feat(fx): play ambient Control sound commands
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7 files changed
+573
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@@ -629,6 +629,7 @@ pub(crate) struct GameAudio {
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music: Player,
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variations: Player,
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weather_loop: NativeSpatialPlayer,
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control_sounds: BTreeMap<usize, NativeSpatialPlayer>,
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one_shots: Vec<SpatialOneShot>,
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library: AudioLibrary,
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ambience: AmbienceScheduler,
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@@ -672,6 +673,7 @@ impl GameAudio {
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music,
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variations,
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weather_loop,
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control_sounds: BTreeMap::new(),
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one_shots: Vec::new(),
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library,
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ambience: AmbienceScheduler::new(random_seed(), random_seed()),
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@@ -705,6 +707,11 @@ impl GameAudio {
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self.weather_loop
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.set_emitter_position(self.weather_position);
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self.retain_active_one_shots();
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self.control_sounds.retain(|_, player| !player.empty());
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for player in self.control_sounds.values() {
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player.set_left_ear_position(left);
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player.set_right_ear_position(right);
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}
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for one_shot in &self.one_shots {
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one_shot.player.set_left_ear_position(left);
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one_shot.player.set_right_ear_position(right);
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@@ -825,19 +832,74 @@ impl GameAudio {
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SoundAction::OneShot => {
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self.retain_active_one_shots();
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let asset = self.dynamic_sound(&event.archive, &event.name)?;
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self.one_shots.push(self.new_spatial_one_shot(
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self.one_shots.push(self.new_spatial_voice(
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&asset,
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event.position,
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volume,
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min_distance,
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max_distance,
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frequency_ratio,
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false,
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)?);
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}
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}
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Ok(())
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}
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/// Each Control command owns its source; it must not replace the rain
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/// loop or another instance using the same sample.
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pub(crate) fn handle_control_sound(
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&mut self,
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id: usize,
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event: &SoundEvent,
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) -> Result<(), AudioError> {
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validate_point(event.position, "Control emitter")?;
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let frequency_ratio = if event.frequency_ratio.is_finite() && event.frequency_ratio > 0.0 {
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event.frequency_ratio
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} else {
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1.0
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};
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match event.action {
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SoundAction::StartLoop | SoundAction::OneShot => {
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let asset = self.dynamic_sound(&event.archive, &event.name)?;
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let voice = self.new_spatial_voice(
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&asset,
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event.position,
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event.volume,
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event.min_distance,
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event.max_distance,
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frequency_ratio,
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event.action == SoundAction::StartLoop,
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)?;
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if let Some(previous) = self.control_sounds.insert(id, voice.player) {
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previous.stop();
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}
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eprintln!("control_sound_start id={id} resource={}:{} loop={} position={:?} range={}/{} frequency={}", event.archive, event.name, event.action == SoundAction::StartLoop, event.position, event.min_distance, event.max_distance, event.frequency_ratio);
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}
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SoundAction::SetLoopVolume => {
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if let Some(player) = self.control_sounds.get(&id) {
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player.set_emitter_position(event.position);
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player.set_sound_parameters(event.min_distance, event.max_distance);
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player.set_volume(event.volume);
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player.set_speed(frequency_ratio);
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}
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}
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SoundAction::StopLoop => {
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if let Some(player) = self.control_sounds.remove(&id) {
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player.stop();
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eprintln!("control_sound_stop id={id}");
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}
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}
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}
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Ok(())
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}
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pub(crate) fn control_sound_is_playing(&self, id: usize) -> bool {
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self.control_sounds
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.get(&id)
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.is_some_and(|player| !player.empty())
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}
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/// Selects one of the original MUSIC/Track02..10.ogg files and loops it.
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pub(crate) fn play_music_track(&mut self, track: u8) -> Result<(), AudioError> {
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let bytes = self.library.music_bytes(track)?;
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@@ -875,6 +937,13 @@ impl GameAudio {
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one_shot.player.play();
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}
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}
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for player in self.control_sounds.values() {
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if paused {
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player.pause();
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} else {
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player.play();
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}
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}
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}
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/// Focus callback used by the window event loop.
