feat(terrain): decode slot material pairs
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@@ -198,6 +198,19 @@ pub struct TerrainSlotRenderDispatch {
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pub pair_count: u16,
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}
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/// One pair consumed by the original terrain material-batch dispatcher.
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///
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/// These four bytes live in the type-11 stream. `material_lookup` is handed to
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/// `GetShade`'s material lookup, while bit `0x10` of `flags` creates a batch
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/// boundary. Other flag bits remain raw.
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct TerrainMaterialPair {
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/// Lookup id supplied to the shade material manager.
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pub material_lookup: u16,
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/// Opaque pair flags; bit `0x10` is a proven batch boundary.
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pub flags: u16,
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}
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impl TerrainSlotTable {
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/// Returns the render-dispatch header for one decoded slot record.
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#[must_use]
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@@ -238,6 +251,29 @@ pub struct LandMeshDocument {
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pub faces: Vec<TerrainFace28>,
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}
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impl LandMeshDocument {
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/// Resolves the type-11 material pairs addressed by one 68-byte slot.
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///
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/// Returns `None` when the slot is absent or its pair range does not fit
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/// the retained type-11 stream.
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#[must_use]
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pub fn slot_material_pairs(&self, slot_index: usize) -> Option<Vec<TerrainMaterialPair>> {
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let dispatch = self.slots.render_dispatch(slot_index)?;
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let start = usize::from(dispatch.pair_table_index);
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let end = start.checked_add(usize::from(dispatch.pair_count))?;
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let pairs = self.accelerator.get(start..end)?;
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Some(
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pairs
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.iter()
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.map(|raw| TerrainMaterialPair {
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material_lookup: u16::from_le_bytes([raw[0], raw[1]]),
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flags: u16::from_le_bytes([raw[2], raw[3]]),
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})
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.collect(),
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)
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}
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}
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/// Decoded `Land.map` document.
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#[derive(Clone, Debug, PartialEq)]
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pub struct LandMapDocument {
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@@ -1507,6 +1543,38 @@ mod tests {
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assert_eq!(slots.render_dispatch(1), None);
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}
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#[test]
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fn slot_material_pairs_use_type11_pair_table_and_preserve_flags() {
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let nres =
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decode_nres(&minimal_land_msh(&face([0, 1, 2], [None, None, None]))).expect("nres");
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let mut document = decode_land_msh(&nres).expect("land mesh");
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document.slots = TerrainSlotTable {
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header_raw: SLOT_HEADER_ZERO.to_vec(),
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slots_raw: vec![[0_u8; SLOT_STRIDE]],
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};
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document.slots.slots_raw[0][..2].copy_from_slice(&1_u16.to_le_bytes());
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document.slots.slots_raw[0][2..4].copy_from_slice(&2_u16.to_le_bytes());
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document.accelerator = vec![[0, 0, 0, 0], [2, 1, 0, 0], [3, 2, 0x10, 0]];
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assert_eq!(
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document.slot_material_pairs(0),
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Some(vec![
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TerrainMaterialPair {
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material_lookup: 0x0102,
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flags: 0,
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},
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TerrainMaterialPair {
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material_lookup: 0x0203,
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flags: 0x0010,
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},
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])
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);
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assert_eq!(document.slot_material_pairs(1), None);
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document.slots.slots_raw[0][2..4].copy_from_slice(&3_u16.to_le_bytes());
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assert_eq!(document.slot_material_pairs(0), None);
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}
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#[test]
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fn terrain_material_tag_decodes_two_sidecar_selectors() {
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let mut raw_face = face([0, 1, 2], [None, None, None]);
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@@ -1582,8 +1582,11 @@ preceding slot `+60` call sets its visibility mode. Slot `+16` consumes the
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second word as the count of adjacent `u16` pairs and the first as the pair-table
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index, then groups the pairs by material lookup before constructing draw work.
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`TerrainSlotTable::render_dispatch` exposes exactly those two proven disk
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fields. The pair payload, its material key, and the final blend operation remain
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unassigned.
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fields, while `LandMeshDocument::slot_material_pairs` decodes the selected
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type-11 entries as `{ material_lookup: u16, flags: u16 }`. Flag `0x0010` is a
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proven batch boundary in `GetShade`; the lookup's mapping to the two WEAR
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tables, the meanings of its remaining flags, and the final blend operation
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remain unassigned.
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The static Vulkan bridge now carries each contiguous face run as a separate
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draw range keyed by the original packed `material_tag`; it neither reorders
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