feat(runtime): load mission script bundles

This commit is contained in:
2026-07-18 20:56:34 +04:00
parent 3592b46b0f
commit 9dcf6d456e
7 changed files with 133 additions and 6 deletions
Generated
+1
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@@ -608,6 +608,7 @@ dependencies = [
"fparkan-prototype",
"fparkan-render",
"fparkan-resource",
"fparkan-script",
"fparkan-terrain",
"fparkan-vfs",
"fparkan-world",
+3 -1
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@@ -56,7 +56,7 @@ fn run() -> Result<(), String> {
let loaded = load_mission(&mut engine, MissionRequest { key: mission })
.map_err(|err| format!("{err}"))?;
println!(
"mission objects={} areals={} surfaces={} graph_roots={} components={} wear={} material_slots={} textures={} lightmaps={} graph_failures={}",
"mission objects={} areals={} surfaces={} graph_roots={} components={} wear={} material_slots={} textures={} lightmaps={} scripts={} script_events={} graph_failures={}",
loaded.object_count,
loaded.areal_count,
loaded.surface_count,
@@ -66,6 +66,8 @@ fn run() -> Result<(), String> {
loaded.graph_material_resolved_count,
loaded.graph_texture_resolved_count,
loaded.graph_lightmap_resolved_count,
loaded.script_bundle_count,
loaded.script_event_count,
loaded.graph_failure_count
);
}
+35 -1
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@@ -24,7 +24,7 @@ use fparkan_material::{
decode_wear, resolve_material, Mat0Document, MaterialError, ResolvedMaterial, WearTable,
MAT0_KIND, WEAR_KIND,
};
use fparkan_mission_format::{decode_tma, decode_tma_land_path};
use fparkan_mission_format::{decode_tma, decode_tma_land_path, ClanBody};
pub use fparkan_mission_format::{LpString, MissionDocument, MissionError, TmaProfile};
use fparkan_msh::{decode_msh, validate_msh, ModelAsset, MshError};
use fparkan_nres::{decode as decode_nres, ReadProfile};
@@ -63,6 +63,17 @@ pub struct MissionTerrainPaths {
pub land_map: NormalizedPath,
}
/// Raw compiled-script base selected by one TMA clan.
///
/// The path remains raw legacy bytes until the runtime applies its path policy.
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct MissionScriptBundleBase {
/// Index in the mission clan array.
pub clan_index: usize,
/// First clan resource path, without a required `.scr` suffix.
pub path_raw: Vec<u8>,
}
/// Terrain loading errors that include runtime world construction failures.
#[derive(Debug)]
pub enum TerrainPreparationError {
@@ -121,6 +132,29 @@ pub fn decode_mission_land_path(
decode_tma_land_path(bytes, profile)
}
/// Returns non-empty script/formula bases selected by TMA clans.
///
/// The first resource has the same position in the standard and spatial clan
/// layouts. Its consumer-specific meaning is intentionally left to runtime.
#[must_use]
pub fn mission_script_bundle_bases(mission: &MissionDocument) -> Vec<MissionScriptBundleBase> {
mission
.clans
.iter()
.enumerate()
.filter_map(|(clan_index, clan)| {
let path_raw = match &clan.body {
ClanBody::Standard { first_resource, .. } => first_resource.path.raw.clone(),
ClanBody::Spatial { first_resource, .. } => first_resource.raw.clone(),
};
(!path_raw.is_empty()).then_some(MissionScriptBundleBase {
clan_index,
path_raw,
})
})
.collect()
}
/// Builds canonical mission terrain paths from the mission `Land` reference.
