feat(runtime): bound static preview asset loading
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@@ -951,6 +951,14 @@ WEAR/MAT0/TEXM material data, or establish a game camera. A GOG
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limit before the window/report, so this mode has implementation and unit/lint
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evidence only, not a corpus GPU acceptance claim.
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The preview now asks `load_mission_static_preview` for assets. Normal mission
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loading remains full and transactional; the preview scope walks root spans in
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TMA order and stops asset preparation after the first mesh-backed model. It is
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therefore not a hidden relaxation of gameplay validation. A second GOG
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`Autodemo.00` attempt with this narrower asset scope still exceeded 120 seconds
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before opening a window, which locates the remaining startup cost before the
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Vulkan draw loop but does not identify it as terrain versus graph work.
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`Land.msh` использует отдельный geometry-only bridge: validated `TerrainFace28`
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сохраняет source triangle order, а его positions и packed UV0 попадают в тот же
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static vertex/index upload path. Для текущего диагностического viewer XZ bounds
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