feat: Enhance model and texture loading with improved error handling and new features
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- Introduced `LoadedModel` and `LoadedTexture` structs for better encapsulation of model and texture data.
- Added functions to load models and textures from archives, including support for resolving textures based on materials and wear entries.
- Implemented error handling for missing textures, materials, and wear entries.
- Updated the rendering pipeline to support texture loading and binding, including command-line arguments for texture customization.
- Enhanced the `texm` crate with new decoding capabilities for various pixel formats, including indexed textures.
- Added tests for texture decoding and loading to ensure reliability and correctness.
- Updated documentation to reflect changes in the material and texture resolution process.
This commit is contained in:
2026-02-19 05:19:18 +04:00
parent 18d4c6cf9f
commit a281ffa32e
12 changed files with 985 additions and 28 deletions

View File

@@ -1,13 +1,25 @@
use msh_core::{parse_model_payload, Model};
use nres::Archive;
use std::path::Path;
use nres::{Archive, EntryRef};
use std::path::{Path, PathBuf};
use texm::{decode_mip_rgba8, parse_texm};
const WEAR_KIND: u32 = 0x5241_4557;
const MAT0_KIND: u32 = 0x3054_414D;
#[derive(Debug)]
pub enum Error {
Nres(nres::error::Error),
Msh(msh_core::error::Error),
Texm(texm::error::Error),
Io(std::io::Error),
NoMshEntries,
ModelNotFound(String),
NoTexmEntries,
TextureNotFound(String),
MaterialNotFound(String),
WearNotFound(String),
InvalidWear(String),
InvalidMaterial(String),
}
impl From<nres::error::Error> for Error {
@@ -22,9 +34,38 @@ impl From<msh_core::error::Error> for Error {
}
}
impl From<texm::error::Error> for Error {
fn from(value: texm::error::Error) -> Self {
Self::Texm(value)
}
}
impl From<std::io::Error> for Error {
fn from(value: std::io::Error) -> Self {
Self::Io(value)
}
}
pub type Result<T> = core::result::Result<T, Error>;
pub fn load_model_from_archive(path: &Path, model_name: Option<&str>) -> Result<Model> {
#[derive(Clone, Debug)]
pub struct LoadedModel {
pub name: String,
pub model: Model,
}
#[derive(Clone, Debug)]
pub struct LoadedTexture {
pub name: String,
pub width: u32,
pub height: u32,
pub rgba8: Vec<u8>,
}
pub fn load_model_with_name_from_archive(
path: &Path,
model_name: Option<&str>,
) -> Result<LoadedModel> {
let archive = Archive::open_path(path)?;
let mut msh_entries = Vec::new();
for entry in archive.entries() {
@@ -46,8 +87,313 @@ pub fn load_model_from_archive(path: &Path, model_name: Option<&str>) -> Result<
msh_entries[0].0
};
let target_name = archive
.get(target_id)
.map(|entry| entry.meta.name.clone())
.unwrap_or_else(|| String::from("<unknown>"));
let payload = archive.read(target_id)?;
Ok(parse_model_payload(payload.as_slice())?)
Ok(LoadedModel {
name: target_name,
model: parse_model_payload(payload.as_slice())?,
})
}
pub fn load_model_from_archive(path: &Path, model_name: Option<&str>) -> Result<Model> {
Ok(load_model_with_name_from_archive(path, model_name)?.model)
}
pub fn load_texture_from_archive(path: &Path, texture_name: Option<&str>) -> Result<LoadedTexture> {
let archive = Archive::open_path(path)?;
if let Some(name) = texture_name {
return load_texture_from_archive_by_name(&archive, name);
}
let mut texm_entries = archive
.entries()
.filter(|entry| entry.meta.kind == texm::TEXM_MAGIC)
.collect::<Vec<_>>();
if texm_entries.is_empty() {
return Err(Error::NoTexmEntries);
}
texm_entries.sort_by(|a, b| {
a.meta
.name
.to_ascii_lowercase()
.cmp(&b.meta.name.to_ascii_lowercase())
});
let first = texm_entries[0];
decode_texture_entry(&archive, first)
}
pub fn resolve_texture_for_model(
model_archive_path: &Path,
model_entry_name: &str,
texture_name_override: Option<&str>,
textures_archive_override: Option<&Path>,
material_archive_override: Option<&Path>,
wear_entry_override: Option<&str>,
) -> Result<Option<LoadedTexture>> {
if let Some(name) = texture_name_override {
return load_texture_by_name_from_candidate_archives(
name,
candidate_texture_archives(model_archive_path, textures_archive_override),
)
.map(Some);
}
let wear_entry_name = if let Some(name) = wear_entry_override {
name.to_string()
} else {
derive_wear_entry_name(model_entry_name).ok_or_else(|| {
Error::WearNotFound(format!(
"cannot derive WEAR name from model '{model_entry_name}'"
))
})?
};
let model_archive = Archive::open_path(model_archive_path)?;
let wear_materials = parse_wear_material_names(
read_entry_by_name_kind(&model_archive, &wear_entry_name, WEAR_KIND)?
