docs(terrain): trace renderer material handoff
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@@ -1573,6 +1573,15 @@ draw or compose the two terrain tables. The later consumer of that record and
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the type-18 microtexture mapping remains the required evidence before adding
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an overlay, blend, or microtexture shader.
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The terrain render traversal is now located at `Terrain.dll` RVA `0x11340`.
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After visibility/cell work, it derives a 68-byte source-material record and
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dispatches renderer-context slot `+16` with four arguments: zero, the record's
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16-bit word at `+2`, a pointer selected from a four-byte table by its word at
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`+0`, and zero. A preceding renderer-context slot `+60` receives the current
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visibility mode. This is the concrete terrain-to-renderer handoff; it does not
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call `GetMaterialPhase` directly and does not yet identify either word, the
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four-byte payload, or the final blend operation.
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The static Vulkan bridge now carries each contiguous face run as a separate
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draw range keyed by the original packed `material_tag`; it neither reorders
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triangles nor collapses the high byte. For the first usable visual layer, the
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