feat: Enhance model and texture loading with improved error handling and new features
- Introduced `LoadedModel` and `LoadedTexture` structs for better encapsulation of model and texture data. - Added functions to load models and textures from archives, including support for resolving textures based on materials and wear entries. - Implemented error handling for missing textures, materials, and wear entries. - Updated the rendering pipeline to support texture loading and binding, including command-line arguments for texture customization. - Enhanced the `texm` crate with new decoding capabilities for various pixel formats, including indexed textures. - Added tests for texture decoding and loading to ensure reliability and correctness. - Updated documentation to reflect changes in the material and texture resolution process.
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@@ -11,6 +11,7 @@ demo = ["dep:sdl2", "dep:glow", "dep:image"]
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msh-core = { path = "../msh-core" }
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nres = { path = "../nres" }
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render-core = { path = "../render-core" }
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texm = { path = "../texm" }
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sdl2 = { version = "0.37", optional = true, default-features = false, features = ["bundled", "static-link"] }
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glow = { version = "0.16", optional = true }
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image = { version = "0.25", optional = true, default-features = false, features = ["png"] }
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