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@@ -888,6 +957,9 @@ impl GameAudio {
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self.music.stop();
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self.variations.stop();
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self.weather_loop.stop();
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for player in self.control_sounds.values() {
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player.stop();
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}
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for one_shot in &self.one_shots {
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one_shot.player.stop();
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}
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@@ -904,7 +976,7 @@ impl GameAudio {
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Ok(())
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}
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fn new_spatial_one_shot(
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fn new_spatial_voice(
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&self,
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asset: &SoundAsset,
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emitter: [f32; 3],
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@@ -912,6 +984,7 @@ impl GameAudio {
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min_distance: f32,
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max_distance: f32,
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frequency_ratio: f32,
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looping: bool,
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) -> Result<SpatialOneShot, AudioError> {
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validate_point(emitter, "emitter")?;
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let (left, right) = ear_positions(self.listener)?;
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@@ -919,7 +992,12 @@ impl GameAudio {
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player.set_sound_parameters(min_distance, max_distance);
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player.set_volume(volume);
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player.set_speed(frequency_ratio);
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player.append(decoder_for(asset)?);
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let source = decoder_for(asset)?;
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if looping {
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player.append(source.repeat_infinite());
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} else {
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player.append(source);
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}
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if self.paused {
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player.pause();
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} else {
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@@ -1695,6 +1773,42 @@ mod tests {
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})
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.expect("update original rain loop volume");
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assert_eq!(audio.weather_loop.volume(), 0.5);
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let mut machine = SoundEvent {
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archive: "sounds.lib".to_string(),
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name: "f_gener.wav".to_string(),
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position: [1.0, 2.0, 3.0],
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volume: 0.0,
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min_distance: 15.0,
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max_distance: 100.0,
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frequency_ratio: 1.0,
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action: SoundAction::StartLoop,
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};
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audio
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.handle_control_sound(0, &machine)
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.expect("first machine");
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audio
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.handle_control_sound(1, &machine)
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.expect("second machine");
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assert!(audio.control_sound_is_playing(0));
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assert!(audio.control_sound_is_playing(1));
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assert!(!audio.weather_loop.empty());
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audio.set_paused(true);
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assert!(audio
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.control_sounds
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.values()
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.all(|player| player.is_paused()));
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audio.set_paused(false);
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assert!(audio
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.control_sounds
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.values()
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.all(|player| !player.is_paused()));
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machine.action = SoundAction::StopLoop;
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audio
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.handle_control_sound(0, &machine)
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.expect("stop one machine");
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assert!(!audio.control_sound_is_playing(0));
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assert!(audio.control_sound_is_playing(1));
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assert!(!audio.weather_loop.empty());
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audio
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.update_listener([10.0, 20.0, 30.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0])
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.expect("move listener");
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+117
-21
@@ -18,6 +18,7 @@ use fparkan_assets::{
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use fparkan_fx::ambient_op3::{
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evaluate_op3_type0_command, evaluate_op3_type1_command, evaluate_op3_type2_command,
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};
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use fparkan_fx::ambient_sound::{Op2SoundCommand, Op2SoundState};
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use fparkan_fx::atmosphere::{AtmosphereFrame, TypedAtmosphere};
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use fparkan_fx::environment::{
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decode_env_lightning_fxid, evaluate_op1_point_light_with_basis, Camera as FxCamera,
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@@ -707,7 +708,7 @@ struct AmbientEffectMeshPrimitive {
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}
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#[derive(Clone, Debug)]
