots N`
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prepares the first non-zero `N` TMA roots for the opt-in static Vulkan path;
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the default remains one root. Normal mission loading remains full and
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transactional, so this is not a hidden relaxation of gameplay validation. The
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previous all-root probe timed out at `Graph`; the prefix makes broader scene
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work measurable without pretending that a bounded preview is the full game.
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### Shared terrain/root diagnostic frame
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@@ -1002,6 +1001,22 @@ one terrain component, 15 descriptors, a 7,372,800-byte readback (FNV-1a
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from the earlier first-root-only preview is expected because the submitted
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geometry and descriptor set changed; it is not an original-frame comparison.
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### Multiple static-preview roots
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The native bridge now combines every mesh-backed visual of each selected root,
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using that root's preserved TMA `position` and `scale` in the shared diagnostic
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XZ frame. It reports the actual selected root count as `preview_roots`, rather
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than implying that all mission objects are rendered. Raw orientation, original
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camera/frustum and visibility remain unresolved.
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Fresh canonical GOG `Autodemo.00` evidence with `--preview-roots 2` completed
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in 59.7 seconds: 25 submitted MSH components, one terrain component and 26
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descriptors on the native 1280x720 two-image swapchain, with validation
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warnings/errors `0/0`. The readback FNV-1a remained
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`10739087367165646439`, equal to the one-root terrain/root run. That equality
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does **not** prove the second root is visible or equivalent: it is recorded as
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a camera/frustum/overlap investigation target, not hidden as a parity result.
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### Camera ownership boundary from the GOG renderer
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The GOG `World3D.dll` export `LoadCamera` at RVA `0x1FB06` is only an import
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