feat(runtime): load mission script bundles
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@@ -608,6 +608,7 @@ dependencies = [
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"fparkan-prototype",
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"fparkan-render",
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"fparkan-resource",
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"fparkan-script",
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"fparkan-terrain",
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"fparkan-vfs",
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"fparkan-world",
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@@ -56,7 +56,7 @@ fn run() -> Result<(), String> {
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let loaded = load_mission(&mut engine, MissionRequest { key: mission })
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.map_err(|err| format!("{err}"))?;
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println!(
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"mission objects={} areals={} surfaces={} graph_roots={} components={} wear={} material_slots={} textures={} lightmaps={} graph_failures={}",
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"mission objects={} areals={} surfaces={} graph_roots={} components={} wear={} material_slots={} textures={} lightmaps={} scripts={} script_events={} graph_failures={}",
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loaded.object_count,
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loaded.areal_count,
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loaded.surface_count,
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@@ -66,6 +66,8 @@ fn run() -> Result<(), String> {
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loaded.graph_material_resolved_count,
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loaded.graph_texture_resolved_count,
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loaded.graph_lightmap_resolved_count,
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loaded.script_bundle_count,
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loaded.script_event_count,
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loaded.graph_failure_count
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);
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}
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@@ -24,7 +24,7 @@ use fparkan_material::{
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decode_wear, resolve_material, Mat0Document, MaterialError, ResolvedMaterial, WearTable,
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MAT0_KIND, WEAR_KIND,
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};
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use fparkan_mission_format::{decode_tma, decode_tma_land_path};
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use fparkan_mission_format::{decode_tma, decode_tma_land_path, ClanBody};
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pub use fparkan_mission_format::{LpString, MissionDocument, MissionError, TmaProfile};
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use fparkan_msh::{decode_msh, validate_msh, ModelAsset, MshError};
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use fparkan_nres::{decode as decode_nres, ReadProfile};
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@@ -63,6 +63,17 @@ pub struct MissionTerrainPaths {
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pub land_map: NormalizedPath,
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}
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/// Raw compiled-script base selected by one TMA clan.
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///
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/// The path remains raw legacy bytes until the runtime applies its path policy.
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct MissionScriptBundleBase {
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/// Index in the mission clan array.
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pub clan_index: usize,
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/// First clan resource path, without a required `.scr` suffix.
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pub path_raw: Vec<u8>,
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}
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/// Terrain loading errors that include runtime world construction failures.
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#[derive(Debug)]
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pub enum TerrainPreparationError {
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@@ -121,6 +132,29 @@ pub fn decode_mission_land_path(
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decode_tma_land_path(bytes, profile)
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}
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/// Returns non-empty script/formula bases selected by TMA clans.
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///
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/// The first resource has the same position in the standard and spatial clan
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/// layouts. Its consumer-specific meaning is intentionally left to runtime.
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#[must_use]
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pub fn mission_script_bundle_bases(mission: &MissionDocument) -> Vec<MissionScriptBundleBase> {
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mission
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.clans
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.iter()
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.enumerate()
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.filter_map(|(clan_index, clan)| {
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let path_raw = match &clan.body {
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ClanBody::Standard { first_resource, .. } => first_resource.path.raw.clone(),
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ClanBody::Spatial { first_resource, .. } => first_resource.raw.clone(),
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};
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(!path_raw.is_empty()).then_some(MissionScriptBundleBase {
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clan_index,
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path_raw,
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})
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})
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.collect()
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}
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/// Builds canonical mission terrain paths from the mission `Land` reference.
