docs(render): recover camera reflection factory ABI
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This commit is contained in:
2026-07-18 10:30:21 +04:00
parent 8ac6a11100
commit 6e077f6c9d
2 changed files with 20 additions and 3 deletions
+10
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@@ -57,6 +57,16 @@ selector `18` on the supplied object and invokes slot `+12` on that result. It
does not store the supplied pointer in `stdGetCurrentCamera2`; that getter
returns a Terrain global populated by selector `8` during Terrain initialization.
`Terrain.dll!LoadCamera` adds a separate factory-side contract. Its GOG entry
at RVA `0x4EBE0` is `__stdcall` with four machine-word arguments, allocates
`0x1A4` bytes, calls the constructor at RVA `0x4EC60`, and returns the interface
at object offset `+0x134`. The constructor passes arguments 3 and 4 into base
initialization at `this + 4`, writes argument 3 to `this + 0x138`, and calls a
helper at RVA `0x4CEF0` with arguments 1, 2 and 4 plus `this`. Argument 1 is a
mode string: only `REFLECTION` and `REFLECTION_SHIFTED` produce a non-zero mode
value at `this + 0x1A0`. This is factory ABI evidence, not a recovered view or
projection matrix contract.
## Parity risks
- x87 precision and rounding;