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struct ControlPointLightSlot {
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struct ControlEffectSlot {
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time_mode: u32,
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header_flags: u32,
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random_instance_key: ControlEffectInstanceKey,
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@@ -728,6 +729,13 @@ struct ControlPointLightSlot {
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command: FxCommand,
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}
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#[derive(Clone, Debug)]
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struct ControlSoundSlot {
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effect: ControlEffectSlot,
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command: Op2SoundCommand,
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state: Op2SoundState,
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}
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
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struct ControlEffectInstanceKey {
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object_index: usize,
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@@ -4617,7 +4625,9 @@ struct StaticPreviewScene {
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materials: Vec<VulkanStaticMaterial>,
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material_animations: Vec<MaterialAnimationBinding>,
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ambient_effect_slots: Vec<AmbientEffectGpuSlot>,
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control_point_light_slots: Vec<ControlPointLightSlot>,
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control_point_light_slots: Vec<ControlEffectSlot>,
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control_sound_slots: Vec<ControlSoundSlot>,
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unsupported_control_sounds: usize,
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component_pose_buffers: Vec<Vec<Option<NodePoseBuffer>>>,
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component_mount_poses: Vec<Vec<Option<VulkanNodePose>>>,
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dynamic_component_geometry: Vec<Vec<Option<DynamicComponentGeometry>>>,
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@@ -5253,8 +5263,8 @@ fn ambient_effect_world_from_component_pose_with_random_shift(
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)
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}
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fn control_point_light_world_from_component_pose_with_random_shift(
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slot: &ControlPointLightSlot,
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fn control_effect_world_from_component_pose_with_random_shift(
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slot: &ControlEffectSlot,
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component_pose_buffers: &[Vec<Option<NodePoseBuffer>>],
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random_shift: [f32; 3],
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) -> Option<[[f32; 4]; 4]> {
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@@ -5278,7 +5288,7 @@ fn control_point_light_world_from_component_pose_with_random_shift(
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}
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fn update_control_point_lights(
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slots: &mut [ControlPointLightSlot],
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slots: &mut [ControlEffectSlot],
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component_pose_buffers: &[Vec<Option<NodePoseBuffer>>],
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component_mount_poses: &[Vec<Option<VulkanNodePose>>],
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elapsed_seconds: f32,
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@@ -5298,13 +5308,11 @@ fn update_control_point_lights(
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.get(&slot.random_instance_key)
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.copied()
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.unwrap_or_default();
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let Some(world_from_effect) =
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control_point_light_world_from_component_pose_with_random_shift(
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slot,
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component_pose_buffers,
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random_sample.accumulated_shift,
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)
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else {
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let Some(world_from_effect) = control_effect_world_from_component_pose_with_random_shift(
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slot,
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component_pose_buffers,
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random_sample.accumulated_shift,
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) else {
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continue;
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};
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slot.world_from_effect = world_from_effect;
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@@ -5461,7 +5469,9 @@ fn append_initial_control_effect_slots(
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effect_documents: &mut HashMap<String, FxDocument>,
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effect_materials: &mut HashMap<String, PreparedEffectMaterial>,
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slots: &mut Vec<AmbientEffectGpuSlot>,
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point_light_slots: &mut Vec<ControlPointLightSlot>,
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point_light_slots: &mut Vec<ControlEffectSlot>,
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sound_slots: &mut Vec<ControlSoundSlot>,
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unsupported_sounds: &mut usize,
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) -> Result<(), String> {
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let Some(point_list) = control.point_list.as_ref() else {
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return Ok(());
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@@ -5491,6 +5501,11 @@ fn append_initial_control_effect_slots(
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.get(&key)
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.ok_or_else(|| format!("Control FX {key} was not cached"))?;
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let header = document.header();
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let sound_commands = document
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.commands()
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.iter()
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.filter(|command| command.opcode == FxOpcode::Op2)
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.count();
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let duration_seconds = header.duration_seconds;
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if !duration_seconds.is_finite()
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|| duration_seconds < 0.0