///
/// # Errors
+1
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@@ -13,6 +13,7 @@ fparkan-prototype = { path = "../fparkan-prototype", version = "0.1.0" }
fparkan-render = { path = "../fparkan-render", version = "0.1.0" }
fparkan-terrain = { path = "../fparkan-terrain", version = "0.1.0" }
fparkan-resource = { path = "../fparkan-resource", version = "0.1.0" }
fparkan-script = { path = "../fparkan-script", version = "0.1.0" }
fparkan-vfs = { path = "../fparkan-vfs", version = "0.1.0" }
fparkan-world = { path = "../fparkan-world", version = "0.1.0" }
+77 -4
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@@ -23,10 +23,10 @@
use fparkan_assets::{
decode_mission_land_path, decode_mission_payload, decode_nres_payload,
derive_mission_land_paths, extend_graph_report_with_visual_dependencies_with_progress,
prepare_terrain_world, AssetError as AssetPreparationError, AssetId, AssetManager,
AssetPreparationPhase, BuildCategory, MissionAssetPlan, MissionDocument, MissionError,
MissionTerrainPaths, NresError, PreparedVisual, TerrainFormatError, TerrainPreparationError,
TerrainWorld, TmaProfile, VisualDependencyPhase,
mission_script_bundle_bases, prepare_terrain_world, AssetError as AssetPreparationError,
AssetId, AssetManager, AssetPreparationPhase, BuildCategory, MissionAssetPlan, MissionDocument,
MissionError, MissionTerrainPaths, NresError, PreparedVisual, TerrainFormatError,
TerrainPreparationError, TerrainWorld, TmaProfile, VisualDependencyPhase,
};
use fparkan_path::{normalize_relative, NormalizedPath, PathError, PathPolicy};
use fparkan_prototype::{
@@ -34,6 +34,7 @@ use fparkan_prototype::{
UnitComponentRecord,
};
use fparkan_resource::{resource_name, CachedResourceRepository, ResourceRepository};
use fparkan_script::ScriptPackage;
use fparkan_terrain::SurfaceQuery;
use fparkan_vfs::{Vfs, VfsError};
use fparkan_world::{
@@ -237,6 +238,19 @@ pub struct MissionObjectDraft {
pub unit_components: Vec<UnitComponentRecord>,
}
/// A compiled script bundle selected by one mission clan.
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct MissionScriptBundle {
/// TMA clan index selecting this bundle.
pub clan_index: usize,
/// Lossy display form of the raw bundle base path from the clan resource.
pub base_path: String,
/// Resolved compiled `.scr` path.
pub script_path: String,
/// Losslessly decoded compiled package; not yet executed by runtime.
pub package: ScriptPackage,
}
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
struct MissionLoadOptions {
fail_after_registered_objects: Option<usize>,
@@ -324,6 +338,10 @@ pub struct LoadedMission {
pub asset_texture_count: usize,
/// Mission asset plan lightmap count after dependency preparation.
pub asset_lightmap_count: usize,
/// Script bundles selected by mission clans.
pub script_bundle_count: usize,
/// Total named events in loaded script packages.
pub script_event_count: usize,
}
/// Frame result.
@@ -360,6 +378,7 @@ struct LoadedMissionState {
mission_assets: MissionAssets,
asset_plan: MissionAssetPlan,
object_drafts: Vec<MissionObjectDraft>,
script_bundles: Vec<MissionScriptBundle>,
}
/// Engine error.
@@ -383,6 +402,13 @@ pub enum EngineError {
/// Source error.
source: VfsError,
},
/// Compiled script package could not be decoded.
Script {
/// Script path.
path: String,
/// Decode diagnostic.
message: String,
},
/// `NRes` decode error.
Nres {
/// Resource path.
@@ -517,6 +543,7 @@ impl std::fmt::Display for EngineError {
write!(f, "invalid {role} path '{value}': {source}")
}
Self::Vfs { path, source } => write!(f, "{path}: {source}"),
Self::Script { path, message } => write!(f, "{path}: script decode failed: {message}"),
Self::Nres { path, source } => write!(f, "{path}: {source}"),
Self::Mission { path, source } => write!(f, "{path}: {source}"),
Self::TerrainFormat { path, source } => write!(f, "{path}: {source}"),
@@ -557,6 +584,7 @@ impl std::error::Error for EngineError {
Self::World(source) => Some(source),
Self::AssetPreparation { source, .. } => Some(source),
Self::MissingVfs
| Self::Script { .. }
| Self::Movement(_)
| Self::PrototypeGraph { .. }
| Self::SchedulerPhaseOrder { .. }
@@ -775,6 +803,7 @@ fn load_mission_with_options_and_progress(
source,
}
})?;
let script_bundles = load_mission_script_bundles(&vfs, &mission)?;
trace.transforms = mission
.objects
.iter()
@@ -991,6 +1020,11 @@ fn load_mission_with_options_and_progress(
asset_material_count: mission_asset_plan.material_count,
asset_texture_count: mission_asset_plan.texture_count,
asset_lightmap_count: mission_asset_plan.lightmap_count,
script_bundle_count: script_bundles.len(),
script_event_count: script_bundles
.iter()
.map(|bundle| bundle.package.events.len())
.sum(),
};
engine.world = new_runtime_world;
@@ -1004,6 +1038,7 @@ fn load_mission_with_options_and_progress(
mission_assets,
asset_plan: mission_asset_plan,
object_drafts,
script_bundles,
});
Ok((summary, trace))
}
@@ -1084,6 +1119,15 @@ pub fn loaded_mission_document(engine: &Engine) -> Option<&MissionDocument> {
engine.loaded.as_ref().map(|state| &state.mission)
}
/// Returns compiled script bundles selected by TMA clan resources.