.0
.as_slice(),
)?;
let Some(primary_material) = wear_materials.first() else {
return Ok(None);
};
let material_path = if let Some(path) = material_archive_override {
path.to_path_buf()
} else {
sibling_archive_path(model_archive_path, "material.lib")
.ok_or_else(|| Error::MaterialNotFound(String::from("material.lib")))?
};
let material_archive = Archive::open_path(&material_path)?;
let material_entry = find_material_entry_with_fallback(&material_archive, primary_material)?;
let material_payload = material_archive.read(material_entry.id)?.into_owned();
let texture_name =
parse_primary_texture_name_from_mat0(&material_payload, material_entry.meta.attr2)?;
let Some(texture_name) = texture_name else {
return Ok(None);
};
let texture = load_texture_by_name_from_candidate_archives(
&texture_name,
candidate_texture_archives(model_archive_path, textures_archive_override),
)?;
Ok(Some(texture))
}
fn load_texture_by_name_from_candidate_archives(
texture_name: &str,
archives: Vec<PathBuf>,
) -> Result<LoadedTexture> {
let mut last_not_found = None;
for archive_path in archives {
if !archive_path.is_file() {
continue;
}
let archive = Archive::open_path(&archive_path)?;
match load_texture_from_archive_by_name(&archive, texture_name) {
Ok(texture) => return Ok(texture),
Err(Error::TextureNotFound(name)) => {
last_not_found = Some(name);
}
Err(other) => return Err(other),
}
}
Err(Error::TextureNotFound(
last_not_found.unwrap_or_else(|| texture_name.to_string()),
))
}
fn candidate_texture_archives(
model_archive_path: &Path,
textures_archive_override: Option<&Path>,
) -> Vec<PathBuf> {
if let Some(path) = textures_archive_override {
return vec![path.to_path_buf()];
}
let mut out = Vec::new();
if let Some(path) = sibling_archive_path(model_archive_path, "textures.lib") {
out.push(path);
}
if let Some(path) = sibling_archive_path(model_archive_path, "lightmap.lib") {
out.push(path);
}
out
}
fn sibling_archive_path(model_archive_path: &Path, name: &str) -> Option<PathBuf> {
let parent = model_archive_path.parent()?;
Some(parent.join(name))
}
fn derive_wear_entry_name(model_entry_name: &str) -> Option<String> {
let stem = model_entry_name.rsplit_once('.').map(|(left, _)| left)?;
Some(format!("{stem}.wea"))
}
fn read_entry_by_name_kind(
archive: &Archive,
name: &str,
expected_kind: u32,
) -> Result<(Vec<u8>, String)> {
let Some(id) = archive.find(name) else {
return Err(Error::WearNotFound(name.to_string()));
};
let Some(entry) = archive.get(id) else {
return Err(Error::WearNotFound(name.to_string()));
};
if entry.meta.kind != expected_kind {
return Err(Error::WearNotFound(name.to_string()));
}
let payload = archive.read(id)?.into_owned();
Ok((payload, entry.meta.name.clone()))
}
fn find_material_entry_with_fallback<'a>(
archive: &'a Archive,
requested_name: &str,
) -> Result<EntryRef<'a>> {
if let Some(id) = archive.find(requested_name) {
if let Some(entry) = archive.get(id) {
if entry.meta.kind == MAT0_KIND {
return Ok(entry);
}
}
}
if let Some(id) = archive.find("DEFAULT") {
if let Some(entry) = archive.get(id) {
if entry.meta.kind == MAT0_KIND {
return Ok(entry);
}
}
}
let Some(entry) = archive.entries().find(|entry| entry.meta.kind == MAT0_KIND) else {
return Err(Error::MaterialNotFound(requested_name.to_string()));
};
Ok(entry)
}
fn parse_wear_material_names(payload: &[u8]) -> Result<Vec<String>> {
let text = String::from_utf8_lossy(payload).replace('\r', "");
let mut lines = text.lines();
let Some(first) = lines.next() else {
return Err(Error::InvalidWear(String::from("WEAR payload is empty")));
};
let count = first
.trim()
.parse::<usize>()
.map_err(|_| Error::InvalidWear(format!("invalid wearCount line: '{first}'")))?;
if count == 0 {
return Err(Error::InvalidWear(String::from("wearCount must be > 0")));
}
let mut materials = Vec::with_capacity(count);
for idx in 0..count {
let Some(line) = lines.next() else {
return Err(Error::InvalidWear(format!(
"missing material line {idx} of {count}"
)));
};
let mut parts = line.split_whitespace();
let _legacy = parts
.next()
.ok_or_else(|| Error::InvalidWear(format!("invalid material line {idx}: '{line}'")))?;
let name = parts
.next()
.ok_or_else(|| Error::InvalidWear(format!("invalid material line {idx}: '{line}'")))?;
materials.push(name.to_string());
}
Ok(materials)
}
fn parse_primary_texture_name_from_mat0(payload: &[u8], attr2: u32) -> Result<Option<String>> {
if payload.len() < 4 {
return Err(Error::InvalidMaterial(String::from(
"MAT0 payload is too small for header",
)));
}
let phase_count = u16::from_le_bytes([payload[0], payload[1]]) as usize;
if phase_count == 0 {
return Ok(None);
}
let mut offset = 4usize;
if attr2 >= 2 {
offset = offset
.checked_add(2)
.ok_or_else(|| Error::InvalidMaterial(String::from("MAT0 offset overflow")))?;
}
if attr2 >= 3 {
offset = offset
.checked_add(4)
.ok_or_else(|| Error::InvalidMaterial(String::from("MAT0 offset overflow")))?;
}
if attr2 >= 4 {
offset = offset
.checked_add(4)
.ok_or_else(|| Error::InvalidMaterial(String::from("MAT0 offset overflow")))?;
}
for phase in 0..phase_count {
let phase_off = offset
.checked_add(phase.checked_mul(34).ok_or_else(|| {
Error::InvalidMaterial(String::from("MAT0 phase offset overflow"))
})?)