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@@ -5504,6 +5519,7 @@ fn append_initial_control_effect_slots(
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// scale conventions are outside this ambient subset. Leave them
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// unexpanded until their lifetime and transform contract are
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// understood rather than failing the whole mission preview.
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*unsupported_sounds += sound_commands;
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continue;
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}
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let owner_node_index =
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@@ -5515,6 +5531,7 @@ fn append_initial_control_effect_slots(
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|| (*owner_node == 0 && component_pose_buffer.is_none())
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});
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let Some(owner_node_index) = owner_node_index else {
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*unsupported_sounds += sound_commands;
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continue;
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};
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let owner_node_pose = control_effect_owner_node_pose(
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@@ -5523,6 +5540,7 @@ fn append_initial_control_effect_slots(
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owner_node_index,
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);
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let Some(owner_node_pose) = owner_node_pose else {
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*unsupported_sounds += sound_commands;
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continue;
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};
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let root_transform = LegacyIron3dEulerTransform {
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@@ -5559,8 +5577,8 @@ fn append_initial_control_effect_slots(
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);
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for (command_index, command) in document.commands().iter().enumerate() {
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if ambient_effect_op1_supported(command) {
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point_light_slots.push(ControlPointLightSlot {
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if ambient_effect_op1_supported(command) || command.opcode == FxOpcode::Op2 {
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let slot = ControlEffectSlot {
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time_mode: header.time_mode,
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header_flags: header.flags,
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random_instance_key,
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@@ -5579,7 +5597,21 @@ fn append_initial_control_effect_slots(
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world_from_effect,
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command_index,
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command: command.clone(),
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});
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};
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if command.opcode == FxOpcode::Op2 {
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if let Some(sound) = Op2SoundCommand::from_command(command) {
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sound_slots.push(ControlSoundSlot {
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effect: slot,
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command: sound,
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state: Op2SoundState::default(),
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});
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} else {
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*unsupported_sounds += 1;
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eprintln!("unsupported Control Op2 object={object_index} component={component_index} effect={key} command={command_index} (mode, backend parameter or malformed body)");
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}
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} else {
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point_light_slots.push(slot);
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}
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continue;
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}
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let Some(kind) = ambient_effect_command_kind(command) else {
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@@ -5935,7 +5967,8 @@ fn control_effect_instance_seed(
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fn advance_control_effect_random_states(
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states: &mut HashMap<ControlEffectInstanceKey, ControlEffectRandomState>,
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ambient_slots: &[AmbientEffectGpuSlot],
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point_light_slots: &[ControlPointLightSlot],
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point_light_slots: &[ControlEffectSlot],
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sound_slots: &[ControlSoundSlot],
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sample_id: SceneSampleId,
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control_clock_ms: u32,
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elapsed_seconds: f32,
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@@ -5958,7 +5991,10 @@ fn advance_control_effect_random_states(
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initial_phase,
|
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));
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}
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for slot in point_light_slots {
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for slot in point_light_slots
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.iter()
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.chain(sound_slots.iter().map(|slot| &slot.effect))
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{
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let initial_phase = ambient_effect_phase(
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slot.time_mode,
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slot.header_flags,
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@@ -7928,6 +7964,8 @@ fn static_preview_mesh_and_materials(
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let mut material_animations = Vec::new();
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let mut ambient_effect_slots = Vec::new();
|
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let mut control_point_light_slots = Vec::new();
|
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let mut control_sound_slots = Vec::new();
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let mut unsupported_control_sounds = 0;
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let mut effect_documents = HashMap::new();
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let mut effect_materials = HashMap::new();
|