#[must_use]
pub fn loaded_mission_script_bundles(engine: &Engine) -> Option<&[MissionScriptBundle]> {
engine
.loaded
.as_ref()
.map(|state| state.script_bundles.as_slice())
}
/// Returns terrain runtime data for the loaded mission.
#[must_use]
pub fn loaded_terrain(engine: &Engine) -> Option<&TerrainWorld> {
@@ -1214,6 +1258,35 @@ fn normalize_engine_path(role: &'static str, value: &str) -> Result<NormalizedPa
})
}
fn load_mission_script_bundles(
vfs: &Arc<dyn Vfs>,
mission: &MissionDocument,
) -> Result<Vec<MissionScriptBundle>, EngineError> {
let script_bases = mission_script_bundle_bases(mission);
let mut bundles = Vec::with_capacity(script_bases.len());
for script_base in script_bases {
let base_path = String::from_utf8_lossy(&script_base.path_raw).into_owned();
let script_path = if base_path.to_ascii_lowercase().ends_with(".scr") {
base_path.clone()
} else {
format!("{base_path}.scr")
};
let normalized = normalize_engine_path("mission script", &script_path)?;
let bytes = read_vfs(vfs, &normalized)?;
let package = fparkan_script::decode(&bytes).map_err(|source| EngineError::Script {
path: normalized.as_str().to_string(),
message: source.to_string(),
})?;
bundles.push(MissionScriptBundle {
clan_index: script_base.clan_index,
base_path,
script_path: normalized.as_str().to_string(),
package,
});
}
Ok(bundles)
}
fn read_vfs(vfs: &Arc<dyn Vfs>, path: &NormalizedPath) -> Result<Arc<[u8]>, EngineError> {
vfs.read(path).map_err(|source| EngineError::Vfs {
path: path.as_str().to_string(),
+8
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@@ -73,6 +73,14 @@ raw seven slots, resolved variable values и вход/выход вызова `0
controlled mission. До него compatibility VM возвращает явный unsupported
result, а не «примерный» game command.
На границе mission runtime выбранный TMA clan `first_resource` теперь
материализуется как отдельный `MissionScriptBundle`: loader нормализует
`<base>.scr`, декодирует его тем же bounded reader-ом и публикует immutable
package вместе с clan provenance. Headless report выводит число таких packages
и их named events. Это именно wiring входных данных, не VM execution: Init и
остальные events пока не dispatch-ятся, а ошибка чтения сохраняет
transactional rollback mission loader-а.
TMA properties остаются four raw `u32` words плюс имя, пока consumer/schema не
задаст тип (integer/float bits/ObjectId/enum/fixed-point/index). В том числе
сохраняются `NOT USED`; corpus подтверждает `Invulnerability`, life state,
+8
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@@ -135,6 +135,14 @@ repeat relation_count:
TRF или пустой ресурс. Tags различаются между кланами и должны сохраняться как
raw-поля, пока их потребительская семантика не закрыта.
Runtime уже использует первую строку как доказанный путь выбора пакета: к ней
добавляется `.scr`, если расширение отсутствует, и полученный compiled package
декодируется losslessly до регистрации мира. Для каждого клана сохраняются
индекс, исходный base path, нормализованный `.scr` path и пакет событий. Это
не запускает opcode и не приписывает ему gameplay-эффект, но делает сценарный
input частью транзакции загрузки: missing/invalid package отменяет mission
load до публикации частичного world state.
Mode `0` имеет отдельный count-driven layout:
```text