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///
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/// # Errors
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@@ -13,6 +13,7 @@ fparkan-prototype = { path = "../fparkan-prototype", version = "0.1.0" }
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fparkan-render = { path = "../fparkan-render", version = "0.1.0" }
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fparkan-terrain = { path = "../fparkan-terrain", version = "0.1.0" }
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fparkan-resource = { path = "../fparkan-resource", version = "0.1.0" }
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fparkan-script = { path = "../fparkan-script", version = "0.1.0" }
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fparkan-vfs = { path = "../fparkan-vfs", version = "0.1.0" }
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fparkan-world = { path = "../fparkan-world", version = "0.1.0" }
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@@ -23,10 +23,10 @@
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use fparkan_assets::{
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decode_mission_land_path, decode_mission_payload, decode_nres_payload,
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derive_mission_land_paths, extend_graph_report_with_visual_dependencies_with_progress,
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prepare_terrain_world, AssetError as AssetPreparationError, AssetId, AssetManager,
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AssetPreparationPhase, BuildCategory, MissionAssetPlan, MissionDocument, MissionError,
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MissionTerrainPaths, NresError, PreparedVisual, TerrainFormatError, TerrainPreparationError,
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TerrainWorld, TmaProfile, VisualDependencyPhase,
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mission_script_bundle_bases, prepare_terrain_world, AssetError as AssetPreparationError,
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AssetId, AssetManager, AssetPreparationPhase, BuildCategory, MissionAssetPlan, MissionDocument,
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MissionError, MissionTerrainPaths, NresError, PreparedVisual, TerrainFormatError,
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TerrainPreparationError, TerrainWorld, TmaProfile, VisualDependencyPhase,
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};
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use fparkan_path::{normalize_relative, NormalizedPath, PathError, PathPolicy};
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use fparkan_prototype::{
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@@ -34,6 +34,7 @@ use fparkan_prototype::{
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UnitComponentRecord,
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};
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use fparkan_resource::{resource_name, CachedResourceRepository, ResourceRepository};
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use fparkan_script::ScriptPackage;
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use fparkan_terrain::SurfaceQuery;
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use fparkan_vfs::{Vfs, VfsError};
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use fparkan_world::{
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@@ -237,6 +238,19 @@ pub struct MissionObjectDraft {
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pub unit_components: Vec<UnitComponentRecord>,
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}
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/// A compiled script bundle selected by one mission clan.
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct MissionScriptBundle {
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/// TMA clan index selecting this bundle.
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pub clan_index: usize,
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/// Lossy display form of the raw bundle base path from the clan resource.
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pub base_path: String,
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/// Resolved compiled `.scr` path.
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pub script_path: String,
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/// Losslessly decoded compiled package; not yet executed by runtime.
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pub package: ScriptPackage,
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}
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#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
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struct MissionLoadOptions {
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fail_after_registered_objects: Option<usize>,
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@@ -324,6 +338,10 @@ pub struct LoadedMission {
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pub asset_texture_count: usize,
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/// Mission asset plan lightmap count after dependency preparation.
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pub asset_lightmap_count: usize,
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/// Script bundles selected by mission clans.
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pub script_bundle_count: usize,
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/// Total named events in loaded script packages.
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pub script_event_count: usize,
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}
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/// Frame result.
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@@ -360,6 +378,7 @@ struct LoadedMissionState {
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mission_assets: MissionAssets,
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asset_plan: MissionAssetPlan,
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object_drafts: Vec<MissionObjectDraft>,
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script_bundles: Vec<MissionScriptBundle>,
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}
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/// Engine error.
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@@ -383,6 +402,13 @@ pub enum EngineError {
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/// Source error.
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source: VfsError,
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},
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/// Compiled script package could not be decoded.
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Script {
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/// Script path.
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path: String,
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/// Decode diagnostic.
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message: String,
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},
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/// `NRes` decode error.
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Nres {
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/// Resource path.
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@@ -517,6 +543,7 @@ impl std::fmt::Display for EngineError {
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write!(f, "invalid {role} path '{value}': {source}")
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}
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Self::Vfs { path, source } => write!(f, "{path}: {source}"),
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Self::Script { path, message } => write!(f, "{path}: script decode failed: {message}"),
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Self::Nres { path, source } => write!(f, "{path}: {source}"),
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Self::Mission { path, source } => write!(f, "{path}: {source}"),
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Self::TerrainFormat { path, source } => write!(f, "{path}: {source}"),
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@@ -557,6 +584,7 @@ impl std::error::Error for EngineError {
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Self::World(source) => Some(source),
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Self::AssetPreparation { source, .. } => Some(source),
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Self::MissingVfs
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| Self::Script { .. }
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| Self::Movement(_)
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| Self::PrototypeGraph { .. }
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| Self::SchedulerPhaseOrder { .. }
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@@ -775,6 +803,7 @@ fn load_mission_with_options_and_progress(
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source,
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}
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})?;
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let script_bundles = load_mission_script_bundles(&vfs, &mission)?;
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trace.transforms = mission
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.objects
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.iter()
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@@ -991,6 +1020,11 @@ fn load_mission_with_options_and_progress(
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asset_material_count: mission_asset_plan.material_count,
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asset_texture_count: mission_asset_plan.texture_count,
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asset_lightmap_count: mission_asset_plan.lightmap_count,
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script_bundle_count: script_bundles.len(),
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script_event_count: script_bundles
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.iter()
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.map(|bundle| bundle.package.events.len())
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.sum(),
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};
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engine.world = new_runtime_world;
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@@ -1004,6 +1038,7 @@ fn load_mission_with_options_and_progress(
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mission_assets,
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asset_plan: mission_asset_plan,
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object_drafts,
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script_bundles,
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});
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Ok((summary, trace))
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}
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@@ -1084,6 +1119,15 @@ pub fn loaded_mission_document(engine: &Engine) -> Option<&MissionDocument> {
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engine.loaded.as_ref().map(|state| &state.mission)
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}
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/// Returns compiled script bundles selected by TMA clan resources.