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let mut component_pose_buffers_by_object = Vec::with_capacity(roots.len());
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@@ -8085,6 +8123,8 @@ fn static_preview_mesh_and_materials(
|
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&mut effect_materials,
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&mut ambient_effect_slots,
|
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&mut control_point_light_slots,
|
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&mut control_sound_slots,
|
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&mut unsupported_control_sounds,
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)?;
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}
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}
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@@ -8231,6 +8271,8 @@ fn static_preview_mesh_and_materials(
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&mut effect_materials,
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&mut ambient_effect_slots,
|
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&mut control_point_light_slots,
|
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&mut control_sound_slots,
|
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&mut unsupported_control_sounds,
|
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)?;
|
||||
}
|
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}
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@@ -8479,6 +8521,8 @@ fn static_preview_mesh_and_materials(
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material_animations,
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ambient_effect_slots,
|
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control_point_light_slots,
|
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control_sound_slots,
|
||||
unsupported_control_sounds,
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component_pose_buffers: component_pose_buffers_by_object,
|
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component_mount_poses: component_mount_poses_by_object,
|
||||
dynamic_component_geometry: dynamic_component_geometry_by_object,
|
||||
@@ -9262,7 +9306,9 @@ struct StaticVulkanApp {
|
||||
materials: Vec<VulkanStaticMaterial>,
|
||||
material_animations: Vec<MaterialAnimationBinding>,
|
||||
ambient_effect_slots: Vec<AmbientEffectGpuSlot>,
|
||||
control_point_light_slots: Vec<ControlPointLightSlot>,
|
||||
control_point_light_slots: Vec<ControlEffectSlot>,
|
||||
control_sound_slots: Vec<ControlSoundSlot>,
|
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unsupported_control_sounds: usize,
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control_effect_random_states: HashMap<ControlEffectInstanceKey, ControlEffectRandomState>,
|
||||
component_pose_buffers: Vec<Vec<Option<NodePoseBuffer>>>,
|
||||
component_mount_poses: Vec<Vec<Option<VulkanNodePose>>>,
|
||||
@@ -9367,6 +9413,8 @@ impl StaticVulkanApp {
|
||||
material_animations: preview.material_animations,
|
||||
ambient_effect_slots: preview.ambient_effect_slots,
|
||||
control_point_light_slots: preview.control_point_light_slots,
|
||||
control_sound_slots: preview.control_sound_slots,
|
||||
unsupported_control_sounds: preview.unsupported_control_sounds,
|
||||
control_effect_random_states: HashMap::new(),
|
||||
component_pose_buffers: preview.component_pose_buffers,
|
||||
component_mount_poses: preview.component_mount_poses,
|
||||
@@ -9454,6 +9502,7 @@ impl StaticVulkanApp {
|
||||
})
|
||||
.count();
|
||||
eprintln!("render_coverage control_op1_jitter_unsupported={randomized_lights} (using authored color and radius; native RNG sampling pending)");
|
||||
eprintln!("render_coverage control_op2_supported={} control_op2_unsupported={} (unsupported timing, backend mode or parameters are skipped)", self.control_sound_slots.len(), self.unsupported_control_sounds);
|
||||
eprintln!("render_coverage fog_pass_eligibility_approx={} (global world fog and horizon RGB; native shade-state/color verification pending)", self.world_range_indices.len());
|
||||
for &range_index in &self.world_range_indices {
|
||||
let range = self
|
||||
@@ -9840,6 +9889,7 @@ impl StaticVulkanApp {
|
||||
&mut self.control_effect_random_states,
|
||||
&self.ambient_effect_slots,
|
||||
&self.control_point_light_slots,
|
||||
&self.control_sound_slots,
|
||||
clock.id,
|
||||
control_clock_ms,
|
||||
effect_elapsed_seconds,
|
||||
@@ -10030,6 +10080,47 @@ impl StaticVulkanApp {
|
||||
audio
|
||||
.update_listener(camera.position, camera.forward, camera.up)
|
||||
.map_err(|error| format!("update audio listener: {error}"))?;
|
||||
for (id, sound) in self.control_sound_slots.iter_mut().enumerate() {
|
||||
let slot = &mut sound.effect;
|
||||
if slot.owner_component_is_mounted {
|
||||
slot.mount_pose = self
|
||||
.component_mount_poses
|
||||
.get(slot.owner_object_index)
|
||||
.and_then(|components| components.get(slot.owner_component_index))
|
||||
.copied()
|
||||
.flatten();
|
||||
}
|
||||
let random = control_effect_random_samples
|
||||
.get(&slot.random_instance_key)
|
||||
.copied()
|
||||
.unwrap_or_default();
|
||||
let Some(matrix) = control_effect_world_from_component_pose_with_random_shift(
|
||||
slot,
|
||||
&self.component_pose_buffers,
|
||||
random.accumulated_shift,
|
||||
) else {
|
||||
continue;
|
||||
};
|
||||
let Some(phase) = ambient_effect_phase(
|
||||
slot.time_mode,
|
||||
slot.header_flags,
|
||||
effect_elapsed_seconds,
|
||||
slot.duration_seconds,
|
||||
)
|
||||
.map(|phase| native_command_phase(slot.header_flags, phase, random.phase_jitter)) else {
|
||||
continue;
|
||||
};
|
||||
if let Some(event) = sound.command.update(
|
||||
&mut sound.state,
|
||||
phase,
|
||||
matrix,
|
||||
audio.control_sound_is_playing(id),
|
||||
) {
|
||||
audio
|
||||
.handle_control_sound(id, &event)
|
||||
.map_err(|error| format!("play Control sound {id}: {error}"))?;
|
||||
}
|
||||
}
|
||||
}
|
||||
let environment = if let Some(environment) = self.environment.as_mut() {
|
||||
Some(environment.update_cpu(
|
||||
@@ -13471,7 +13562,7 @@ mod tests {
|
||||
table_index: 0,
|
||||
row_index: 0,
|
||||
};
|
||||
let control_slot = ControlPointLightSlot {
|
||||
let control_slot = ControlEffectSlot {
|
||||
time_mode: 1,
|
||||
header_flags: 9,
|
||||
random_instance_key: key,
|
||||
@@ -13591,6 +13682,8 @@ mod tests {
|
||||
material_animations: vec![material_animation],
|
||||
ambient_effect_slots: Vec::new(),
|
||||
control_point_light_slots: vec![control_slot],
|
||||
control_sound_slots: Vec::new(),
|
||||
unsupported_control_sounds: 0,
|
||||
component_pose_buffers: vec![vec![None]],
|
||||
component_mount_poses: vec![vec![None]],
|
||||
dynamic_component_geometry: Vec::new(),
|
||||
@@ -16379,7 +16472,7 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn op1_control_lights_use_native_phase_owner_transform_and_flags() {
|
||||
let mut slot = ControlPointLightSlot {
|
||||
let mut slot = ControlEffectSlot {
|
||||
time_mode: 1,
|
||||
header_flags: 0,
|
||||
random_instance_key: ControlEffectInstanceKey {
|
||||
@@ -16460,6 +16553,7 @@ mod tests {
|
||||
&mut states,
|
||||
&[],
|
||||
&sibling_slots,
|
||||
&[],
|
||||
SceneSampleId::Replay(7),
|
||||
150,
|
||||
1.5,
|
||||
@@ -16484,6 +16578,7 @@ mod tests {
|
||||
&mut states,
|
||||
&[],
|
||||
&sibling_slots,
|
||||
&[],
|
||||
SceneSampleId::Replay(7),
|
||||
150,
|
||||
1.5,
|
||||
@@ -16495,6 +16590,7 @@ mod tests {
|
||||
&mut states,
|
||||
&[],
|
||||
&sibling_slots,
|
||||
&[],
|
||||
SceneSampleId::Replay(8),
|
||||
200,
|
||||
0.5,
|
||||
|
||||
Reference in new issue
Block a user