docs(terrain): delimit shade cache records
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@@ -1594,6 +1594,18 @@ without conflating it with `Land1.wea`/`Land2.wea`. The AutoDemo inspector now
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reports 128 slots and 392 `0x0010` batch boundaries. The meanings of remaining
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reports 128 slots and 392 `0x0010` batch boundaries. The meanings of remaining
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flags, this cache mapping, and the final blend operation remain unassigned.
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flags, this cache mapping, and the final blend operation remain unassigned.
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The cache boundary is now mechanically separated from the WEAR loader. In the
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`GetShade` object, the `Shade.wea` manager is stored at byte offset `3092`, but
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the dispatcher calls a distinct object at byte offset `3244`. Its virtual slot
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`+16` receives every type-11 key repeatedly with mode values `512`, `16`,
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`20497`, and `20752`, and returns a runtime record rather than a WEAR row. The
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dispatcher reads that record's flags at `+60`, a secondary selector at `+24`,
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an optional byte at `+88`, a referenced state block at `+104`, three signed
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shorts at `+108`, and another selector at `+112`. Those fields are inputs to
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visibility tests, primitive construction and texture/secondary passes, but the
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cache builder and bit meanings are still not recovered; the Vulkan path must
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not map any of them to invented pipeline state.
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The static Vulkan bridge now carries each contiguous face run as a separate
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The static Vulkan bridge now carries each contiguous face run as a separate
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draw range keyed by the original packed `material_tag`; it neither reorders
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draw range keyed by the original packed `material_tag`; it neither reorders
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triangles nor collapses the high byte. For the first usable visual layer, the
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triangles nor collapses the high byte. For the first usable visual layer, the
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