fix(terrain): use xy ground coordinates
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@@ -1038,6 +1038,14 @@ to 120 seconds but remained at the existing `Graph` loading checkpoint and were
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terminated without a native frame/report; therefore no new readback hash or GPU
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acceptance result is claimed for the corrected projection yet.
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The same source-axis proof now applies to `TerrainWorld`: its `Land.msh` surface
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height query and `Land.map` areal/grid lookup use XY ground coordinates, return
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source Z height, and leave raycasts as full 3D intersections. The Part 1 and
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Part 2 licensed `Land.map` gate successfully locates sampled polygon vertices
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under that contract. This closes the former XZ mismatch in terrain queries; it
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does not establish object orientation, physics/gravity, original culling or the
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camera matrix.
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### Camera ownership boundary from the GOG renderer
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The GOG `World3D.dll` export `LoadCamera` at RVA `0x1FB06` is only an import
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