feat(render): support per-frame camera updates

This commit is contained in:
2026-07-18 14:58:51 +04:00
parent d98e033f4f
commit 82f0f28ed9
4 changed files with 73 additions and 3 deletions
+9
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@@ -1437,6 +1437,15 @@ on its XY diagnostic projection until a runtime supplies a real legacy camera;
selecting source-world coordinates with identity camera would be a misleading
empty/off-screen viewer rather than a compatibility result.
`VulkanSmokeRenderer::set_camera` now accepts a new finite camera between frame
submissions and uses it for the next command buffer without rebuilding the
swapchain, buffers, descriptors or pipelines. `VulkanStaticCamera` also accepts
generic finite row-major view/projection pairs, so the final game camera
controller need not be coupled to the D3D7 recovery type. The native Windows
smoke executes that update before each of 300 validation-clean frames. This is
the renderer-side cadence contract only; it does not yet supply a gameplay
camera controller or claim camera movement parity.
A fresh no-input launch of the canonical `iron_3d.exe` did create a responsive
window titled `Parkan. Железная Стратегия`. A read-only probe then requested
`PROCESS_QUERY_INFORMATION | PROCESS_VM_READ` and attempted to read the known