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#[must_use]
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pub fn loaded_mission_script_bundles(engine: &Engine) -> Option<&[MissionScriptBundle]> {
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engine
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.loaded
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.as_ref()
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.map(|state| state.script_bundles.as_slice())
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}
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/// Returns terrain runtime data for the loaded mission.
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#[must_use]
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pub fn loaded_terrain(engine: &Engine) -> Option<&TerrainWorld> {
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@@ -1214,6 +1258,35 @@ fn normalize_engine_path(role: &'static str, value: &str) -> Result<NormalizedPa
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})
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}
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fn load_mission_script_bundles(
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vfs: &Arc<dyn Vfs>,
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mission: &MissionDocument,
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) -> Result<Vec<MissionScriptBundle>, EngineError> {
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let script_bases = mission_script_bundle_bases(mission);
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let mut bundles = Vec::with_capacity(script_bases.len());
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for script_base in script_bases {
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let base_path = String::from_utf8_lossy(&script_base.path_raw).into_owned();
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let script_path = if base_path.to_ascii_lowercase().ends_with(".scr") {
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base_path.clone()
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} else {
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format!("{base_path}.scr")
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};
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let normalized = normalize_engine_path("mission script", &script_path)?;
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let bytes = read_vfs(vfs, &normalized)?;
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let package = fparkan_script::decode(&bytes).map_err(|source| EngineError::Script {
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path: normalized.as_str().to_string(),
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message: source.to_string(),
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})?;
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bundles.push(MissionScriptBundle {
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clan_index: script_base.clan_index,
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base_path,
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script_path: normalized.as_str().to_string(),
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package,
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});
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}
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Ok(bundles)
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}
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fn read_vfs(vfs: &Arc<dyn Vfs>, path: &NormalizedPath) -> Result<Arc<[u8]>, EngineError> {
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vfs.read(path).map_err(|source| EngineError::Vfs {
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path: path.as_str().to_string(),
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@@ -73,6 +73,14 @@ raw seven slots, resolved variable values и вход/выход вызова `0
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controlled mission. До него compatibility VM возвращает явный unsupported
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result, а не «примерный» game command.
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На границе mission runtime выбранный TMA clan `first_resource` теперь
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материализуется как отдельный `MissionScriptBundle`: loader нормализует
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`<base>.scr`, декодирует его тем же bounded reader-ом и публикует immutable
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package вместе с clan provenance. Headless report выводит число таких packages
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и их named events. Это именно wiring входных данных, не VM execution: Init и
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остальные events пока не dispatch-ятся, а ошибка чтения сохраняет
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transactional rollback mission loader-а.
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TMA properties остаются four raw `u32` words плюс имя, пока consumer/schema не
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задаст тип (integer/float bits/ObjectId/enum/fixed-point/index). В том числе
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сохраняются `NOT USED`; corpus подтверждает `Invulnerability`, life state,
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@@ -135,6 +135,14 @@ repeat relation_count:
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TRF или пустой ресурс. Tags различаются между кланами и должны сохраняться как
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raw-поля, пока их потребительская семантика не закрыта.
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Runtime уже использует первую строку как доказанный путь выбора пакета: к ней
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добавляется `.scr`, если расширение отсутствует, и полученный compiled package
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декодируется losslessly до регистрации мира. Для каждого клана сохраняются
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индекс, исходный base path, нормализованный `.scr` path и пакет событий. Это
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не запускает opcode и не приписывает ему gameplay-эффект, но делает сценарный
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input частью транзакции загрузки: missing/invalid package отменяет mission
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load до публикации частичного world state.
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Mode `0` имеет отдельный count-driven layout:
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```text
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