.ok_or_else(|| Error::InvalidMaterial(String::from("MAT0 phase offset overflow")))?;
let phase_end = phase_off
.checked_add(34)
.ok_or_else(|| Error::InvalidMaterial(String::from("MAT0 phase offset overflow")))?;
let Some(rec) = payload.get(phase_off..phase_end) else {
return Err(Error::InvalidMaterial(format!(
"MAT0 phase {phase} is out of bounds"
)));
};
let name_raw = &rec[18..34];
let name_end = name_raw
.iter()
.position(|&b| b == 0)
.unwrap_or(name_raw.len());
let name = String::from_utf8_lossy(&name_raw[..name_end])
.trim()
.to_string();
if !name.is_empty() {
return Ok(Some(name));
}
}
Ok(None)
}
fn load_texture_from_archive_by_name(archive: &Archive, name: &str) -> Result<LoadedTexture> {
let Some(id) = archive.find(name) else {
return Err(Error::TextureNotFound(name.to_string()));
};
let Some(entry) = archive.get(id) else {
return Err(Error::TextureNotFound(name.to_string()));
};
if entry.meta.kind != texm::TEXM_MAGIC {
return Err(Error::TextureNotFound(name.to_string()));
}
decode_texture_entry(archive, entry)
}
fn decode_texture_entry(archive: &Archive, entry: EntryRef<'_>) -> Result<LoadedTexture> {
let payload = archive.read(entry.id)?.into_owned();
let parsed = parse_texm(&payload)?;
let decoded = decode_mip_rgba8(&parsed, &payload, 0)?;
Ok(LoadedTexture {
name: entry.meta.name.clone(),
width: decoded.width,
height: decoded.height,
rgba8: decoded.rgba8,
})
}
#[cfg(test)]
@@ -98,6 +444,19 @@ mod tests {
None
}
fn game_root() -> Option<PathBuf> {
let path = Path::new(env!("CARGO_MANIFEST_DIR"))
.join("..")
.join("..")
.join("testdata")
.join("Parkan - Iron Strategy");
if path.is_dir() {
Some(path)
} else {
None
}
}
#[test]
fn load_model_from_real_archive() {
let Some(path) = archive_with_msh() else {
@@ -110,4 +469,59 @@ mod tests {
assert!(!model.positions.is_empty());
assert!(!model.indices.is_empty());
}
#[test]
fn resolve_texture_for_real_model_via_wear_and_material() {
let Some(root) = game_root() else {
eprintln!(
"skipping resolve_texture_for_real_model_via_wear_and_material: no game root"
);
return;
};
let archive = root.join("animals.rlb");
if !archive.is_file() {
eprintln!("skipping resolve_texture_for_real_model_via_wear_and_material: missing animals.rlb");
return;
}
let loaded = load_model_with_name_from_archive(&archive, Some("A_L_01.msh"))
.unwrap_or_else(|err| {
panic!(
"failed to load model A_L_01.msh from {}: {err:?}",
archive.display()
)
});
let texture = resolve_texture_for_model(&archive, &loaded.name, None, None, None, None)
.unwrap_or_else(|err| panic!("failed to resolve texture for {}: {err:?}", loaded.name))
.expect("texture must be resolved for A_L_01.msh");
assert!(texture.width > 0 && texture.height > 0);
assert_eq!(
texture.rgba8.len(),
usize::try_from(texture.width)
.ok()
.and_then(|w| usize::try_from(texture.height).ok().map(|h| w * h * 4))
.unwrap_or(0)
);
}
#[test]
fn load_first_texture_from_real_archive() {
let Some(root) = game_root() else {
eprintln!("skipping load_first_texture_from_real_archive: no game root");
return;
};
let archive = root.join("textures.lib");
if !archive.is_file() {
eprintln!("skipping load_first_texture_from_real_archive: missing textures.lib");
return;
}
let texture = load_texture_from_archive(&archive, None).unwrap_or_else(|err| {
panic!(
"failed to load first texture from {}: {err:?}",
archive.display()
)
});
assert!(texture.width > 0 && texture.height > 0);
assert!(!texture.rgba8.is_empty());
}
}